Jump to content

Recommended Posts

Posted (edited)

1: ok now i open the question but imposible select class :S. i try with this code but nothing.

 

d6JLnw.jpg

    engine.openquestion;
    delay(500);
    engine.dlgsel('Orc Raider.');
    delay(500);
    engine.dlgsel('Orc Raider');
    delay(500);
    engine.dlgsel(1);
    delay(500);
    engine.bypasstoserver ('Orc Raider.');
    delay(500);
    engine.bypasstoserver ('bypass -h Orc Raider.');
    delay(500);      
    engine.bypasstoserver ('-h Orc Raider.');

or https://imageshack.us/i/pad6JLnwj

 

2: ok

3: i don't understand :S

4: ok 

 

Ty a lot

Edited by varrakuda
Posted (edited)

Hi, 

is it possible to use hotkeys in scripts?

I'd like to start the following script only if i hit a hotkey, lets say "B".

Edit: I tried Script.Suspend and Script.Resume but i dont know how to assign a hotkey.

var i:integer;
begin
  for i := 0 to CharList.Count - 1 do begin
     if Charlist.items(i).attackable and ((User.DistTo(Charlist.Items(i)) < 400))
     and  not Charlist.items(i).dead then begin
      engine.settarget(Charlist.items(i));
end;
end;
end.
Edited by jorvus
Posted

 

Hi, 

is it possible to use hotkeys in scripts?

I'd like to start the following script only if i hit a hotkey, lets say "B".

Edit: I tried Script.Suspend and Script.Resume but i dont know how to assign a hotkey.

var i:integer;
begin
  for i := 0 to CharList.Count - 1 do begin
     if Charlist.items(i).attackable and ((User.DistTo(Charlist.Items(i)) < 400))
     and  not Charlist.items(i).dead then begin
      engine.settarget(Charlist.items(i));
end;
end;
end.

yeah you need waitaction

var 
 KeyCode, k: integer;
begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, k);
  if (KeyCode = $31)  then begin   //key 1
  //
  // do something
  //
  end;
end;
end.

at this case it must be like

var 
 KeyCode, k: integer;
 i:integer;
begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, k);
  if (KeyCode = $31)  then begin   //key 1
  //
  for i := 0 to CharList.Count - 1 do begin
     if Charlist.items(i).attackable and ((User.DistTo(Charlist.Items(i)) < 400))
     and  not Charlist.items(i).dead then begin
      engine.settarget(Charlist.items(i));
      end;
      end;
  //
  end;
end;
end. 
Posted

hi, if posible take or save something in warehouse?.

 

Thanks a lot.

 

 

with cracked not posible, about new bot i dont know probably not posible too

 

mmm ok. i try to send all with mail but dont work you know why?

var
y, id, total: Integer;
item: tl2Item;

begin
  if (y=0) then begin
    for id := 1 to 20000 do
      if inventory.user.byid(id, item) then begin
        total := item.count;
        engine.sendmail('calvo', 'theme','text', [id, total]);
      end;
  end;     
end.

and if posible send mail whit 2 or more diferent items (coal, charcoal and adena)?

Posted

mmm ok. i try to send all with mail but dont work you know why?

var
y, id, total: Integer;
item: tl2Item;

begin
  if (y=0) then begin
    for id := 1 to 20000 do
      if inventory.user.byid(id, item) then begin
        total := item.count;
        engine.sendmail('calvo', 'theme','text', [id, total]);
      end;
  end;     
end.

and if posible send mail whit 2 or more diferent items (coal, charcoal and adena)?

you need send mail like

engine.sendmail('calvo', 'theme','text', [57, 1]); //57 adena id, 1 count

about +random item, i dont know

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • Mate your server used to play with full of bots, from where you find that revenue? 
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..