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Posted

 

hi,where i fail ? buffer work good.but script for "to village" and teleport to exp place not work and captcha alarm too,i have function captcha:boolean redlide :X.where i fail ? thx fow answer.sry for my english.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
 end;
end;
end;
 
 
 
 
 
  function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
   
end;
end;
 
 
begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end.

 

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

here works buffer,teleport OK,to village ! but captcha not :/. but thx for help i try repair.

Posted (edited)


begin

Print(engine.ServerTime);

end.

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

Edited by m44ti
Posted

 

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

i have no idea how that works xd

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

Posted (edited)

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);
Edited by m44ti
Posted
var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);

Thanks a lot, works perfect :)

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

good job

Posted (edited)

Delevel script

 

tp to heine add some skill to atack undress ur char and add combat zone when the bot make a tp to the field of whispers


	  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

    var tep1,levdoc:cardinal;
	item:tl2item;
	//config  
begin
tep1	:= 0;		// do not change
levdoc	:= 55;		//lvl u need to get
	//end of config
	
	
	engine.facecontrol(0, true);
	
  while true do begin
  
   captcha();
   delay(1000);
   if (User.Level=levdoc) then begin
   // if level done
   while (tep1=0) do begin
   delay(60000);
    Print('lvl done!'); 
	end;
   end else begin
   //else lvl not done
   
   while (tep1=0) do begin
   delay(1000);
   //if in town
   if user.InRange(107552, 218000, -3656,10000) then begin
   tep1 := 1;
   end;
   end;
   tep1 := 0;
   
   engine.facecontrol(0, false);
   
   
   //start tp to mob
	Engine.BypassToServer('_bbshome', True);
	delay(1000);
	Engine.BypassToServer('02', True);
	delay(1000);
	Engine.BypassToServer('0a', True);
	delay(1000);
	Engine.BypassToServer('021', True);
	delay(1000);
    Engine.BypassToServer('0d', True);
	delay(1000);
  //if on spot
   if user.InRange(82181, 226226, -3632,10000) then begin
   engine.facecontrol(0, true);
   end;
   
   
   
   
   end;
   
   
end;
end.
Edited by m44ti
Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

Posted (edited)

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

 

this script is working but its working like as a bicycle vs porsche compared to my script.

 

mb i will share this later

 

I have auto restock

Auto exchange aa

auto captcha (only sound)

auto sell crap

auto rebuff

auto tp

and the character do not use one room its using all of them runing in cylce and killing all.

 

btw wtt nobless script for auto captcha (can be on my hwid)

Edited by m44ti

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    • Lineage 2 Interlude L2OFF Server Based on H5 Files   Are you looking to start your own Lineage 2 server? This is your chance! I’m selling a 100% functional server based on Official L2OFF H5 files, adapted to the Interlude version. Main Features: Based on official L2OFF H5 files, perfectly configured for Interlude. Includes the full source code, allowing you to fully customize the server to fit your needs. Fully working events, such as: TvT (Team vs. Team) CTF (Capture the Flag) Tons of custom content added, keeping the balance and original essence of the game. Why choose this project? The server is fully functional and optimized, ready to launch. You can test the server before purchasing, with access to a GM character to explore all features. Comes with everything you need to make your project a success, both technically and in terms of content. Interested? Feel free to contact me! If you need more information or would like to schedule a test, I’m happy to answer any questions.   Auto Create Accounts Client Test Server: DOWNLOAD Discord: Guytis#6760 Skype: gustavoorellano@hotmail.com  
    • Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum   Hello Everyone,  finally, the moment has arrived: I'm launching my own server, L2Aurum!   L2Aurum x300 Closed Beta Test - Start: 17.02.2025  [20:00 GMT+2] Grand Opening 21.02.2025 [20:00 GMT+2]     Experience Rates: x300 Skill Points Rates: x300 Adena Drop: x300 Premium Accounts: x2 Drop Rates: x1 Spoil Rates: x1 Quest Rates: x1 Only one account per player, no dualboxing allowed. Everything is earned through gameplay, no pay-to-win mechanics. No server wipes—your progress is permanent. Fair play is a priority, with no room for corruption. All players are treated equally, no special favors.     Buffs slots: 26+4, all buffs in NPC and Scheme System. Custom Armors: Aurum Apella Armor Custom Weapons: Aurum Weapon Custom Accessories: +300 P.Def & M.Def Tattoos: Mage & Fighter & Custom Shirts Custom Jewels: New Grand Bosses Auto Farm is FREE for everyone. Status Noblesse: Barakiel. Player Spawn Protection: 10 seconds. Geodata e Panthodes: ENABLED. All Commands are visible in .menu. System 2 Bishop Per Party: ENABLED. Boss Protect - Anti-Zerg: ENABLED.     Siege Duration: 2 hours (120 minutes). Siege Period: Every 7 days. Castle Reward: 100E Per Castle. Available Castles: Rune Aden Giran Giran Siege: Every Friday 20:00 GMT +2. Aden Siege: Every Saturday 20:00 GMT +2. Rune Siege: Every Sunday 20:00 GMT +2. Main Clan: 40 Members max. Royal Clan: 12 Members max. Knight Clan: 7 Members max. Alliance: You can have only 1.     Epic Boss Valakas: Monday 22:30 (GMT+2) Zaken: Tuesday | Thursday 22:30 (GMT+2) Queen Ant: Monday | Wednesday 22:30 (GMT+2) Baium: Friday 22:30 (GMT+2) Antharas: Saturday 22:30 (GMT+2) Orfen: Tuesday | Thursday | Saturday 18:30 (GMT+2) Core: Monday | Wednesday | Friday | Sunday 18:30 (GMT+2)   Raid Boss  Flame Of Splendor Barakiel Last Hit: Every Day Respawn 3-4 hours Ember: Every Day Respawn 3-4 hours Lilith: Every Day Respawn 3-4 hours Anakim: Every Day Respawn 3-4 hours Queen Shyeed: Every Day Respawn 3-4 hours Golkonda: Every Day Respawn 3-4 hours Shuriel: Every Day Respawn 3-4 hours Varka's Hero Shadith: Every Day Respawn 3-4 hours Ketra's Hero Hekaton: Every Day Respawn 3-4 hours Varka's Mos: Every Day Respawn 3-4 hours Chief Horus: Every Day Respawn 3-4 hours Ketra's Tayer: Every Day Respawn 3-4 hours Chief Brakki: Every Day Respawn 3-4 hours Sailren: Every Day Respawn 02:00   🥳🥳🥳🥳 I would like to chat personally with all of you over on our Discord and discuss any suggestions or feedback you might have.      Website: https://l2aurum.com/  Discord: https://discord.gg/l2aurum
    • DISCORD : https://discord.com/users/325653525793210378 utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • DISCORD : https://discord.com/users/325653525793210378 utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • DISCORD : https://discord.com/users/325653525793210378 utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
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