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Posted

 

hi,where i fail ? buffer work good.but script for "to village" and teleport to exp place not work and captcha alarm too,i have function captcha:boolean redlide :X.where i fail ? thx fow answer.sry for my english.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
 end;
end;
end;
 
 
 
 
 
  function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
   
end;
end;
 
 
begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end.

 

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

here works buffer,teleport OK,to village ! but captcha not :/. but thx for help i try repair.

Posted (edited)


begin

Print(engine.ServerTime);

end.

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

Edited by m44ti
Posted

 

yea but i get smth like that :

 

6309

 

and what the fuk is that ?

 

now its 00:34 server time in game window chat (/time)

 

edit:

6309*10 

=

63090 /60

=

1051 min /60

=

17,51 Hours

 

and i gues - 17 because of time zone

 

0,51 * 60

=

30,6 min 

sooo

 

its 00:30:60 

 

Am I correct ?

 

edit2

 

it should be correct but why the fuk its - 17 ? i just got mind blowed

 

i have no idea how that works xd

Posted

i dont know, maybe this works

function captcha:boolean;
begin
while true do begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       //SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
  end;
  
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
        teleport;
    end;
end;

procedure teleport;
begin
while true do begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end;

procedure buffs;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
  while not deadCheck do delay(1000);
 end;
end;
end;
end;

begin
Script.NewThread(@captcha);
Script.NewThread(@buffs);
end.

even this doesnt work then somethink like this must looks like

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

Posted (edited)

Hi, i use this script to buff myself, with this i get like mage buffs, how do i change this to be warrior, or is it possible to create my own setup? i see  line "buffID:= 1085; //change buff id" does it needs to be changed? i tried like 1088, 1086, but id does the same, just buffs mage, pliz help thanks.

var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);
Edited by m44ti
Posted
var typbuffa:cardinal;
Buff:Tl2buff;

function checkbuff:boolean; begin
  if not user.Buffs.byID(1323,buff) then begin
  
  Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);
   
   
   if (typbuffa=1) then begin
   Engine.BypassToServer('0b', True) ;
delay(1500);
  end;
  
  if (typbuffa=2) then begin
   Engine.BypassToServer('0c', True) ;
delay(1500);
  end;
  
  if (typbuffa=3) then begin
   Engine.BypassToServer('0d', True) ;
delay(1500);
  end;
  
  if (typbuffa=4) then begin
   Engine.BypassToServer('0e', True) ;
delay(1500);
  end;
  
	end;
  end;

begin

typbuffa := 1; // 1-mage, 2-fighter, 3-dagger, 4-archer	

  while true do begin

checkbuff();


  delay(1000);
end;

end.

this should work

 

and i guess if u want to use ur scheme u proly use smth like this

 

bypass + name scheme

//this is example and this do not work prolly

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('02', True);
delay(1500);
      Engine.BypassToServer('0b', True);
   delay(1500);

Engine.BypassToServer('0b MyScheme1', True);
   delay(1500);

Thanks a lot, works perfect :)

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

good job

Posted (edited)

Delevel script

 

tp to heine add some skill to atack undress ur char and add combat zone when the bot make a tp to the field of whispers


	  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

    var tep1,levdoc:cardinal;
	item:tl2item;
	//config  
begin
tep1	:= 0;		// do not change
levdoc	:= 55;		//lvl u need to get
	//end of config
	
	
	engine.facecontrol(0, true);
	
  while true do begin
  
   captcha();
   delay(1000);
   if (User.Level=levdoc) then begin
   // if level done
   while (tep1=0) do begin
   delay(60000);
    Print('lvl done!'); 
	end;
   end else begin
   //else lvl not done
   
   while (tep1=0) do begin
   delay(1000);
   //if in town
   if user.InRange(107552, 218000, -3656,10000) then begin
   tep1 := 1;
   end;
   end;
   tep1 := 0;
   
   engine.facecontrol(0, false);
   
   
   //start tp to mob
	Engine.BypassToServer('_bbshome', True);
	delay(1000);
	Engine.BypassToServer('02', True);
	delay(1000);
	Engine.BypassToServer('0a', True);
	delay(1000);
	Engine.BypassToServer('021', True);
	delay(1000);
    Engine.BypassToServer('0d', True);
	delay(1000);
  //if on spot
   if user.InRange(82181, 226226, -3632,10000) then begin
   engine.facecontrol(0, true);
   end;
   
   
   
   
   end;
   
   
end;
end.
Edited by m44ti
Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

Posted (edited)

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

 

this script is working but its working like as a bicycle vs porsche compared to my script.

 

mb i will share this later

 

I have auto restock

Auto exchange aa

auto captcha (only sound)

auto sell crap

auto rebuff

auto tp

and the character do not use one room its using all of them runing in cylce and killing all.

 

btw wtt nobless script for auto captcha (can be on my hwid)

Edited by m44ti

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    • A huge amount of goods at free prices, for some reason, is idle in the warehouse. What, have you all gone to the factory or something?) CAN'T GO TO THE ONLINE STORE? OPEN THE SITE VIA VPN OR TOR BROWSER. Payments-system / Crypto-Exchange ☑ Account Airbnb 🗂 1 in stock ☑ Account AlchemyPay 🗂 2 in stock ☑ Account Astropay 🗂 1 in stock ☑ Account Anycoin 🗂 2 in stock ☑ Account 4x4 io 🗂 1 in stock ☑ Account Bunq 🗂 1 in stock ☑ Account Bilderlings 🗂 1 in stock ☑ Account BitPay 🗂 3 in stock ☑ Account Bitinvestor / swapped 🗂 1 in stock ☑ Account Bitmex 🗂 1 in stock ☑ Account Bitsa 🗂 2 in stock ☑ Account Blackcatcard 🗂 1 in stock ☑ Account Blockchain 🗂 1 in stock ☑ Account Btcdirect 🗂 1 in stock ☑ Account BBVA 🗂 1 in stock ☑ Account Binance 🗂 4 in stock ☑ Account Bitget 🗂 1 in stock ☑ Account Blackwell Global 🗂 1 in stock ☑ Account Brighty app 🗂 1 in stock ☑ Account Bankera 🗂 2 in stock ☑ Account Cent.app 🗂 1 in stock ☑ Account Coinbase card 🗂 2 in stock ☑ Account Coinfinity 🗂 1 in stock ☑ Account Capitalist 🗂 1 in stock ☑ Account CoinW 🗂 1 in stock ☑ Account Coinmetro 🗂 1 in stock ☑ Account Coinpayments 🗂 3 in stock ☑ Account Cryptomus 🗂 1 in stock ☑ Account Curve 🗂 1 in stock ☑ Account Coinzoom 🗂 1 in stock ☑ Account Cryptopay 🗂 1 in stock ☑ Account Egera 🗂 2 in stock ☑ Account Eldorado gg 🗂 1 in stock ☑ Account e PN 🗂 1 in stock ☑ Account FasterPay 🗂 1 in stock ☑ Account Fragment 🗂 1 in stock ☑ Account Finci 🗂 1 in stock ☑ Account fillit eu 🗂 2 in stock ☑ Account Gate 🗂 1 in stock ☑ Account Grey 🗂 1 in stock ☑ Account HTX (Huobi) 🗂 3 in stock ☑ Account IN1 🗂 1 in stock ☑ Account Imagenpay 🗂 1 in stock ☑ Account ICard 🗂 1 in stock ☑ Account IPRoyal 🗂 1 in stock ☑ Account Kraken 🗂 2 in stock ☑ Account Kucoin 🗂 1 in stock ☑ Account Kauri Finance 🗂 1 in stock ☑ Account Kriptomat 🗂 1 in stock ☑ Account Luno 🗂 2 in stock ☑ Account LuxonPay 🗂 1 in stock ☑ Account MEXC 🗂 1 in stock ☑ Account MyBrocard 🗂 1 in stock ☑ Account Moonpay 🗂 1 in stock ☑ Account Monzo 🗂 1 in stock ☑ Account moneyjar world 🗂 1 in stock ☑ Account Naga Pay 🗂 1 in stock ☑ Account Nash 🗂 1 in stock ☑ Account Nebeus 🗂 1 in stock ☑ Account Nexo 🗂 3 in stock ☑ Account Nearpay 🗂 1 in stock ☑ Account Neteller 🗂 2 in stock ☑ Account NiceHash 🗂 1 in stock ☑ Account N26 🗂 2 in stock ☑ Account OKX 🗂 1 in stock ☑ Account PayDo 🗂 1 in stock ☑ Account Paypal 🗂 1 in stock ☑ Account Paysera 🗂 2 in stock ☑ Account PST 🗂 1 in stock ☑ Account Paybis 🗂 1 in stock ☑ Account Payoneer 🗂 1 in stock ☑ Account Paysafecard 🗂 1 in stock ☑ Account Paytend 🗂 1 in stock ☑ Account Quppy 🗂 2 in stock ☑ Account RedotPay 🗂 1 in stock ☑ Account Ramp 🗂 1 in stock ☑ Account Revolut 🗂 2 in stock ☑ Account Santander 🗂 1 in stock ☑ Account Spendl 🗂 2 in stock ☑ Account Skrill 🗂 1 in stock ☑ Account Swapin 🗂 1 in stock ☑ Account Trustee Plus 🗂 2 in stock ☑ Account Valora 🗂 1 in stock ☑ Account Volet 🗂 1 in stock ☑ Account W1TTY 🗂 1 in stock ☑ Account Wallet Telegram 🗂 3 in stock ☑ Account Weststein 🗂 1 in stock ☑ Account Wirex 🗂 1 in stock ☑ Account Wise 🗂 3 in stock ☑ Account Whitebit 🗂 1 in stock ☑ Account Wittix 🗂 1 in stock ☑ Account XGo 🗂 1 in stock ☑ Account Zeply 🗂 1 in stock ☑ Account gekkard 🗂 1 in stock +There are kits with a physical payment card Business-Accounts ☑ Account Blackcatcard Business 🗂 1 in stock ☑ Account Mistertango Business 🗂 1 in stock ☑ Account Payset Business 🗂 1 in stock ☑ Account Wise Business 🗂 1 in stock ☑ Account Finom Business 🗂 1 in stock ☑ Account PayPal Business 🗂 3 in stock ☑ Account Wallester Business 🗂 1 in stock ☑ Account Stripe Business 🗂 2 in stock ☑ Account Wittix Business 🗂 1 in stock ☑ Account Ebay com Seller US|EU, new 🗂 2 in stock If you need account that we don't have in a list contact us. Contact via telegram - in the first post of the topic!
    • What problems are you having? DM me on Discord: l2mid.com or you can write here too i also use Strix.
    • How can i increase the HP of a summon ? specifically Summon Mechanic Golem from warsmith ..   thx.
    • We invite you all, our dear community, to the Facebook groups Lu4 Global and Latam https://www.facebook.com/share/g/1DBF55fMXG/ Global Community https://www.facebook.com/share/g/1ApVygvr8R/ Global Community Los inviatamos a todos querida comunidad a los grupos de Facebook Lu4 Global y Latam https://www.facebook.com/share/g/1DBF55fMXG/   Comunidad Global https://www.facebook.com/share/g/1ApVygvr8R/   Comunidad Latam
    • TOP support you can get. Create all system so i can transfere all users from mmoweb to his platform
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