Hi everyone, thanks for taking the time to look at this.
First the stuff that works:
- I've installed the l2server_l2off_gracia_final_83 server files
- I've set up the MSSQL database
- cached is working correctly
- hAuthd is working correctly
I can start L2server correctly, but when I load npcdata.txt, I get a barrage of errors all saying this:
[.\ObjectDB.cpp][579] npc class count over (MAX=10000)
How come? My npcdata.txt is the original, untampered one. Am I doing something wrong, or did I miss something?
When I use a few different npcdata.txt files I've gathered, I'm able to pass this issue. But that causes a whole nother issue when I start the L2NPC server. I get so many errors, but mostly the same types. These are the issues:
Undefined precompiled name[bunch of names, mostly SEALs]
and
[.\PrecompiledHeaderDB.cpp][318] invalid skill_name_id[273612802] id[4175] level[2]
npc is using invalid skill name id. npc = [1025019], skill name id = [273612802]
I'm still able to run the L2NPC server reliably though, it just keeps hammering out those error messages. And it just can't be good, right?
Lastly, when I start L2Server and I get to Compute Clan Relation, I get a whole lot of these errors:
[d:\vss\globalbranch\branch\overseas\ct2_final_0121\program\server\l2server\Utils.h][255] Bit flag Index overflow
What can this be?
I appreciate any help I can get, this is really bugging me.
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The problem is the following. Whenever I spawn some fakeplayer for pvp or event, my character's target is always set together with the fakeplayer's target. Whenever I or a fakeplayer takes a target, all targets in an area are set to the same target.
I hope you understood.
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DarkoDarko
Hi everyone, thanks for taking the time to look at this.
First the stuff that works:
- I've installed the l2server_l2off_gracia_final_83 server files
- I've set up the MSSQL database
- cached is working correctly
- hAuthd is working correctly
I can start L2server correctly, but when I load npcdata.txt, I get a barrage of errors all saying this:
How come? My npcdata.txt is the original, untampered one. Am I doing something wrong, or did I miss something?
When I use a few different npcdata.txt files I've gathered, I'm able to pass this issue. But that causes a whole nother issue when I start the L2NPC server. I get so many errors, but mostly the same types. These are the issues:
and
and
I'm still able to run the L2NPC server reliably though, it just keeps hammering out those error messages. And it just can't be good, right?
Lastly, when I start L2Server and I get to Compute Clan Relation, I get a whole lot of these errors:
What can this be?
I appreciate any help I can get, this is really bugging me.
Thanks!
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