Jump to content
  • 0

Broadcastpacket Is Worst Than Tryskell


Question

Posted (edited)

warning: CLICKBAIT title

 

Ok here's whats going on. player.broadcastUserInfo(); basically spreads  UserInfo(), charInfo() and extraInfo() onto knownlist players. 

So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo(); 

 

All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive

the packet (cause he wasnt in the knownlist region). 

 

Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..

 

Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?

 

Tryskell ps. thanks for previous one.

Edited by Afou To Patisa

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..