Jump to content

Recommended Posts

Posted (edited)

Update 4

 

 

Update Includes

 

- Custom Augmenter

- Skill Enchanter

- WareHouse

 

 

 

Skill Enchanter

 

<npc id="50013" idTemplate="31124" name="Maria" title="Skill Enchanter">
......
<set name="type" val="L2Trainer" />
.....
<teachTo
classes="0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57" />
</npc>
 
Files Add/Edit
xml/npc/50000-50999 => 50013
html/trainer/50013.html
multisell/52300
 
 
 
Custom Augmenter
 
<npc id="50014" idTemplate="32010" name="John" title="Augment">
......
<set name="type" val="L2Merchant" />
....
</npc>
 
 
Files Add/Edit
xml/npc/50000-50999 => 50014
html/merchant/50014.html
multisell/52100
multisell/52200
 
 
WareHouse
 
<npc id="50015" idTemplate="18284" name="Marios" title="Warehouse Keeper">
.....
<set name="type" val="L2Warehouse" />
....
</npc>

 

Files Add/Edit
xml/npc/50000-50999 => 50015
html/warehouse/50015.html
Edited by joker90
Posted (edited)

Update 5

 

 

Update Includes  

 

- GATEKEEPER

 

 

<npc id="50017" idTemplate="31862" name="Crystal" title="Gatekeeper">
......
<set name="type" val="L2Teleporter" />
.....
</npc>
 
Files Add/Edit
xml/npc/50000-50999 => 50017
html/teleporter/{50017-1 to 50017-16}
xml/teleports.xml
Edited by joker90
Posted (edited)

Update 6

 

 

Update Includes  

 

# -----------------------------------------------------
# Availability of all subclasses by any race
# -----------------------------------------------------
EnableCustomSubClass= True

 

By enabling the property to true you can add whatever subclass you want from whoever master you like without restrictions, elfs can take dark elf subclasses and the opposite.

 

By adding only two lines of code

 

 

ubVs8q.pnguA7YCe.png

 

 

 

L2VillageMasterInstance.class

 

// check for the village master
if(!Config.ENABLE_CUSTOM_SUBCLASS)
if (!checkVillageMaster(pclass))
{
availSub.remove();
continue;
}

PlayerClass.class

 


if(!Config.ENABLE_CUSTOM_SUBCLASS)
switch (player.getRace())
{
case Elf:
subclasses.removeAll(getSet(DarkElf, Third));
break;
case DarkElf:
subclasses.removeAll(getSet(Elf, Third));
break;
}
Edited by joker90
Posted (edited)

Update 7


 


 


Update Includes  


 


Custom Sceme Buffer => 


 


It took me 3 hours but it is worth it


 


+L2BufferCustomInstance


 


 


MSn87m.png0YgHo6.pngRzvc2C.pngixABTO.pngTBfbFf.png


Edited by joker90
Posted (edited)

Update 8

 

 

update includes =>

 

-Balance System Added + (Anarchy balance system  http://www.maxcheaters.com/topic/184921-balancer-for-acis/)

-Geodata Added

 

Tested and working !

 

In the first post of this topic BALANCE category added

 

R1DssF.png6HYXU6.png

Edited by joker90
Posted

When you reuse codes, at least change them / optimize a lil bit. I love the database connection style. Looks like shared codes 1:1   :dat:

Posted (edited)

When you reuse codes, at least change them / optimize a lil bit. I love the database connection style. Looks like shared codes 1:1   :dat:

 

Sweet the current free acis revision isn't compatible with the above code that anarchy provide, I had to do some manipulation in the code to be compatible, so indeed yes I changed it a little bit

Edited by joker90
Posted (edited)

Better balance comes from skills. Not with this "balance" panel.

 

It is very risky to balance from this features, you have to be very carefull, I believe it is usefull only if you add or remove a little bit of the class stats, because if for example give +100 p attac to the saggitarius no matter what weapon the character wear the p attack is always +100 , and of course if you don't have any weapon at all the +100 remains..

Edited by joker90
Posted (edited)

Best balance comes from this but with percentages, not flat damage and from class vs class dmg input and output multipliers.

 

.Enfocrash Could you please be more specific, what do you mean by saying flat damage?

Edited by joker90
Posted

I was not talking about Anarchy code, as I didn't check it. Top pvp/pk is enough to smile, even those useless checks.. Dunno why you need em o.O

Posted (edited)

frozen crapfest/bugfest using acis starter pack

 

ok I get it you genius but please stop spamming to my topic, go somewhere else to judge

 

 I dont understand why you people know only to judge, this pack is made for the people who don't have the knowledge and the qualification to add some custom features to their server, a lot of people having trouble for example add the Top pvp/pk manager, what I did was to help them. I am doing it only for hobby and nothing more or less, I am going to add to this pack and the next pack(free revision) all the neccesary custom features that I believe is very important if you want to open a pvp server using L2J ACIS !! Wait and see... 

Edited by joker90
Posted (edited)

I was not talking about Anarchy code, as I didn't check it. Top pvp/pk is enough to smile, even those useless checks.. Dunno why you need em o.O

 

Does the 2 lines of code affect the perfomance of the pack('useless checks')? no.  in the other hand this will be very usefull to the people who wants the elfs get the subclasses of dark elfs and the opposite

Edited by joker90
Guest
This topic is now closed to further replies.



×
×
  • Create New...