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Posted (edited)
L2J aCis Custom Pack
 
Hello to everyone, 
 
The main goal of this project is to provide the most important, useful and necessary custom features in L2J aCis project  that every pvp server rely on, I've chosen L2J aCis because it’s a very clean and maintainable pack and of course I am going to keep it in that way. Every second week I release 15 new custom features from GitHub and of course you are welcome to join in our team. I want to mention here that I am using only the latest free revision of aCis which the current is 360.
 
The members who gives reputation on the first post will get full access for every release, and they don't need to wait for every 15 updates, I will make a private repository for them as well, I will give them my full support for any adoption, if for example they have acisVersion>acisFreeVersion exclusively, there is no problem at all !
 
 
 
NPCs
 
                Scheme Buffer
 
MSn87m.png               0YgHo6.png               Rzvc2C.png
ixABTO.png               TBfbFf.png               7e1W4W.png
 
===============================================================================================
 
                   Gatekeeper                                                    
 
mQZcPo.png               xd3Bei.png
 
===============================================================================================
 
                    Warehouse                                                 Augmenter
 
ukxpvm.png               AIRLv9.png
 
===============================================================================================
 
                 Skill Enchanter                                                Ranking
 
v55Hgo.png               0VaoDe.png
 
===============================================================================================
 
                Class Manager                          PasswordManager designed and developed  by me 
 
1lGEIH.png                7Rot2t.png
 
===============================================================================================
 
Custom Properties
 
CustomStartingLvl = True 
CharLvl = 80
CharTitle = True
CharAddTitle = MyServer.com
EnablePvPColorSystem = True
PvpAmount1 = 500
ColorForAmount1 = 293546
PvpAmount2 = 1000
ColorForAmount2 = 00ff00
PvpAmount3 = 1500
ColorForAmount3 = 0000ff
PvpAmount4 = 2500
ColorForAmount4 = ffff00
PvpAmount5 = 5000
ColorForAmount5 = ff0000
CustomSpawn = True
SpawnX = 149999
SpawnY = 46728
SpawnZ = -3414
OnlineOnLogin = True
WelcomeHtm = True
PMWelcomeShow = True
PMServerName = L2-Sample
PMText1 = Have Fun and Nice Stay on
PMText2 = Vote for us every 24h
NewPlayerEffect = True
EnableNobleCustomItem = True
AnnouncePkKill = True
AnnouncePvPKill = True
EnableHeroCustomItem = True
HeroCustomHours = 1
EnableCustomSubClass= True

 

===============================================================================================

 

Balance

 

Balance System Added + (Anarchy balance system  http://www.maxcheate...ancer-for-acis/)

 

6fomYf.png               6kfOVr.png

 

===============================================================================================

 

Events

 

TVT Event Added

 

===============================================================================================

 

User Commands

 

 .tvt_join        (joins the user in tvt)

 .tvt_leave     (leave the user from tvt)

 .tvtstatus

 

===============================================================================================

 

Admin Commands

 

//balance

//reload balance

 

//tvt_start        (not waiting for the TVT_EVENT_INTERVAL and immediately starting the event, if and only if the state == EventState.INACTIVE)

//tvt_cancel     (immediately  cancel the event, if and only if the state == EventState.PARTICIPATING)

//tvt_add         (adding a simple user in the tvt)

//tvt_remove   (removing a simple user from the tvt)

Edited by joker90
  • Like 4
  • Upvote 4
Posted (edited)

Update 1

# Usage: if True , Then When A New Character is Created , Its Level is Automatically
CustomStartingLvl = True
# Character Level You Want
CharLvl = 80

# Set this option to True to enable custom titles on new chars.
CharTitle = True
CharAddTitle = MyServer.com

# enable pvp color system
EnablePvPColorSystem = True

# Settings For Ammount 1.
PvpAmount1 = 500
ColorForAmount1 = 293546

# Settings For Ammount 2.
PvpAmount2 = 1000
ColorForAmount2 = 00ff00

# Settings For Ammount 3.
PvpAmount3 = 1500
ColorForAmount3 = 0000ff

# Settings For Ammount 4.
PvpAmount4 = 2500
ColorForAmount4 = ffff00

# Settings For Ammount 5.
PvpAmount5 = 5000
ColorForAmount5 = ff0000

# # Set this to True if you want to add a custom spawn location for ALL new characters.
# choose the coordinates you want Example:
# SpawnX = 149999
# SpawnYY = 46728
# SpawnZ = -3414
CustomSpawn = True
SpawnX = 149999
SpawnY = 46728
SpawnZ = -3414

# Shows total players number on login.
OnlineOnLogin = True

# If it is true, it shows a htm on every player's log in.
# It is located in data/html/welcome.htm
# You can edit it from there.
WelcomeHtm = True

# Show Welcome PM on start
PMWelcomeShow = True
PMServerName = L2-Sample
PMText1 = Have Fun and Nice Stay on
PMText2 = Vote for us every 24h

# New players get fireworks the first time they log in
# Default: False
NewPlayerEffect = True
 
===============================================================================================
 

Update 2

# -------------------------------------------------------
# Noble Custom Item Configuration -
# -------------------------------------------------------
# When ActiveChar will use this item will gain Noble Status.
EnableNobleCustomItem = True
# Id Itemn Need's type="EtcItem" name="handler" val="Recipes"

# Announces when a Player PK another Player. Default - false  
AnnouncePkKill = True

# Announces when a Player Pvp another Player. Default - false 
AnnouncePvPKill = True

# -----------------------------------------------------
# Hero Custom Item Configuration -
# -----------------------------------------------------
EnableHeroCustomItem = True
HeroCustomHours = 1

===============================================================================================

 

Update 3

 

Ranking System Added => Author Plugin Devlin
 
===============================================================================================
 
Update 4
 

Update Includes

 

- Custom Augmenter

- Skill Enchanter

- WareHouse

 

Skill Enchanter

<npc id="50013" idTemplate="31124" name="Maria" title="Skill Enchanter">
......
<set name="type" val="L2Trainer" />
.....
<teachTo
classes="0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57" />
</npc>
Files Add/Edit
xml/npc/50000-50999 => 50013
html/trainer/50013.html
multisell/52300
 
Custom Augmenter
<npc id="50014" idTemplate="32010" name="John" title="Augment">
......
<set name="type" val="L2Merchant" />
....
</npc>
Files Add/Edit
xml/npc/50000-50999 => 50014
html/merchant/50014.html
multisell/52100
multisell/52200
 
WareHouse
<npc id="50015" idTemplate="18284" name="Marios" title="Warehouse Keeper">
.....
<set name="type" val="L2Warehouse" />
....
</npc>
Files Add/Edit
xml/npc/50000-50999 => 50015
html/warehouse/50015.html
 
===============================================================================================
 
Update 5
 
Update Includes  

 

- GATEKEEPER

<npc id="50017" idTemplate="31862" name="Crystal" title="Gatekeeper">
......
<set name="type" val="L2Teleporter" />
.....
</npc>
Files Add/Edit
xml/npc/50000-50999 => 50017
html/teleporter/{50017-1 to 50017-16}
xml/teleports.xml
 
===============================================================================================
 
Update 6
 
Update Includes  
# -----------------------------------------------------
# Availability of all subclasses by any race
# -----------------------------------------------------
EnableCustomSubClass= True

By enabling the property to true you can add whatever subclass you want from whoever master you like without restrictions, elfs can take dark elf subclasses and the opposite.

 

===============================================================================================
 
Update 7
 
Sceme Buffer: modifying the original one
 
+L2BufferCustomInstance class
 
===============================================================================================
 
Update 8
 
update includes =>

 

-Balance System Added + (Anarchy balance system  http://www.maxcheate...ancer-for-acis/)

-Geodata Added

 

Tested and working fine !

 
===============================================================================================
 
Update 9
 
Update Includes

 

Password Manager

  - PasswordManagerInstance

  - xml/npc/{id}

  - html/mods/password/{id}

 

I Introduce you my PasswordManager designed and developed by me, nice and clean

 

and if somone says anything about the early return statement he should go and read this

=> https://softwareengi...an-if-statement

 
===============================================================================================
 
Update 10

 

Update Includes => TVT Event

 

Manipulating this code => http://www.maxcheate...eave-tvtstatus/

 

VoiceCommands

  1.    .tvt_join       (joins the user in tvt)
  2.    .tvt_leave     (leave the user from tvt)
  3.    .tvtstatus

AdminCommands

  1. //tvt_start        (not waiting for the TVT_EVENT_INTERVAL and immediately starting the event, if and only if the state == EventState.INACTIVE)
  2. //tvt_cancel     (immediately  cancel the event, if and only if the state == EventState.PARTICIPATING)
  3. //tvt_add        (adding a simple user in the tvt)
  4. //tvt_remove    (removing a simple user from the tvt)

Bugs Fixed

 

1. Error in Heal.Java fixed  L2MonsterInstance: callSkill() failed on skill id: 4020 net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance cannot be cast to net.sf.l2j.gameserver.model.actor.instance.L2PcInstance  

2. IF the match is tie the tvt is getting finished and you are getting teleported and not waiting for final kill

3. Another bug i have found from the below code, In L2TvTEventNpcInstance you should replace this

if (!TvTEvent.isPlayerParticipant(playerInstance.getName()))
htmFile = "TvTEventParticipation";
else htmFile = "TvTEventRemoveParticipation";

with this

if (!TvTEvent.isPlayerParticipant(playerInstance.getName()))
htmFile += "TvTEventParticipation.htm";
else htmFile += "TvTEventRemoveParticipation.htm";

Update 10.1

 

Update Includes => new event engine 

 

Share configuration for all the new events

 

1.Dynamic number of teams

2.Different color per team

3.Different coordination per team

4.Different team name per team

 

You can create as many teams you like

 

//NEW seperated by semicolon
TvTEventTeamName = Good;Evil;Some
TvTEventTeamColor = ffff00;ff0000;0000ff
TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414

 

To be clear here, these days I am creating a completly new event engine for TvT,CTF,DM using Polymorfism and Abstraction for all the Events. The events will share methods,atributes and fields.

The goal is a good architecture designing  so we can easily create and adopt new events above that. 

 

 

#---------------------------------------------------------------
# Team vs. Team Event Engine                     -
#---------------------------------------------------------------
# enable TvTEvent
TvTEventEnabled = true
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 2
#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 1
#  Event running time, in minutes
TvTEventRunningTime = 2
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 50021
TvTEventParticipationNpcCoordinates = 83358,148879,-3405
# Minimum amount of players allowed in each team
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules
TvTEventMinPlayerLevel = 70
TvTEventMaxPlayerLevel = 80
# Remove buffs effect
TvTEventRemoveBuffs = false
# If Enable Players cant be healed
TvTHealPlayersEnable = false
# If true, gives reward for kills stage without die
# Example: Get 3/7/10 kills without die, and you will be rewarded
# No more than 1 item!
TvTKillsRewardEnable = true
TvTKillsReward = 57,500000000
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 5
TvTEventStartLeaveTeleportDelay = 10
# Back to Town
TvTEventBack = 83013,148595,-3469
#Team Details (name, start and death x,y,z tp point)


//NEW seperated by semicolon
TvTEventTeamName = Good;Evil;Some
TvTEventTeamColor = ffff00;ff0000;0000ff
TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414


# Reward for winning team
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = true
TvTEventPotionsAllowed = false
TvTEventSummonByItemAllowed = false
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
Edited by joker90
  • Like 1
Posted (edited)

Yes but what about Hero CountDown ?

 

Let me be more clear... You have to save somewhere the state of user(The Current Time which is the time when the user use the hero item) now every time he log in you have to calculate the Current Time - Previous Time and check if he exceed  the threshold 

Edited by joker90
Posted (edited)

Update 3

 

 

L2RankingInstance Added => Author Plugin
/**
 * @author Devlin
 * @description This npc is a players Ranking npc.
 *
 */
 
Working perfectly
 
Edited by joker90
Posted

Yes but what about Hero CountDown ?

 

Let me be more clear... You have to save somewhere the state of user(The Current Time which is the time when the user use the hero item) now every time he log in you have to calculate the Current Time - Previous Time and check if he exceed  the threshold 

yes thank you very much for the info..im using memos with these things not l2jfrozen tables

Posted

your SQL file characters_custom_data is trash. It violates any possible rule regarding table relationship and the datatypes you used are wrong.

Since you are using acis avoid creating useless and trashy SQLs and start using the memos as the other guy already mentioned.

 

PS: You are wasting your time

Posted

your SQL file characters_custom_data is trash. It violates any possible rule regarding table relationship and the datatypes you used are wrong.

Since you are using acis avoid creating useless and trashy SQLs and start using the memos as the other guy already mentioned.

 

PS: You are wasting your time

 

wait for the result

Posted

As Reborn and xxdem said, it is useless to create new SQLs. You can learn how memos works. 

Also, your configs are old. I mean spawnX,spawnY,spawnZ, pvpamount1,2,3 and etc. You can make it with one line. Customlvl do not need true or false. Choose 1 for disable or more for custom value.

 

Good job buddy..

Posted

memos for a few boolean values or timestamps are more than enough, there's no reason to grow the SQLs of the database for small data that has no sense to the naked eye. After all, its a matter of personal choice. This is a gameserver, the rules of a perfect SQL database may be important but they should not be overused or make you break your design, thats just the general idea.

 

This guy is making trash-sqls for small custom and amateur code, yet you are suggesting exotic SQL alternatives, that's so wrong... This is not a giant database of millions of data. memos are enough for this

Posted (edited)

Whoever introduced memos on acis is an idiot.  If you want a to store data in sql then you make a table specifically for this model to match your needs and have proper relationships between your tables.

Why to grow the database with useless tables for herotime or any small shit?
Simple, save it on memos and it will be enough for your "mod" like this..
 
I got your point, really.. But here and sure for the most of mods like above, there's no sense to use this.

memos for a few boolean values or timestamps are more than enough.

Edited by 'Baggos'
Posted

First of all I am thinking of making only one table for all my new custom features, the reason that I didn't use the tables and the empty fields that acis database provide is because I want to keep the db clean, whoever don't want to use my custom features he can easily drop the table and BAM it's again the same, I don't want to mess up with aCIs pack, all I want is an extension for custom features...so for example when tryskell release the next free version I can easily adopt it with my customs

Posted (edited)

You see, when sql is trying to get some info from the table it "LOCKS" the table.

This means that nothing else can access it at this given point and time.

However this is ms, that is why it feels seamless.

 

This is not SQL standard for god's sake, this is handled by the underlying database engine and this behavior varies.

 

Essentially SQL doesn't know what "LOCK" is the way you describe it, its the engine's job to implement this behavior and there exist engines without locks.

 

For example I use MyISAM for a table of thousands of key paired values and it does the job exactly as fast as I need, unlike InnoDB whose locking and synchronization mechanism make the same table unable to perform.

Edited by xxdem
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This topic is now closed to further replies.



  • Posts

    • these are all my interfaces)
    • Updates:    Revision 568: 2020-10-28 Fix: -Mp potions thanks to RuLLezZ for report. -Archangels(Baium) attack. -geonegine doors npe. -geoengine layer correction. -boats are now properly working. -max enchant protection ,thanks to RuLLezZ-Fortitude for report. -character selection enchant effect,thanks to RuLLezZ-Fortitude for report. -multisell exploit. -SevenSigns leak-optimize. -pledge visual packet. -Party match room unhardcoded newid. -party match room auto join l2off like. Skills fix: -Force Meditation. -skill type: TARGET_MULTIFACE properly working. Rework: -sql connection pt2. -community board ClanList.java (from 120 lines to 65) -community board CastleStatus.java -community board RaidList.java optimize: -sql: player item restore. -Cboard HeroList update every 4 hours(avoid to execute sql connection on click.) Remove: -top players from cboard(and kept the one from rank system, in order to work you must enable the rank system) -   Revision 569: 2020-12-14 Fix: -npe onMagicFinalizer. -FrequentSkill npe. -Cyrillic characters support in cboard ,thanks to Fortitude for report. -255 tutorial message,thanks to Fortitude for report. -cboard switch typo,thanks to Fortitude for report. -multiply statement , thanks to Fortitude for report. -allow to interact with dead monsters to use "sweep" correctly. -potions are now visible under buffs(l2off like). -hp-mp negative value. -optimize-fix updateAbnormalEffect unnecessary packet broadcast. now it will send the update only if abnormal effects are in use or effected by somone,which is lead to a huge broadcast optimize. Monster behavior: -onAggression remove minion assist(l2 off like), -onAggression minions are following master and attacking only when we attack master-minion.tested on advext. Skills fix: -lure(skill) behavior on monster,thanks nijota for report. Rework: CharEffectList.java optimize: (Custom)EventEgnine: "asynchronize" teleport to avoid massive lag. -   Revision 570: 2021-04-11 Fix: -client-server desync(jump backward ,weird effect) while pressing attack and try to move away. -npe on player protection. -npe on summon magic skill use. -npe on use item. -on duel: you can attack summons properly.(with same duel id) -on duel finish: summons are now stop attacking and return to their owner. -soulshot properly usage after finish casting. -party member position. thanks Cibo for report. -combat-chase movement system. -Antharas-Valakas Shock skill effect l2off like. -properly remove cubics on restart-logout. -status update avoid sending unnecessary packets. -On equip-unequip item avoid sending unnecessary packets. -Revert L2GamePacketHandler.java to switch method. -shortcut doubling(properly update). thanks to ragef for report. -Event engine teleport , thanks to daffynash for report. Quest fix: -Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report. -Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for report. Skills fix: -augment stack. Rework: -Friend system (client-server packets l2off like). -   Revision 571: 2021-09-11 Bug fix: -avoid following target after restart-logout , thanks to EXCLUS1VE for report. -pick up stuck , thanks to EXCLUS1VE for report. -summon patk/matk speed visual animation. -summon attack request , thanks to EXCLUS1VE for report. -effect relax , thanks to EXCLUS1VE for report. -formulas hitmiss , thanks to EXCLUS1VE for report. -Social action request , thanks to EXCLUS1VE for report. -cubic attack , thanks to EXCLUS1VE for report. -Party match room chat, thanks to EXCLUS1VE for report. -pick up issue , thanks to EXCLUS1VE for report. -pet npe, thanks to EXCLUS1VE for report. Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
    • You might also take https://github.com/vercel-labs/agent-skills into consideration
    • Hay Algun datapack de L1 OFF ? 
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