public boolean isAllowedToEnchantSkills()
{
if (isLocked())
return false;
if (isTransformed())
return false;
if (AttackStanceTaskManager.getInstance().getAttackStanceTask(this))
return false;
if (isCastingNow() || isCastingSimultaneouslyNow() || isInCombat())
return false;
if (isInBoat() || isInAirShip())
return false;
return true;
}
If the skill has cooldown to return false?
// Check if this skill is enabled (ex : reuse time)
if (isSkillDisabled(skill))
{
SystemMessage sm = null;
if (_reuseTimeStamps.containsKey(Integer.valueOf(skill.getReuseHashCode())))
{
int remainingTime = (int)(_reuseTimeStamps.get(Integer.valueOf(skill.getReuseHashCode())).getRemaining()/1000);
int hours = remainingTime / 3600;
int minutes = (remainingTime % 3600) / 60;
int seconds = (remainingTime % 60);
if (hours > 0)
{
sm = new SystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
sm.addNumber(hours);
sm.addNumber(minutes);
}
else if (minutes > 0)
{
sm = new SystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
sm.addNumber(minutes);
}
else
{
sm = new SystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
sm.addSkillName(skill);
}
sm.addNumber(seconds);
}
else
{
sm = new SystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
sm.addSkillName(skill);
}
sendPacket(sm);
return false;
}
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It's impossible to explain things to someone completely stupid like you.
You really are very dumb; I never imagined someone with such severe psychological issues could exist on a forum.
You should go to a doctor immediately, as this stupidity might be contagious to others.
You should feel ashamed. 🤣🤣🤣🤣🤣🤣🤣🤣
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Monster kills are displayed correctly on both clients. Soon it will be possible to kill mobs in a party on 2 different clients
Question
GameBlonD
Hello,
How can i add here:
If the skill has cooldown to return false?
26 answers to this question
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