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Posted (edited)

Sorry for the double post.
 
Just wanted to let everyone know that they can find the test site on http://test.l2acp.com and the actual website on http://l2acp.com/
 
Thanks

 

UPDATE

 

Currently working on analytics for your server.

In the analytics view administrators are able to monitor the traffic (and later much more) of their server through the day.

That way that can spot patterns and organise events whenever the traffic is at it's peak.

 

j6PNyIM.png

Edited by .Elfocrash
Posted

Btw you should also make russian lang. Also integrate payments ) will be nice

I will add i18n support once i finish with all the major features i wanna release first.

Posted

Very good but can you explain me how the connection with your fully DDOs protection server will be?

 

As admin i must provide you my personal server database user,pass and name or the API creating a bridge between servers with anonymity to you?

Posted

Great job Elfo! I totally recommend him and his work.

1. Do not add Paymentwall - They are scammers (listen to my advise)

2. Is this working on L2j only or you made it compatible with L2OFF too?

Posted

UPDATE - NEW FEATURE

 

Private stores

 

Server with private stores showcase a server set up with a great economy system

However it can be really hectic when a server is populated.

Players tend to look forever to find the item whey want.

 

Well the new L2ACP feature solves all that.

The user is able to buy and sell items from the ACP no matter if he is online or not.

You can also use the search functionality to search for the item that you want.

 

Here is a video preview:

 

 

Thanks

Posted (edited)

 

very nice :)
good luck with your sell :)

 

Thank you.

 

It's almost weekend again so there will be more updates coming.

 

Features that will be added over the weekend:

  • Change clan name
  • Change ally name
  • Clear karma
  • Buy clan skills (probably)
  • Card flip minigame where players will be able to pay in order to pick a card out of three. Rewards are configurable with pecentages

    Preview:

    CnQTFgFWYAAFyV5.jpg

    Disclaimer: This feature is an idea from hypixel.net

Edited by .Elfocrash
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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
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