nortim Posted March 17, 2017 Posted March 17, 2017 Hellow guys! I'am from brasil, but sorry my very english bad .. I need code to block bs in flagzone, can someone help me? ::) ::) ::) ::) :okey: I need a code to block the bs in flagzone
0 Solomun Posted March 17, 2017 Posted March 17, 2017 I have erro: Sorry i forget about that... Do it like +if (character instanceof L2PcInstance) +{ + _player = (L2PcInstance)character; + final int[] supporters = {15,16,29,30,42,43,97,105,112,115,136,116}; // support classes ID's + for (int act : supporters) + if (_player.getActiveClass() == act) + { + _player.sendMessage("You can't enter in flag zone with a support class."); + _player.teleToLocation(83417 + Rnd.get(101) - 50, 149028 + Rnd.get(101) - 50, -3408); + } +}
0 Solomun Posted March 17, 2017 Posted March 17, 2017 What the "bs" standing for? The only that makes sense, is backstab...but wtf, you dont want backstab in your flag zone? :P
0 nortim Posted March 17, 2017 Author Posted March 17, 2017 (edited) What the "bs" standing for? The only that makes sense, is backstab...but wtf, you dont want backstab in your flag zone? :P Sorry man.. Bs = Bishop/Cardinal .. You can help me? Edited March 17, 2017 by nortim
0 Solomun Posted March 17, 2017 Posted March 17, 2017 (edited) Sorry man.. Bs = Bishop/Cardinal .. You could make the following: onEnter method: + final int[] supporters = {15,16,29,30,42,43,97,105,112,115,136,116}; // support classes ID's + for (int act : supporters) + if (_player.getActiveClass() == act) + { + _player.sendMessage("You can't enter in flag zone with a support class."); + _player.teleToLocation(83417 + Rnd.get(101) - 50, 149028 + Rnd.get(101) - 50, -3408); + } supporters array has all supporters id (bishop,cardinal,evas saint etc etc). If you want to restrict only bishop keep id 15 and 97. Edit: Whenever a supporter enters the zone, he gets teleport to Giran (with some random offset, which you can remove). Edited March 17, 2017 by Solomun
0 tazerman2 Posted March 17, 2017 Posted March 17, 2017 in heal.java change id with your zone id and here use class bishop player.getClassId().getId() == 12 if(activeChar.isInsideZone(12345) && player.getClassId().getId() == 12) { activeChar.getActingPlayer().sendMessage("You can't heal in this zone.."); continue; }
0 Solomun Posted March 17, 2017 Posted March 17, 2017 in heal.java change id with your zone id and here use class bishop player.getClassId().getId() == 12 if(activeChar.isInsideZone(12345) && player.getClassId().getId() == 12) { activeChar.getActingPlayer().sendMessage("You can't heal in this zone.."); continue; } This way, he could use cleanse and such skills right?
0 tazerman2 Posted March 17, 2017 Posted March 17, 2017 is bad can't enter to pvp zone if bishop have augment skill and need play pvp ? how to play ?
0 Solomun Posted March 17, 2017 Posted March 17, 2017 is bad can't enter to pvp zone if bishop have augment skill and need play pvp ? how to play ? He said to block bishop, not his heal. This restricted bishop could get a subclass and play.
0 Reborn12 Posted March 17, 2017 Posted March 17, 2017 is bad can't enter to pvp zone if bishop have augment skill and need play pvp ? how to play ? with buffed players bp have no chance
0 nortim Posted March 17, 2017 Author Posted March 17, 2017 OMG! THX , YOU IS GOOOD ! Do I add these codes in flagzone.java? Do I add these codes in flagzone.java?
0 Solomun Posted March 17, 2017 Posted March 17, 2017 OMG! THX , YOU IS GOOOD ! Do I add these codes in flagzone.java? Do I add these codes in flagzone.java? Yes...onEnter method.
0 nortim Posted March 17, 2017 Author Posted March 17, 2017 Yes...onEnter method. Could you tell me a baseline?
0 Solomun Posted March 17, 2017 Posted March 17, 2017 Could you tell me a baseline? What FlagZone code are you using?
0 nortim Posted March 17, 2017 Author Posted March 17, 2017 What FlagZone code are you using? package net.l2jpx.gameserver.model.zone.type; import java.util.List; import org.w3c.dom.Node; import javolution.util.FastList; import net.l2jpx.Config; import net.l2jpx.gameserver.datatables.SkillTable; import net.l2jpx.gameserver.model.L2Character; import net.l2jpx.gameserver.model.L2Skill; import net.l2jpx.gameserver.model.actor.instance.L2PcInstance; import net.l2jpx.gameserver.model.zone.L2ZoneType; import net.l2jpx.gameserver.network.serverpackets.ActionFailed; import net.l2jpx.gameserver.network.serverpackets.NpcHtmlMessage; import net.l2jpx.util.random.Rnd; public class L2FlagZone extends L2ZoneType { private String _townName; private int _townId; private int _redirectTownId; private int _taxById; private boolean _FlagZone; private FastList<int[]> _spawnLoc; public L2FlagZone(int id) { super(id); _taxById = 0; _spawnLoc = new FastList<>(); // Default to Giran _redirectTownId = 1; // Default peace zone _FlagZone = false; } @Override public void setParameter(String name, String value) { if(name.equals("name")) { _townName = value; } else if(name.equals("townId")) { _townId = Integer.parseInt(value); } else if(name.equals("redirectTownId")) { _redirectTownId = Integer.parseInt(value); } else if(name.equals("taxById")) { _taxById = Integer.parseInt(value); } else if(name.equals("PvpZone")) { _FlagZone = Boolean.parseBoolean(value); } else { super.setParameter(name, value); } } @Override public void setSpawnLocs(Node node) { int ai[] = new int[3]; Node node1 = node.getAttributes().getNamedItem("X"); if(node1 != null) { ai[0] = Integer.parseInt(node1.getNodeValue()); } node1 = node.getAttributes().getNamedItem("Y"); if(node1 != null) { ai[1] = Integer.parseInt(node1.getNodeValue()); } node1 = node.getAttributes().getNamedItem("Z"); if(node1 != null) { ai[2] = Integer.parseInt(node1.getNodeValue()); } _spawnLoc.add(ai); } L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1); @Override protected void onEnter(L2Character character) { if ((character instanceof L2PcInstance)) { if(character.getLevel() >= Config.ALLOW_FLAG_ZONE_MINILVL && character.getLevel() <= Config.ALLOW_FLAG_ZONE_MAXLVL) { ((L2PcInstance)character).teleToLocation(Config.ALLOW_FLAGl_ZONE_X, Config.ALLOW_FLAGl_ZONE_Y, Config.ALLOW_FLAGl_ZONE_Z); showHtmlLevel((L2PcInstance)character); return; } if (Config.RECEIVE_NOBLESSE) { this.noblesse.getEffects(character, character); } ((L2PcInstance)character).stopPvPFlag(); ((L2PcInstance)character).updatePvPFlag(1); if (Config.MSG_ON_ENTER_FLAG) { ((L2PcInstance)character).sendMessage("[Wizard Zone]: " + Config.MESSAGE_ON_ENTER + "."); } if (Config.ALLOW_FLAG_ZONE_TITLE) { ((L2PcInstance)character).getAppearance().setTitleColor(Config.FLAG_ZONE_TITLE_COLOR); } if (Config.ALLOW_FLAG_ZONE_NAME) { ((L2PcInstance)character).getAppearance().setNameColor(Config.FLAG_ZONE_NAME_COLOR); } if(!_FlagZone && Config.ZONE_TOWN != 2) { character.setInsideZone(L2Character.ZONE_FLAGZONE, true); } } } @Override protected void onExit(L2Character character) { if ((character instanceof L2PcInstance)) { ((L2PcInstance)character).updatePvPFlag(0); if (Config.MSG_ON_ENTER_FLAG) { ((L2PcInstance)character).sendMessage("[Wizard Zone]: " + Config.MESSAGE_ON_EXIT + "."); } if (Config.ALLOW_FLAG_ZONE_TITLE) { ((L2PcInstance)character).getAppearance().setTitleColor(Config.NAME_COLOR); } if (Config.ALLOW_FLAG_ZONE_NAME) { ((L2PcInstance)character).getAppearance().setNameColor(Config.TITLE_COLOR); } if(!_FlagZone) { character.setInsideZone(L2Character.ZONE_FLAGZONE, false); } } } @Override public void onDieInside(L2Character character) {} @Override public void onReviveInside(L2Character character) { onEnter(character); if (Config.RECEIVE_NOBLESSE) { this.noblesse.getEffects(character, character); } } /** * Returns this town zones name * * @return */ @Deprecated public String getName() { return _townName; } /** * Returns this zones town id (if any) * * @return */ public int getTownId() { return _townId; } /** * Gets the id for this town zones redir town * * @return */ @Deprecated public int getRedirectTownId() { return _redirectTownId; } /** * Returns this zones spawn location * * @return */ public final int[] getSpawnLoc() { int ai[] = new int[3]; ai = _spawnLoc.get(Rnd.get(_spawnLoc.size())); return ai; } private void showHtmlLevel(L2PcInstance activeChar) { NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setFile("data/html/mods/level.htm"); activeChar.sendPacket(msg); activeChar.sendPacket(new ActionFailed()); } /** * Returns this town zones castle id * * @return */ public final int getTaxById() { return _taxById; } }
Question
nortim
Hellow guys! I'am from brasil, but sorry my very english bad ..
I need code to block bs in flagzone, can someone help me?
::) ::) ::) ::) :okey:
I need a code to block the bs in flagzone
27 answers to this question
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