Jump to content

Recommended Posts

Posted (edited)
  • Remove Green or Blue, those 2 color when exist in same page make it seem poor 2002 html
  • Balanced Classes, Fixed skills -> Remove. Those things shouldnt exist in a server's preview. Those are "must" features no extras. Also there is no balanced classes and fixed skills. Even official has 98% working -- 
  • Replace "Features", "Gameplay" e.t.c with some image (photoshop text), to make it seem a bit more nice. No just plain text, plain text.
  • Hero coind -> Hero coin
  • Interlude custom server is not a feature remove it.
  • L2j OFF Paid Geodata nobody care nobody believes it. Remove it this belong to "must"
  • [not full] give more info or add a link that redirect to your forum and give info
  • Purple text make eyes really tired after a try to read.
  • Get a designer for 30-40e to design you a nice logo and a layout. Advertisment is really important. if its poor the content gonna be poor also. Extremely graphical make server mainstream also. So try be between those. Youre currently in poor.
  • Again as i said get a designer, your website's logo is bad you need a better one.

Sincerely,

 RTNnmbH.png

Edited by AccessDenied
Posted

 

  • Remove Green or Blue, those 2 color when exist in same page make it seem poor 2002 html
  • Balanced Classes, Fixed skills -> Remove. Those things shouldnt exist in a server's preview. Those are "must" features no extras. Also there is no balanced classes and fixed skills. Even official has 98% working -- 
  • Replace "Features", "Gameplay" e.t.c with some image (photoshop text), to make it seem a bit more nice. No just plain text, plain text.
  • Hero coind -> Hero coin
  • Interlude custom server is not a feature remove it.
  • L2j OFF Paid Geodata nobody care nobody believes it. Remove it this belong to "must"
  • [not full] give more info or add a link that redirect to your forum and give info
  • Purple text make eyes really tired after a try to read.
  • Get a designer for 30-40e to design you a nice logo and a layout. Advertisment is really important. if its poor the content gonna be poor also. Extremely graphical make server mainstream also. So try be between those. Youre currently in poor.
  • Again as i said get a designer, your website's logo is bad you need a better one.

Sincerely,

 RTNnmbH.png

 

thanks bro for your time some things fixed others will be fixed...!!

Posted (edited)

Well . I tryed to play it , as soon as i click on the page it goes like : You don't have permission to access / on this server.

Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request
Edited by Otoko
Posted

 

Well . I tryed to play it , as soon as i click on the page it goes like : You don't have permission to access / on this server.

Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request

 

same here  403 forbidden

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Yeah, that's fair. I'll create a full AI-based fake player engine out of this to see how far it can go.
    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Don't get me wrong, I have no hate for AI. The potential for LLMs in gaming, especially for creating dynamic NPC dialogues or complex, adaptive game masters, is immense. The point of my previous post wasn't to dismiss AI as a whole, but to question its practical application for this specific, solved problem.   However, the example given (basic farming) is the worst possible use case to demonstrate this potential. It's the equivalent of using a fusion reactor to power a desk lamp. The overhead is astronomical compared to the task. The core of my argument is about efficiency and the right tool for the job. For the predictable, loop-based behavior of auto-farming, a state machine is not just adequate; it is superior. It is lightweight, incredibly fast, reliable, and consumes negligible resources.   To prove it's not about the volume of code but the efficiency of execution, here is the entirety of the auto-play logic for my server: AutoPlayTaskManager 400 lines of code: AutoUseTaskManager 470 lines of code: This code provides full, retail-like auto-play support for all classes, including offline play. It runs on any standard VPS without a dedicated GPU, using a tiny fraction of CPU cycles. An LLM-based solution for this same task, even a "weaker" one, would: -Introduce significant latency (response time) for each decision. -Require expensive GPU hardware to run locally or incur API costs for cloud services. -Add immense complexity for parsing natural language responses back into game actions. -Be inherently less reliable than a simple "if mob dead -> loot" check. So, while I agree the research is "quite cool" as a proof-of-concept, championing it as a practical solution for auto-farming is where the "AI hype" label fits. The real innovation would be applying that LLM power to a problem a state machine can't easily solve, not one it already solves perfectly.
    • Ofc it does 🙂 . All it was trained on was farming for levelling. It's not about doing something unpredictable. It's about potential. Feed it a bigger context and train it on class-specific fighting patterns, buffing, item values, trading, chatting in L2 lingo, reading trade chat, party-based farming, crafting goals, etc, and you have something that a normal deterministic bot would take a really long time coding to achieve.   Add that to all of the work being offloaded to a model instead of the gameserver, and you have a much better solution that feels way more natural. Ofc you can do pretty much everything with a state machine but you'd have to write insane amounts of code. It's a waste of time. Don't be blindsided by your hate for AI. There is considerable potential here.
    • AI hype from dumb AF devs at it's best. The video shows a character doing the most predictable loop imaginable attack, loot, repeat. You don't need a "reasoning" LLM for that. A lightweight task scheduler or even a basic script can handle it with a fraction of the resources and zero GPU overhead.   Spinning up a big language model to decide "hit the mob and pick up the drop" isn’t clever, it is wasteful. It's like hiring a rocket scientist to flip a light switch: impressive hardware, pointless job.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock