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I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon. Regards. mmmmm L2Velmore ???? If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
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I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@ import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart; import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation; import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@ @Override public synchronized void doActiveIntention() { - doIdleIntention(); + prepareIntention(); + _currentIntention.updateAsActive(); + if (!getActor().isMoving()) + thinkIdle(); } @Override @@ -280,8 +284,9 @@ if (skill.isToggle()) { - getActor().getMove().stop(); getActor().getCast().doToggleCast(skill, target); + if (getActor().isMoving()) + getActor().broadcastPacket(new MoveToLocation(getActor())); } else { https://pastebin.com/twZujZ3Y
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By EUSOUOMESTREDOSMAGOS · Posted
The pot calling the kettle black. '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny. '' GX-EXT' IS TRASH PERSONA -
Trevor from gta will wake up! Great share
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