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Posted

Any Idea how to remove those npc mouse over effect? I don't want them light up anymore. :)

 

Shot00000406f.jpg ->Shot00001f567.jpg

 

And maybe how to remove this target indicator on npc select?

 

Shot0000287d1.jpg

 

Any clues? :)

Posted

It's related with server side. Depends on what server project You use, but there should be an option to add "<status talkable="false" /> into Your xml npc build.

MOVING TOPIC INTO Request Server Development Help [L2J]

Posted

It's related with server side. Depends on what server project You use, but there should be an option to add "<status talkable="false" /> into Your xml npc build.

 

MOVING TOPIC INTO Request Server Development Help [L2J]

Bullshit. Making NPC not to be targetable could remove effect but also players will not be able to target npc.

 

Effect under npc can be changed by changing effect itself to be invisible. Some client modders like asuki can make that for you.

Light Up effect i strongly believe is only in dlls.

Posted

It's related with server side. Depends on what server project You use, but there should be an option to add "<status talkable="false" /> into Your xml npc build.

 

MOVING TOPIC INTO Request Server Development Help [L2J]

Dude what?

Posted

Any Idea how to remove those npc mouse over effect? I don't want them light up anymore. :)

 

Shot00000406f.jpg ->Shot00001f567.jpg

 

And maybe how to remove this target indicator on npc select?

 

Shot0000287d1.jpg

 

Any clues? :)

Tricky one !

npc highlighter could be placed in native code, require high skills to edit,

but maybe not and that's an simple effect that is being placed after click.

 

As for the effect under feet's, can be simply deleted in lineageffect.u

P.S.

Ave too attracted to client moder position =D

Posted

If NPC should be untalkable, then server side will do the trick.
If You want NPC to be talkable but You want to remove the highlight, then You need a client side.

You didn't sepcify that in Your first post.

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