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Posted (edited)

Hello everybody!

 

I want to buy a custom pvp zone that will change every one hour for interlude pack.

If someone knows plz contact me ! :)

Edited by M@dara
Posted

Hello everybody!

 

I want to buy a custom pvp zone that will change every one hour for interlude pack.

If someone knows plz contact me ! :)

 

you can just request that code here instead of paying for that code 

 

http://www.maxcheaters.com/topic/203773-free-help-small-code-fixes-request-small-codes/

Posted (edited)

Here's is the code you asked for. In case you want buy any code from me you can contact me on skype.

 

1. At gameserver.java insert 

+
+ PvPZone.getInstance().scheduleMapChange();

2. The code is bellow

/*
 * Copyright (C) 2004-2014 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.custom;

import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.util.Rnd;

/**
 * @author AccessDenied
 * @Date 5/1/2017
 */
public class PvPZone
{
	
	/*User Configuration*/
	private int minutes = 30; //Change every 30 minute
	private int ZoneId = 50; // Here add the zone ID
	
	private int[][] loc = 
	{
	{241,412,412}, //Zone 1
	{241,412,412}, //Zone 2
	{241,412,412}, //Zone 3
	{241,412,412}, //Zone 4
	{241,412,412}, //Zone 5
	{412,1242,1251} //Zone 6
	};
	/*User Configuration*/
	
	public void scheduleMapChange()
	{
		ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Runnable()
		{
			@Override
			public void run()
			{
				int rnd = Rnd.get(0, loc.length);
				final int x = loc[rnd][0]; final int y = loc[rnd][1]; final int z = loc[rnd][2];
				Location loc = new Location(x + Rnd.get(100, 1500),y + Rnd.get(100, 1500),z);
				
				for (L2Character obj : ZoneManager.getInstance().getZoneById(ZoneId).getCharactersInside().values())
				{
                                      if (obj !=null)
                                      {
                                        obj.sendMessage("PvP Zone Map is changing...");
					obj.abortAttack();
					obj.abortCast();
					
					if (obj.isDead())
						obj.doRevive();
					
					obj.teleToLocation(loc, true);
                                      }
				}
			}
			
		}, minutes * 1000, minutes * 1000);
	}
	
	public static PvPZone getInstance()
	{
		return SingletonHolder._instance;
	}
	
	private static class SingletonHolder
	{
		protected static final PvPZone _instance = new PvPZone();
	}
}

3. Create a zone in mode.zone.type with whatever name you want and register it at 

java/com/l2jserver/gameserver/model/actor/L2Character.java

as public static final byte ZONE_NAME = 50;  <-- And put the ID 50 or whatever you want. Just remember to change

private int ZoneId = 1; from my code in the ZONE id you used.

 

Basically how it works, you change the loc to some random spawns (must be in the type of zone you created else players won't be teleported upon map change)

and it random take 1 place and teleport all players within 1500 range randomly. You can set as many zones you want.

Edited by AccessDenied
Posted

Here's is the code you asked for. In case you want buy any code from me you can contact me on skype.

 

1. At gameserver.java insert 

+
+ PvPZone.getInstance().scheduleMapChange();

2. The code is bellow

/*
 * Copyright (C) 2004-2014 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.custom;

import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.instancemanager.ZoneManager;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.util.Rnd;

/**
 * @author AccessDenied
 * @Date 5/1/2017
 */
public class PvPZone
{
	
	/*User Configuration*/
	private int minutes = 30; //Change every 30 minute
	private int ZoneId = 50; // Here add the zone ID
	
	private int[][] loc = 
	{
	{241,412,412}, //Zone 1
	{241,412,412}, //Zone 2
	{241,412,412}, //Zone 3
	{241,412,412}, //Zone 4
	{241,412,412}, //Zone 5
	{412,1242,1251} //Zone 6
	};
	/*User Configuration*/
	
	public void scheduleMapChange()
	{
		ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Runnable()
		{
			@Override
			public void run()
			{
				int rnd = Rnd.get(0, loc.length);
				final int x = loc[rnd][0]; final int y = loc[rnd][1]; final int z = loc[rnd][2];
				Location loc = new Location(x + Rnd.get(100, 1500),y + Rnd.get(100, 1500),z);
				
				for (L2Character obj : ZoneManager.getInstance().getZoneById(ZoneId).getCharactersInside().values())
				{
                                      if (obj !=null)
                                      {
                                        obj.sendMessage("PvP Zone Map is changing...");
					obj.abortAttack();
					obj.abortCast();
					
					if (obj.isDead())
						obj.doRevive();
					
					obj.teleToLocation(loc, true);
                                      }
				}
			}
			
		}, minutes * 1000, minutes * 1000);
	}
	
	public static PvPZone getInstance()
	{
		return SingletonHolder._instance;
	}
	
	private static class SingletonHolder
	{
		protected static final PvPZone _instance = new PvPZone();
	}
}

3. Create a zone in mode.zone.type with whatever name you want and register it at 

java/com/l2jserver/gameserver/model/actor/L2Character.java

as public static final byte ZONE_NAME = 50;  <-- And put the ID 50 or whatever you want. Just remember to change

private int ZoneId = 1; from my code in the ZONE id you used.

 

Basically how it works, you change the loc to some random spawns (must be in the type of zone you created else players won't be teleported upon map change)

and it random take 1 place and teleport all players within 1500 range randomly. You can set as many zones you want.

Thank you man! thank you very much :)

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