I think the buyers will care if they know they were scammed and l2devs sold them something that was published for free 😉
you are the partner of mariano (L2Devs) I guess the community already knows about it, right?
I have a proposal to solve the problem.
why don't all those who bought an extension from L2Devs, compare what they bought, with what I published and verify who is the scammer?
then they compare the files they bought with my SVN.
Those who bought from L2Devs @UnknownSoldier
Mariano Canteros (Argentina)
come on, do the comparison and verify who is the scammer
gg
---------------------------------------------------------------
poor victims, MaxCheaters moderators were selling to people what I was publishing for free a long time ago... hahaha no wonder @Maxtor is not even here.
The irony is that you are actually the problem here. You did this exact thing to me as well in one of my previous posts, calling me a scammer and repeatedly downvoting posts even though its completely free share, as well as checking my profile to see which replies I've made only to downvote them regardless of the content of the post.
This is the 3rd or 4th thread you've made having a cry in the forums acting like if you left an angel would lose its wings. If you're not going to post something useful, the least you could do is not have a public meltdown on a monthly basis.
also you're gay
Question
sotid
Hello guys
So I have changed everything I could about weight penalty like
# Weight Limit multiplier - default 1
# If >1 - Weight Limit Double
AltWeightLimit = 999999
# Disable Weight Penalty
DisableWeightPenalty = True
even changed this skill but all weight decrease skills for some reason they dont seem to work..
<skill id="150" levels="3" name="Weight Limit">
<table name="#rate">999 3 4</table>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/> --Dwarf skill-- added it to myself
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="maxLoad" val="#rate"/>
</for>
</skill>
or this
<skill id="1257" levels="3" name="Decrease Weight" enchantLevels1="30" enchantLevels2="30">
<table name="#ench1time">
1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
</table>
<table name="#ench2MpConsume">18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9</table>
<table name="#ench2MpConsume_Init">4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
<table name="#mpConsume_Init">3 4 5</table>
<table name="#mpConsume">12 16 19</table>
<!-- Decrease Weight 1 - Weight Penalty +3000 (does not increase capacity) -->
<!-- Decrease Weight 2 - Weight Penalty +6000 (does not increase capacity) -->
<!-- Decrease Weight 3 - Weight Penalty +9000 (does not increase capacity) -->
<table name="#Weight">3000 6000 500000</table>
<table name="#aggro">331 418 495</table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_ONE"/>
<set name="reuseDelay" val="6000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" val="0" stackOrder="#Weight" stackType="Weight" time="10800">
<add order="0x40" stat="maxLoad" val="#Weight"/>
</effect>
</for>
<enchant1for>
<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="9000" stackType="Weight">
<add order="0x40" stat="maxLoad" val="9000"/>
</effect>
</enchant1for>
</skill>
you can cast this but it doesnt decrease any weight.
It seems nothing related to weight is working , I am using jfrozen 1004.
Edited by sotid10 answers to this question
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