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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
L2KingWorld
"γεια στα πεδία χρόνια πολλά και καλές γιορτές"
πεδες έχω ένα παράξενο πρόβλημα όταν πάω να κάνω (RUN AS) μου βγάζει αυτό το πρόβλημα
https://postimg.org/image/nrtbmvbah/
σαν να λέει ότι δεν υπάρχει jdk1.7
και όταν το κάνω σε jdk1.7 μου βγάζει αυτό το πρόβλημα
https://postimg.org/image/otr8f773b/
ότι το (build) δουλευει με jdk1.8 και όχι με jdk1.7
19 answers to this question
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