Im willing to add multiple initial items to newly created characters, can someone point out the syntax to be used?
Lets say, I want each char to have 5 Scroll of Escape to Giran, how do i do that given this settings i already have active (see below)?
Thanks
//When the player starts initially, having, the equipment list which it starts
initial_equipment_begin
human_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
human_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
elf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
elf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
darkelf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
darkelf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
orc_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
orc_shaman={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
dwarf_apprentice={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
initial_equipment_end
Thank you! I really missed this option when was exploring bots and their features.
I tried to find L2Net for Interlude, but the official GitHub page has the only H5 compiled version. It doesn't work with my L2J IL. I tried to google a proper version, but nothing worked for me (different errors like DirectX not found etc.)
Do you know where can I get a working version of L2Net IL ?
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Question
eKoIce
Hi,
Im willing to add multiple initial items to newly created characters, can someone point out the syntax to be used?
Lets say, I want each char to have 5 Scroll of Escape to Giran, how do i do that given this settings i already have active (see below)?
Thanks
//When the player starts initially, having, the equipment list which it starts initial_equipment_begin human_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} human_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} elf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} elf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} darkelf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} darkelf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} orc_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} orc_shaman={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} dwarf_apprentice={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]} initial_equipment_endEdited by eKoIce6 answers to this question
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