Jump to content

Question

Posted

Hey guys I have a problem with my server iam using l2f pack every things is OK but some time players die in olympiad and he get reviv request to town like he dead in pvp it's not happen every day may be 3 -4 times per week .

Server doesn't show any error at log .

Hop you help me to solve it .

Sorry for my bad english .

12 answers to this question

Recommended Posts

  • 0
Posted


protected void onReduceCurrentHp(double damage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp)

{

if(standUp && !isInTvT())

{

standUp();

if(isFakeDeath())

{

breakFakeDeath();

}

}

 

lastAttacker = attacker;

lastAttackDate = System.currentTimeMillis();

 

if(attacker.isPlayable())

{

if(!directHp && (getCurrentCp() > 0))

{

double cp = getCurrentCp();

if(isInOlympiadMode())

{

addDamageOnOlympiad(attacker, skill, damage, cp);

}

 

if(cp >= damage)

{

cp -= damage;

damage = 0;

}

else

{

damage -= cp;

cp = 0;

}

 

setCurrentCp(cp);

}

}

 

double hp = getCurrentHp();

 

DuelEvent duelEvent = getEvent(DuelEvent.class);

if(duelEvent != null)

{

if(hp <= damage)

{

setCurrentHp(1, true);

duelEvent.onDie(this);

return;

}

}

 

if((getPvPTeam() != 0) && (_event != null))

{

if(hp <= damage) // if x <= 1 - killed

{

setCurrentHp(1, true);

_event.doDie(attacker, this);

return;

}

}

 

if(isInOlympiadMode())

{

addDamageOnOlympiad(attacker, skill, damage, hp);

 

if(hp + 0.5 <= damage)

{

if(_olympiadGame.getType() != CompType.TEAM)

{

setCurrentHp(1, true);

_olympiadGame.setWinner(getOlympiadSide() == 1 ? 2 : 1);

_olympiadGame.endGame(20000, false);

attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);

attacker.sendActionFailed();

return;

}

else if(_olympiadGame.doDie(this))

{

 

_olympiadGame.setWinner(getOlympiadSide() == 1 ? 2 : 1);

_olympiadGame.endGame(20000, false);

}

}

}

 

super.onReduceCurrentHp(damage, attacker, skill, awake, standUp, directHp);

}

 

  • 0
Posted

This line:

if(hp + 0.5 <= damage)

should be:

if(hp - damage < 0.5)

Actually it took me a while to figure this out. I think this line is the only cause, not 100% sure though.

  • 0
Posted (edited)
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

Edited by bravetobe
  • 0
Posted
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

 

Because guy who was adding events to this pack, didnt do it carefuly. Maybe fandc is still using them, but I dont really know.

 

 

thank you for your help i will try ti change it but can you till me or explain to me what happen in this line ?

Player is considered dead if he has < 0.5 hp. In your code if he have got 1 HP and gets 0.7 damage, then condition will be: if(1 + 0.5 <= 0.7) - that's false

  • 0
Posted (edited)
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

 

as i can read the arguments from the function

(double damage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp)

standUp doesnt mean that is stand up already, its just true/false

otherwise should be if(standUp() && !isInTvt) ...

 

so if standup setted true and not in tvt -> stand up and if is fakedeath, stop this

Edited by ⏇Melron⏇℠Abs

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2 NEXUM — SERVER FEATURES High Five · PvP · x300 · GMT+3 Play. Fight. Earn SOL. ✨ SERVER FEATURES ──────────────── ⚡ XP / SP: x300 💰 Adena: x50 👥 Party Exp / Party SP: x1.1 🐉 Raid Boss Drop: x2 🔥 Epic Boss Drop: x2 📜 Quest: x5 💚 Vitality: ON (up to x2) 🛡️ ENCHANT ──────────────── Safe Enchant: +6 Max Enchant: +30 Normal 60% · Blessed 80% · Crystal 65% · Divine 100% Olympiad field: +6 / +6 / +6 💻 WINDOWS / HWID ──────────────── 2 free · up to 4 windows VIP (HWID) 🎮 GAMEPLAY ──────────────── AutoFarm · Community Board (ALT+B) · Custom Hi5 interface DressMe · Active AntiCheat · Newbie / Safe / PvP farm zones Daily events: TvT · CTF · Domination · DM Weekly Olympiad · Weekly Sieges 📅 SCHEDULE (GMT+3) ──────────────── 🏰 Castle Sieges: Sun 20:00–22:00 (Lord 16:00 or 20:00) ⚔️ Territory War: Sat 20:00–22:00 🏆 Olympiad: Thu / Fri / Sat 18:00–00:00 · non-class 🐉 Baium: Sat random 20:00–21:00 🌋 Antharas / Valakas: Sun every 2 weeks 22:30–23:30 🧪 QA / Core / Orfen: 18–24h after death 💎 PLAY TO EARN ──────────────── Farm & fight like High Five. Crypto Auction — sell rare items for SOL. One SOL balance on the panel (Donate + Auction). ──────────────────────────────── SERVER BETA  OPENING Saturday 17 October · 20:00 GMT+3 · PvP x300 https://l2nexum.com    https://discord.com/invite/TmHftynKe5
    • I'm in to help test and trial stuff. L2 Pride brings back memories of countless farming in Cave of Trials
    • Version 0.4.0 - A geodata generator and L2J format support have been added   - Now, you can generate geodata for the server directly from the client. Most regions match server files at 99-100%. - Cruma opens and saves geodata in L2J format (.l2j). - Geodata can be converted from L2OFF to L2J and vice versa. - When exporting to L2OFF, you can immediately build a path node even if the original format is L2J. - Zones and NPCs are only displayed where there is geodata and no longer appear in mid-air.   Download
    • https://github.com/luannbr/L2Voice-Chat
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..