Jump to content

Question

Posted

Hey guys I have a problem with my server iam using l2f pack every things is OK but some time players die in olympiad and he get reviv request to town like he dead in pvp it's not happen every day may be 3 -4 times per week .

Server doesn't show any error at log .

Hop you help me to solve it .

Sorry for my bad english .

12 answers to this question

Recommended Posts

  • 0
Posted


protected void onReduceCurrentHp(double damage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp)

{

if(standUp && !isInTvT())

{

standUp();

if(isFakeDeath())

{

breakFakeDeath();

}

}

 

lastAttacker = attacker;

lastAttackDate = System.currentTimeMillis();

 

if(attacker.isPlayable())

{

if(!directHp && (getCurrentCp() > 0))

{

double cp = getCurrentCp();

if(isInOlympiadMode())

{

addDamageOnOlympiad(attacker, skill, damage, cp);

}

 

if(cp >= damage)

{

cp -= damage;

damage = 0;

}

else

{

damage -= cp;

cp = 0;

}

 

setCurrentCp(cp);

}

}

 

double hp = getCurrentHp();

 

DuelEvent duelEvent = getEvent(DuelEvent.class);

if(duelEvent != null)

{

if(hp <= damage)

{

setCurrentHp(1, true);

duelEvent.onDie(this);

return;

}

}

 

if((getPvPTeam() != 0) && (_event != null))

{

if(hp <= damage) // if x <= 1 - killed

{

setCurrentHp(1, true);

_event.doDie(attacker, this);

return;

}

}

 

if(isInOlympiadMode())

{

addDamageOnOlympiad(attacker, skill, damage, hp);

 

if(hp + 0.5 <= damage)

{

if(_olympiadGame.getType() != CompType.TEAM)

{

setCurrentHp(1, true);

_olympiadGame.setWinner(getOlympiadSide() == 1 ? 2 : 1);

_olympiadGame.endGame(20000, false);

attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);

attacker.sendActionFailed();

return;

}

else if(_olympiadGame.doDie(this))

{

 

_olympiadGame.setWinner(getOlympiadSide() == 1 ? 2 : 1);

_olympiadGame.endGame(20000, false);

}

}

}

 

super.onReduceCurrentHp(damage, attacker, skill, awake, standUp, directHp);

}

 

  • 0
Posted

This line:

if(hp + 0.5 <= damage)

should be:

if(hp - damage < 0.5)

Actually it took me a while to figure this out. I think this line is the only cause, not 100% sure though.

  • 0
Posted (edited)
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

Edited by bravetobe
  • 0
Posted
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

 

Because guy who was adding events to this pack, didnt do it carefuly. Maybe fandc is still using them, but I dont really know.

 

 

thank you for your help i will try ti change it but can you till me or explain to me what happen in this line ?

Player is considered dead if he has < 0.5 hp. In your code if he have got 1 HP and gets 0.7 damage, then condition will be: if(1 + 0.5 <= 0.7) - that's false

  • 0
Posted (edited)
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

 

as i can read the arguments from the function

(double damage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp)

standUp doesnt mean that is stand up already, its just true/false

otherwise should be if(standUp() && !isInTvt) ...

 

so if standup setted true and not in tvt -> stand up and if is fakedeath, stop this

Edited by ⏇Melron⏇℠Abs

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Most people here talk a load of crap and keep using it anyway... it’s the very definition of hypocrisy. No one who stopped by to criticize is going to "fix" anything, for a very simple reason: they don't know how...
    • L2jMobius has data oriented pathfinder since May. Already have "less memory" used for geodata since 3 weeks ago. Avoiding 1 GB less memory in geodata on latest clients. Not to mention rolling with an actual geodata generator since 3 weeks ago again. We also did actual benchmarks, tests with actual players, and decided to not use AI slop navmesh. I guess working only on a 10 year old client gives you a lot of free time and need to kill your boredom somehow... Need to show some progress somehow... Kinda get it... And unlike aCis we do release our full work every 4 months. So expect to actually see our work on this Christmas release.
    • 🎉 L2-SCRIPTS TURNS 20 🎉 This year marks our studio's 20th anniversary!   ▬▬▬▬▬▬▬▬▬▬   Two decades in the Lineage 2 private server market is a long run — we've seen chronicles, engines and trends come and go. We keep doing what we do best: builds, technical support, turnkey projects, website and engine development, personal account systems, anti-cheat and anti-bot protection, auto-donation systems, unique events, geodata — basically anything your project might need.   🎨 To mark the occasion, we figured it was the perfect time for a fresh look. Honestly, the haters deserve some credit too — they never sleep, and they gave us that extra push to finally update the visuals 😉 We kept the familiar structure and sections intact so nobody gets lost — just made everything more modern and easier on the eyes.   ▬▬▬▬▬▬▬▬▬▬   ⚠️ Spot any bugs or rough edges on the updated site? Let us know and we'll fix it right away. Thanks for being with us for 20 years. It only gets better from here 🚀   🌐 https://l2-scripts.ru   |   https://l2-scripts.com ✈️ https://t.me/L2scripts
    • A full MMORPG that runs in your browser. No download, no launcher, no account with anyone else — click the link and you are in the world. ▶ Play free: https://l2d.one Aden Chronicles is an isometric fantasy MMORPG built in the spirit of the old Lineage 2 servers: classes that branch as you grow, castles that change hands, and world bosses that the whole server has to deal with together. Not a single-player game with a leaderboard attached — one shared world, where the same monsters die once and the same castle has one lord. WHAT IS IN IT 7 regions and 245 hunting grounds, scaling from level 1 to 80 6 classes that branch into 24 professions, then Awakening at 60 201 skills, enchantable past their normal ceiling 174 monster types, raid bosses, and grand bosses shared by the entire server Castle sieges, clans with reputation and wars, the Grand Olympiad 23 armour sets across 6 grades, enchanting, augmentation with life stones Caves and mines you walk down into — tunnels, ore veins, a guardian at the bottom 14 islands reached by ship, 10 pets, from a wolf to a dragon hatchling THE TWO THAT EVERYONE FIGHTS Valakas the World-Flame — level 78, 900,000 HP Aetheron, Sky Sovereign — level 82, 1,400,000 HP They do not respawn for you. They respawn for everybody.   Video -->  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..