hi maxcheaters members today i ve tried to adapt bugreporter npc from l2jfrozen to l2jacis but i have errors in some lines so if you can help me i will apreciate it.
so here is the code:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
import java.io.File;
import java.util.StringTokenizer;
import javolution.text.TextBuilder;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.L2GameClient;
import net.sf.l2j.gameserver.network.clientpackets.Say2;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.CreatureSay;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
/**
* @author squallcs
*
* @Reworked Abyssal
*/
public class L2BugReportInstance extends L2NpcInstance
{
private static String _type;
public L2BugReportInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("send_report"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String msg = "";
String type = null;
type = st.nextToken();
st.nextToken();
try
{
while (st.hasMoreTokens())
{
msg = msg + " " + st.nextToken();
}
sendReport(player, type, msg);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}
static
{
new File("log/BugReports/").mkdirs();
}
private void sendReport(L2PcInstance player, String command, String msg)
{
String type = command;
L2GameClient info = player.getClient().getConnection().getClient();
if (type.equals("General"))
_type = "General";
if (type.equals("Fatal"))
_type = "Fatal";
if (type.equals("Misuse"))
_type = "Misuse";
if (type.equals("Balance"))
_type = "Balance";
if (type.equals("Other"))
_type = "Other";
try
{
String fname = "log/BugReports/" + player.getName() + ".txt";
File file = new File(fname);
boolean exist = file.createNewFile();
if (!exist)
{
player.sendMessage("You have already sent a bug report, GMs must check it first.");
return;
}
FileWriter fstream = new FileWriter(fname);
BufferedWriter out = new BufferedWriter(fstream);
out.write("Character Info: " + info + "\r\nBug Type: " + _type + "\r\nMessage: " + msg);
player.sendMessage("Report sent. GMs will check it soon. Thanks...");
for (L2PcInstance allgms : L2World.getInstance().getAllGMs())
allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Bug Report Manager", player.getName() + " sent a bug report."));
System.out.println("Character: " + player.getName() + " sent a bug report.");
out.close();
}
catch (Exception e)
{
player.sendMessage("Something went wrong try again.");
}
}
@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player))
{
return;
}
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), 0));
player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.INTERACT, this);
}
else
{
showHtmlWindow(player);
}
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");
replyMSG.append("<html><title>Bug Report Manager</title>");
replyMSG.append("<body><br><br><center>");
replyMSG.append("<table border=0 height=10 bgcolor=\"444444\" width=240>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">Hello " + activeChar.getName() + ".</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">There are no Gms online</font></td></tr>");
replyMSG.append("<tr><td align=center><font color=\"00FFFF\">and you want to report something?</font></td></tr>");
replyMSG.append("</table><br>");
replyMSG.append("<img src=\"L2UI.SquareWhite\" width=280 height=1><br><br>");
replyMSG.append("<table width=250><tr>");
replyMSG.append("<td><font color=\"LEVEL\">Select Report Type:</font></td>");
replyMSG.append("<td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>");
replyMSG.append("</tr></table><br><br>");
replyMSG.append("<multiedit var=\"msg\" width=250 height=50><br>");
replyMSG.append("<br><img src=\"L2UI.SquareWhite\" width=280 height=1><br><br><br><br><br><br><br>");
replyMSG.append("<button value=\"Send Report\" action=\"bypass -h npc_" + getObjectId() + "_send_report $type $msg\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");
nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
}
}
Some new features that we added:
- 2 new quests
- PvP Arena (to get hero status) Olympiad is disabled
- Love Event
- Dressme for armor/weapons/accessories
- HWID Protection
- More monsters
- New farm zone
- New autofarm system (works almost like adrenaline)
- Auto enchant
- Auto augment
- 3 levels of armors
- 3 levels of weapons
- Anti KS System
- Rebirth Manager
- 30 days checking rewards
- Small event (daily checking with small reward for all online players)
Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling.
Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle.
Updated movement logic in L2PcInstance for improved position synchronization and geodata handling.
Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing.
Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs.
Improved distance checks, attack range calculations, and skill casting conditions.
Removed unused intention command logic from L2CharacterAI.
Updated configuration to enable CellPathFinding.
Minor code cleanups and bug fixes for more reliable AI behavior.
Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks.
Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets.
Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs.
Minor config and log updates included.
Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior.
Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance.
These changes aim to improve server responsiveness, AI realism, and overall stability.
I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
Question
thepsolartek
hi maxcheaters members today i ve tried to adapt bugreporter npc from l2jfrozen to l2jacis but i have errors in some lines so if you can help me i will apreciate it.
so here is the code:
Waiting for your reply. Thanks anyway!!!
Edited by thepsolartek20 answers to this question
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