So there is a bug with melee attack ,when you exceed 1600 attack speed if you keep pressing the Attack button(F1) somehow bugs and is like 5000 attack speed.
I've noticed that when you move a little to the side of your opponent while pressing F1 then starts bugging
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
sotid
l2jfrozen-1004
Hello,
So there is a bug with melee attack ,when you exceed 1600 attack speed if you keep pressing the Attack button(F1) somehow bugs and is like 5000 attack speed.
I've noticed that when you move a little to the side of your opponent while pressing F1 then starts bugging
If you only hit F1 once it hits normally.
How can I fix this?
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