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Posted
1 hour ago, SweeTs said:

No lol. Edit your npc, pick dark elf template. 

lol. I'll check after work. If it's true, then fuck me  for those hours of pointless reading of code..

Posted
17 hours ago, SweeTs said:

No lol. Edit your npc, pick dark elf template. 

Well... It didn't help. Npc still has human fighter's voice, with any given template. 

Posted
22 minutes ago, Benskis said:

Well... It didn't help. Npc still has human fighter's voice, with any given template. 

 

If your character is a Human, it probably means it is using your own character to cast skills rather than the Npc.

Posted
12 minutes ago, Tryskell said:

 

If your character is a Human, it probably means it is using your own character to cast skills rather than the Npc.

I'm dwarf. 

  • 2 years later...
Posted
On 11/8/2016 at 5:39 PM, melron said:

Hello guys,

I want to share with you my buffer ( nothing special but i like ).

The buffer is Tryskell on acis and i edited htmls and the instance too (Free rev).

Added fighter/mage set (with configs) with buffs animation   :not bad:

And Manual buffs.

Also, I am not 'pro'   :dat: so... There may be some mistakes..

Download

 

image.pngimage.pngimage.png

image.pngimage.pngimage.png

 

image.pngimage.pngimage.png

image.pngimage.pngimage.png

 

 

Changes:


### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: config/npcs.properties
===================================================================
--- config/npcs.properties	(revision 5)
+++ config/npcs.properties	(working copy)
@@ -52,6 +52,12 @@
 # The list of buffs, under a skillId,buffPrice,groupType format.
 BufferBuffs = 264,0,Songs;265,0,Songs;266,0,Songs;267,0,Songs;268,0,Songs;269,0,Songs;270,0,Songs;304,0,Songs;305,0,Songs;306,0,Songs;308,0,Songs;349,0,Songs;363,0,Songs;364,0,Songs;271,0,Dances;272,0,Dances;273,0,Dances;274,0,Dances;275,0,Dances;276,0,Dances;277,0,Dances;309,0,Dances;310,0,Dances;311,0,Dances;1002,0,Warcryer;1006,0,Warcryer;1007,0,Warcryer;1009,0,Warcryer;1308,0,Warcryer;1309,0,Warcryer;1310,0,Warcryer;1362,0,Warcryer;1390,0,Warcryer;1391,0,Warcryer;1413,0,Warcryer;1416,0,Overlord;1003,0,Overlord;1004,0,Overlord;1005,0,Overlord;1008,0,Overlord;1249,0,Overlord;1364,0,Overlord;1365,0,Overlord;1032,0,Prophet;1033,0,Prophet;1035,0,Prophet;1036,0,Prophet;1040,0,Prophet;1043,0,Prophet;1044,0,Prophet;1045,0,Prophet;1048,0,Prophet;1059,0,Shillen_Elder;1062,0,Prophet;1068,0,Prophet;1073,0,Elder;1077,0,Shillen_Elder;1078,0,Shillen_Elder;1085,0,Prophet;1086,0,Prophet;1087,0,Elder;1182,0,Elder;1189,0,Shillen_Elder;1191,0,Prophet;1204,0,Prophet;1242,0,Shillen_Elder;1243,0,Prophet;1259,0,Elder;1268,0,Shillen_Elder;1303,0,Shillen_Elder;1304,0,Elder;1352,0,Elder;1353,0,Elder;1354,0,Elder;1388,0,Shillen_Elder;1389,0,Shillen_Elder;1392,0,Prophet;1393,0,Elder;1397,0,Elder;1355,0,Elder;1356,0,Prophet;1357,0,Shillen_Elder;1363,0,Warcryer;1414,0,Overlord
 
+#Set of fighter buffs
+FighterSet = 1087,1243,1204,1068,1388,1040,1036,1035,1048,1045,1077,1242,1086,1043,1268,1036,1363,1240,1062,271,274,275,310,304,308,306,264,267,269,349,364,268,270,1416
+
+#Set of Mage buffs
+MageSet = 1087,1243,1204,1040,1036,1048,1045,1389,1062,1363,1085,1059,1303,1304,273,276,365,268,270,349,264,267,268,306,308,1416
+
 #=============================================================
 #                             Misc
 #=============================================================
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -297,6 +297,10 @@
 	public static int CHAMPION_REWARD_QTY;
 	
 	/** Buffer */
+	public static String FIGHTER_SET;
+	public static int[] FIGHTER_SET_LIST;
+	public static String MAGE_SET;
+	public static int[] MAGE_SET_LIST;
 	public static int BUFFER_MAX_SCHEMES;
 	public static int BUFFER_MAX_SKILLS;
 	public static int BUFFER_STATIC_BUFF_COST;
@@ -885,7 +889,19 @@
 			BUFFER_MAX_SKILLS = npcs.getProperty("BufferMaxSkillsPerScheme", 24);
 			BUFFER_STATIC_BUFF_COST = npcs.getProperty("BufferStaticCostPerBuff", -1);
 			BUFFER_BUFFS = npcs.getProperty("BufferBuffs");
+			FIGHTER_SET = npcs.getProperty("FighterSet", "2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650");
+			MAGE_SET = npcs.getProperty("MageSet", "2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650");
+		
+			String[] FighterList = FIGHTER_SET.split(",");
+			FIGHTER_SET_LIST = new int[FighterList.length];
+			for (int i = 0; i < FighterList.length; i++)
+				FIGHTER_SET_LIST[i] = Integer.parseInt(FighterList[i]);
 			
+			String[] MageList = MAGE_SET.split(",");
+			MAGE_SET_LIST = new int[MageList.length];
+			for (int i = 0; i < MageList.length; i++)
+				MAGE_SET_LIST[i] = Integer.parseInt(MageList[i]);
+			
 			BUFFER_BUFFLIST = new HashMap<>();
 			for (String skillInfo : BUFFER_BUFFS.split(";"))
 			{
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2BufferInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2BufferInstance.java	(revision 5)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2BufferInstance.java	(working copy)
@@ -27,9 +27,11 @@
 import net.sf.l2j.commons.lang.StringUtil;
 import net.sf.l2j.gameserver.datatables.BufferTable;
 import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.model.L2Skill;
 import net.sf.l2j.gameserver.model.actor.L2Character;
 import net.sf.l2j.gameserver.model.actor.L2Summon;
 import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
 import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
 
 public class L2BufferInstance extends L2NpcInstance
@@ -42,8 +44,11 @@
 	@Override
 	public void onBypassFeedback(L2PcInstance player, String command)
 	{
 		StringTokenizer st = new StringTokenizer(command, " ");
 		String currentCommand = st.nextToken();
+		int buffid = 0;
 		
 		if (currentCommand.startsWith("menu"))
 		{
@@ -52,13 +57,29 @@
 			html.replace("%objectId%", getObjectId());
 			player.sendPacket(html);
 		}
+		if (currentCommand.startsWith("chat"))
+		{
+			final NpcHtmlMessage html = new NpcHtmlMessage(0);
+			html.setFile(getHtmlPath(getNpcId(), Integer.parseInt(st.nextToken())));
+			html.replace("%objectId%", getObjectId());
+			player.sendPacket(html);
+		}
 		else if (currentCommand.startsWith("cleanup"))
 		{
+                       L2Skill buff;
+                       buff = SkillTable.getInstance().getInfo(1056, 1);
+                       buff.getEffects(this, player);
 			player.stopAllEffectsExceptThoseThatLastThroughDeath();
+			player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 5, 0));
 			
 			final L2Summon summon = player.getPet();
 			if (summon != null)
+			{
+                               buff.getEffects(this, summon);
+				summon.broadcastPacket(new MagicSkillUse(this, summon, 1056, 1, 5, 0));
 				summon.stopAllEffectsExceptThoseThatLastThroughDeath();
+			}
+
 			
 			final NpcHtmlMessage html = new NpcHtmlMessage(0);
 			html.setFile(getHtmlPath(getNpcId(), 0));
@@ -69,10 +90,17 @@
 		{
 			player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
 			player.setCurrentCp(player.getMaxCp());
+		        L2Skill buff = SkillTable.getInstance().getInfo(1218, 1);
+	                buff.getEffects(this, player);
+			player.broadcastPacket(new MagicSkillUse(this, player, 1218, 1, 5, 0));
 			final L2Summon summon = player.getPet();
 			if (summon != null)
+			{
+                               buff.getEffects(this, player);
+				summon.broadcastPacket(new MagicSkillUse(this, summon, 1218, 1, 5, 0));
 				summon.setCurrentHpMp(summon.getMaxHp(), summon.getMaxMp());
+			}
 			
 			final NpcHtmlMessage html = new NpcHtmlMessage(0);
 			html.setFile(getHtmlPath(getNpcId(), 0));
@@ -103,6 +131,53 @@
 		{
 			showEditSchemeWindow(player, st.nextToken(), st.nextToken());
 		}
+		if (currentCommand.startsWith("getbuff"))
+		{
+			buffid = Integer.parseInt(st.nextToken());
+			int nextWindow = Integer.parseInt(st.nextToken());
+			if (buffid != 0)
+			{
+                               L2Skill buff =SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
+                               buff.getEffects(this, player);
+				player.broadcastPacket(new MagicSkillUse(this, player, buffid, SkillTable.getInstance().getMaxLevel(buffid), 0, 0));
+				final NpcHtmlMessage html = new NpcHtmlMessage(0);
+				html.setFile(getHtmlPath(getNpcId(), nextWindow));
+				html.replace("%objectId%", getObjectId());
+				player.sendPacket(html);
+			}
+		}
+		else if (currentCommand.startsWith("fighterSet"))
+		{
+                       int fighterSet[] = Config.FIGHTER_SET_LIST;
+			player.stopAllEffectsExceptThoseThatLastThroughDeath();
+			L2Skill buff ;
+			for (int id: fighterSet)
+			{
+				buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
+                               buff.getEffects(this, player);
+				player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
+			}
+			final NpcHtmlMessage html = new NpcHtmlMessage(0);
+			html.setFile(getHtmlPath(getNpcId(), 0));
+			html.replace("%objectId%", getObjectId());
+			player.sendPacket(html);
+		}
+		else if (currentCommand.startsWith("mageSet"))
+		{
+                       int mageSet[] = Config.MAGE_SET_LIST;
+			player.stopAllEffectsExceptThoseThatLastThroughDeath();
+			L2Skill buff ;
+                       for (int id: mageSet)
+                        {
+                            buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id));
+                            buff.getEffects(this, player);
+                            player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0));
+                        }
+			final NpcHtmlMessage html = new NpcHtmlMessage(0);
+			html.setFile(getHtmlPath(getNpcId(), 0));
+			html.replace("%objectId%", getObjectId());
+			player.sendPacket(html);
+		}
 		else if (currentCommand.startsWith("skill"))
 		{
 			final String groupType = st.nextToken();
@@ -226,7 +301,7 @@
 		
 		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
 		if (schemes == null || schemes.isEmpty())
-			sb.append("<font color=\"LEVEL\">You haven't defined any scheme, please go to 'Manage my schemes' and create at least one valid scheme.</font>");
+			sb.append("<center><font color=\"LEVEL\">You haven't defined any scheme</font></center>");
 		else
 		{
 			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
@@ -254,12 +329,14 @@
 		
 		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
 		if (schemes == null || schemes.isEmpty())
-			sb.append("<font color=\"LEVEL\">You haven't created any scheme.</font>");
+			sb.append("<center><font color=\"3399CC\">You haven't created any scheme.</font></center>");
 		else
 		{
-			sb.append("<table>");
+			sb.append("<table bgcolor=000000 width =300>");
 			for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
-				StringUtil.append(sb, "<tr><td width=140>", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</td><td width=60><button value=\"Clear\" action=\"bypass -h npc_%objectId%_clearscheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td><td width=60><button value=\"Drop\" action=\"bypass -h npc_%objectId%_deletescheme ", scheme.getKey(), "\" width=55 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></td></tr>");
+				StringUtil.append(sb, "<tr><td width=140><font color=\"3399CC\">", scheme.getKey(), " (", scheme.getValue().size(), " skill(s))</font></td><td width=60><button value=\"Clear\" action=\"bypass -h npc_%objectId%_clearscheme ", scheme.getKey(), "\" width=75 height=15 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"></td><td width=60><button value=\"Drop\" action=\"bypass -h npc_%objectId%_deletescheme ", scheme.getKey(), "\" width=75 height=15 back=\"L2UI.DefaultButton_click\" fore=\"L2UI.DefaultButton\"></td></tr>");
 			
 			sb.append("</table>");
 		}
@@ -311,17 +388,17 @@
 	{
 		final Map<String, ArrayList<Integer>> schemes = BufferTable.getInstance().getPlayerSchemes(player.getObjectId());
 		if (schemes == null || schemes.isEmpty())
-			return "Please create at least one scheme.";
+			return "<table bgcolor=000000 width =300><tr><td align=center width=300><font color=\"3399CC\">Please create at least one scheme.</font></td></tr></table>";
 		
 		final StringBuilder sb = new StringBuilder(200);
-		sb.append("<table>");
+		sb.append("<table bgcolor=000000 width =300>");
 		
 		for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
 		{
 			if (schemeName.equalsIgnoreCase(scheme.getKey()))
-				StringUtil.append(sb, "<tr><td width=200>", scheme.getKey(), " (<font color=\"LEVEL\">", scheme.getValue().size(), "</font> / ", Config.BUFFER_MAX_SKILLS, " skill(s))</td></tr>");
+				StringUtil.append(sb, "<tr><td align=center width=300>", scheme.getKey(), " (<font color=\"LEVEL\">", scheme.getValue().size(), "</font> / ", Config.BUFFER_MAX_SKILLS, " skill(s))</td></tr>");
 			else
-				StringUtil.append(sb, "<tr><td width=200><a action=\"bypass -h npc_%objectId%_editschemes none ", scheme.getKey(), "\">", scheme.getKey(), " (", scheme.getValue().size(), " / ", Config.BUFFER_MAX_SKILLS, " skill(s))</a></td></tr>");
+				StringUtil.append(sb, "<tr><td align=center width=300><font color=\"3399CC\"><a action=\"bypass -h npc_%objectId%_editschemes none ", scheme.getKey(), "\">", scheme.getKey(), " (", scheme.getValue().size(), " / ", Config.BUFFER_MAX_SKILLS, " skill(s))</a></font></td></tr>");
 		}
 		
 		sb.append("</table>");
@@ -394,7 +471,7 @@
 	{
 		final List<Integer> skills = BufferTable.getInstance().getScheme(player.getObjectId(), schemeName);
 		if (skills.isEmpty())
-			return "That scheme is empty.";
+			return "<font color=\"3399CC\">That scheme is empty.</font>";
 		
 		final StringBuilder sb = new StringBuilder(500);
 		sb.append("<table>");

I'm Brazilian and I'm having trouble adding npc, could you help me?

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  • Posts

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