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Tessa

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I want to start learning the mobile game development, so I spent some time googling this niche.

This is something entirely new for me, so I would be thankful if someone with enough experience can tell me the difference between Unreal Engine and Unity3D (pros / cons)... from what I've read so far, these two seems to be the leaders, but I really don't know.

Thanks!  ^_^

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I have been using both. made small things just to experiment.
My opinion is that (at least on first look) UE seems more powerful than Unity. though that's a first impression.

By default UE graphics seems better than Unity, same goes for physics engine. 
(Keep in mind that UE has blueprints too that makes it easier to handle some things).

In the end though try to make something small on both engines and then choose.
I think in order to choose you have to think what you want to make.

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From what I see, there are a lot more mobile games using Unity3D than Unreal Engine. But I don't understand why is it the prefered one.

UE allows you to go deeper with many things but Unity3D has anything you might ever wanna do in a mobile game so UE is overkill for mobile.

Also licensing is another thing.

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Isnt the major difference fact that UE is cpp and Unity c#?

It's written in C++ as I read... it only uses C# as a scripting language which can be replaced by JavaScript for example.

Info: http://answers.unity3d.com/questions/9675/is-unity-engine-written-in-monoc-or-c.html

Edited by Tessa
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Isnt the major difference fact that UE is cpp and Unity c#?

No Unity is C++ too. You can script everything out using C# but it will compile to machine to in the end. It's using reflection to do that.

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UE allows you to go deeper with many things but Unity3D has anything you might ever wanna do in a mobile game so UE is overkill for mobile.

Also licensing is another thing.

It this licensing model still valid? http://answers.unity3d.com/questions/7720/is-unity-really-free-.html

It states that you are free to use it as an individual without any restrictions... or I'm wrong?

Edited by Tessa
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It this licensing model still valid? http://answers.unity3d.com/questions/7720/is-unity-really-free-.html

It states that you are free to use it as an individual without any restrictions... or I'm wrong?

 

Don't count on '09 posts, these things change on a weekly base, both UE and Unity licencing can become painful if you target big / commercial

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Don't count on '09 posts, these things change on a weekly base, both UE and Unity licencing can become painful if you target big / commercial

I can't find any recent info about this...

 

EDIT: I found it https://store.unity.com/

Edited by Tessa
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I have been using both. made small things just to experiment.

My opinion is that (at least on first look) UE seems more powerful than Unity. though that's a first impression.

 

By default UE graphics seems better than Unity, same goes for physics engine. 

(Keep in mind that UE has blueprints too that makes it easier to handle some things).

 

In the end though try to make something small on both engines and then choose.

I think in order to choose you have to think what you want to make.

 

Classic answer from amateur dev: Powerful = better

 

This is bullshit, UE has nothing more to offer than Unity to a med-front end developer than Unity, that being said UE is prefered when you MUST squeeze the most out of your renderer, using unsafe C++ syntax. A very back end story that's waste of time if Unity is enough for you.

 

To make a long story short UE is an overkill for a simple and personal game development.

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I can't find any recent info about this...

 

EDIT: I found it https://store.unity.com/

 

This is not licencing, this is custom packages and support, you should just get started with the Free until you fully develop your application, you should care about licencing later

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This is not licencing, this is custom packages and support, you should just get started with the Free until you fully develop your application, you should care about licencing later

Well, I think the license part is also important... that's why I still don't want to use C#. :D

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