Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;
public final class UserInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private int _relation;
private int _airShipHelm;
private final int _runSpd, _walkSpd;
private final int _swimRunSpd, _swimWalkSpd;
private final int _flyRunSpd, _flyWalkSpd;
private final double _moveMultiplier;
public UserInfo(L2PcInstance cha)
{
_activeChar = cha;
int _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha);
_relation = _activeChar.isClanLeader() ? 0x40 : 0;
if (_activeChar.getSiegeState() == 1)
{
if (_territoryId == 0)
{
_relation |= 0x180;
}
else
{
_relation |= 0x1000;
}
}
if (_activeChar.getSiegeState() == 2)
{
_relation |= 0x80;
}
// _isDisguised = TerritoryWarManager.getInstance().isDisguised(character.getObjectId());
if (_activeChar.isInAirShip() && _activeChar.getAirShip().isCaptain(_activeChar))
{
_airShipHelm = _activeChar.getAirShip().getHelmItemId();
}
else
{
_airShipHelm = 0;
}
_moveMultiplier = cha.getMovementSpeedMultiplier();
_runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
_walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
_swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
_swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
_flyRunSpd = cha.isFlying() ? _runSpd : 0;
_flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
}
@Override
protected final void writeImpl()
{
writeC(0x32);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeD(_activeChar.getVehicle() != null ? _activeChar.getVehicle().getObjectId() : 0);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getAppearance().getVisibleName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
writeD(_activeChar.getBaseClass());
writeD(_activeChar.getLevel());
writeQ(_activeChar.getExp());
writeF((float) (_activeChar.getExp() - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel())) / (ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel() + 1) - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel()))); // High Five exp %
writeD(_activeChar.getSTR());
writeD(_activeChar.getDEX());
writeD(_activeChar.getCON());
writeD(_activeChar.getINT());
writeD(_activeChar.getWIT());
writeD(_activeChar.getMEN());
writeD(_activeChar.getMaxHp());
writeD((int) Math.round(_activeChar.getCurrentHp()));
writeD(_activeChar.getMaxMp());
writeD((int) Math.round(_activeChar.getCurrentMp()));
writeD(_activeChar.getSp());
writeD(_activeChar.getCurrentLoad());
writeD(_activeChar.getMaxLoad());
writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollObjectId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));
}
writeD(_activeChar.getInventory().getTalismanSlots());
writeD(_activeChar.getInventory().canEquipCloak() ? 1 : 0);
writeD(_activeChar.getPAtk(null));
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getPDef(null));
writeD(_activeChar.getEvasionRate(null));
writeD(_activeChar.getAccuracy());
writeD(_activeChar.getCriticalHit(null, null));
writeD(_activeChar.getMAtk(null, null));
writeD(_activeChar.getMAtkSpd());
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getMDef(null, null));
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_swimRunSpd);
writeD(_swimWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeF(_moveMultiplier);
writeF(_activeChar.getAttackSpeedMultiplier());
writeF(_activeChar.getCollisionRadius());
writeF(_activeChar.getCollisionHeight());
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
writeD(_activeChar.isGM() ? 1 : 0); // builder level
String title = _activeChar.getTitle();
if (_activeChar.isInvisible())
{
title = "Invisible";
}
if (_activeChar.getPoly().isMorphed())
{
final L2NpcTemplate polyObj = NpcData.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
if (polyObj != null)
{
title += " - " + polyObj.getName();
}
}
writeS(title);
writeD(_activeChar.getClanId());
writeD(_activeChar.getClanCrestId());
writeD(_activeChar.getAllyId());
writeD(_activeChar.getAllyCrestId()); // ally crest id
// 0x40 leader rights
// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
writeD(_relation);
writeC(_activeChar.getMountType().ordinal()); // mount type
writeC(_activeChar.getPrivateStoreType().getId());
writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
writeD(_activeChar.getPkKills());
writeD(_activeChar.getPvpKills());
writeH(_activeChar.getCubics().size());
for (int cubicId : _activeChar.getCubics().keySet())
{
writeH(cubicId);
}
writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
writeD(_activeChar.isInvisible() ? _activeChar.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _activeChar.getAbnormalVisualEffects());
writeC(_activeChar.isInsideZone(ZoneId.WATER) ? 1 : _activeChar.isFlyingMounted() ? 2 : 0);
writeD(_activeChar.getClanPrivileges().getBitmask());
writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining
writeH(_activeChar.getRecomHave()); // c2 recommendations received
writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
writeH(_activeChar.getInventoryLimit());
writeD(_activeChar.getClassId().getId());
if (_activeChar.isEvil())
{
writeC(0x02); // team circle around feet 1= Blue, 2 = red
}
else if (_activeChar.isGood())
{
writeC(0x01); // team circle around feet 1= Blue, 2 = red
}
else
{
writeC(0x00); // team circle around feet 1= Blue, 2 = red
}
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isMounted() || (_airShipHelm != 0) ? 0 : _activeChar.getEnchantEffect());
writeC(_activeChar.getTeam().getId());
writeD(_activeChar.getClanCrestLargeId());
writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I
writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura
writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
writeD(_activeChar.getFishx()); // fishing x
writeD(_activeChar.getFishy()); // fishing y
writeD(_activeChar.getFishz()); // fishing z
writeD(_activeChar.getAppearance().getNameColor());
// new c5
writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
writeD(_activeChar.getPledgeType());
writeD(_activeChar.getAppearance().getTitleColor());
writeD(_activeChar.isCursedWeaponEquipped() ? CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()) : 0);
// T1 Starts
writeD(_activeChar.getTransformationDisplayId());
byte attackAttribute = _activeChar.getAttackElement();
writeH(attackAttribute);
writeH(_activeChar.getAttackElementValue(attackAttribute));
writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
writeD(_activeChar.getAgathionId());
// T2 Starts
writeD(_activeChar.getFame()); // Fame
writeD(_activeChar.isMinimapAllowed() ? 1 : 0); // Minimap on Hellbound
writeD(_activeChar.getVitalityPoints()); // Vitality Points
writeD(_activeChar.getAbnormalVisualEffectSpecial());
// writeD(_territoryId); // CT2.3
// writeD((_isDisguised ? 0x01: 0x00)); // CT2.3
// writeD(_territoryId); // CT2.3
}
}
L2Elixir – Patch 4 Is Live!
We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.
⚙️ General
Enabled Class Change service (same class type only)
ALT + B → Services → Character Development
Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock
Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects
Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!
🎒 Items
Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior)
Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item)
Added Dualsword Craft Stamp into Milestone Exchange list
🧙 Skills
Fixed Banish Undead lethal chance
Hot Springs Malaria and similar effects now level up faster while being attacked
Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc.
That's his mail address evgesha.nrnr@gmail.com , stay away!
@Atom @Celestine
Warning: This guy is a big scammer, trying to sell everything, advertising for servers etc.
That's his mail address evgesha.nrnr@gmail.com , stay away!
@Celestine
@Atom
Question
VonoxNL
Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
Using L2j High-Five 1.1
Thanks in advance!
-VonoxNL
Edited by VonoxNL26 answers to this question
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