Stone Posted September 3, 2016 Posted September 3, 2016 If you add Counterattack, Dodge, Mirage, Sonic Barrier, Force Barrier i believe this will be one of the best patches for Olympiad. Other people would have done the things you do and try to make profit, thanks for sharing it free !! One small request that i think everyone wants is the overlord debuff range (similar to that [if it helps it is already shared on PROGRAMMING patch but cannot work with other patches like yours]) I believe you deserve reputation, someone should consider give it to you
L2Neophron Posted September 3, 2016 Author Posted September 3, 2016 If you add Counterattack, Dodge, Mirage, Sonic Barrier, Force Barrier i believe this will be one of the best patches for Olympiad. Other people would have done the things you do and try to make profit, thanks for sharing it free !! One small request that i think everyone wants is the overlord debuff range (similar to that [if it helps it is already shared on PROGRAMMING patch but cannot work with other patches like yours]) I believe you deserve reputation, someone should consider give it to you Do you want to know the skill range of an enemy shaman or your own character(shaman)?
Strain Posted September 3, 2016 Posted September 3, 2016 (edited) Wow, really awesome! Good job L2Neophron! Do you want to know the skill range of an enemy shaman or your own character(shaman)? I think he meant the enemies range Edited September 3, 2016 by Strain
Stone Posted September 3, 2016 Posted September 3, 2016 (edited) Do you want to know the skill range of an enemy shaman or your own character(shaman)? Both actually, when you use a seal instead of standard animation it shows a color of your choice cycle = the range of the seal [so you know when a seal from thje enemy dominator can get into your position and when you dominator is sealing enemies] Edited September 3, 2016 by Stone
SweeTs Posted September 3, 2016 Posted September 3, 2016 (edited) Both is kinda 'cheating', so that kinda suck and not sure if doable. + for the share :) Edited September 3, 2016 by SweeTs
UgliBiBagli Posted September 3, 2016 Posted September 3, 2016 its just adding new/editing existing emitter of seal cast animation, you cant differentiate enemy/friend cast animation for the same skill :x
Stone Posted September 3, 2016 Posted September 3, 2016 Check you pms i send you a message with a video demonstrating what i meant.
L2Neophron Posted September 4, 2016 Author Posted September 4, 2016 (edited) Update: At your request - Added display Overlord`s debuff range: Edited September 4, 2016 by L2Neophron
Stone Posted September 4, 2016 Posted September 4, 2016 (edited) Thats what i was talking about . Very smooth colors, good job. The only bug i mention so far was the following, animation get under the ground when you are on stairs or hills Edited September 4, 2016 by Stone
L2Neophron Posted September 4, 2016 Author Posted September 4, 2016 Thats what i was talking about . Very smooth colors, good job. The only bug i mention so far was the following, animation get under the ground when you are on stairs or hills Shot00000.jpg And where it should be located in such cases? :dat:
Stone Posted September 4, 2016 Posted September 4, 2016 And where it should be located in such cases? :dat: Check you pms
SweeTs Posted September 4, 2016 Posted September 4, 2016 (edited) Increase the animation height, like player Z. That should help a little bit for such territory like above :p Stairs, its another story. Edited September 4, 2016 by SweeTs
L2Neophron Posted September 4, 2016 Author Posted September 4, 2016 Increase the animation height, like player Z. That should help a little bit for such territory like above :P Stairs, its another story. Correctly make sprite took the form of the surface http://prnt.sc/cdxxi9
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