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Posted (edited)

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L2Realm.CoM REPRESENTS

The Best of Chronicle LineAge 2 Classic With L2OFF Files!

 

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GRAND OPENING 20 AUGUST 2016 - 18.00 (UTC +3)

 

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The progressive Chronicle: 1.0  1.3  1.5, update per 2 months.
In the future update to the 2.0!
 
In our team have a experienced developers, our team is specialized on the platform L2OFF. So we can guarantee high quality when we upgrade to new versions.
 
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Basic Server Rates*
*Will be changed
 
Main
EXP/SP: х3
Adena: x2 (quantity)
Drop: chance х2, quantity х1
Spoil: chance х2, quantity:
 
RBs
 RB exp/sp: x3
 RB drop: chance x2; quantity x1
 Epic: x2
 
Quests
Quest rewards (adena/exp/sp): х3
 
We are offering you to evaluate the classic game in a comfortable environment. Without Custom (Armors,Weapons and etc) - Only original gameplay! Minimum donate, Correct work Premium Account (bonus to base rates x1.5) and responsive administration will help you enjoy a quality game.
 
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Anyone can participate in testing!
 
Get access to Closed Beta Test: You need send a request Here. If you are experienced to help test, then you will be given access to the Closed Beta Test server. When is finish Closed Beta Test  all testers will receive a bonus from Administration at Opening Server.
 
Request Form;


1.Experience of Chronicle Lineage 2 Classic. (E.x 1 Year\Month\Week)
2.General Experience of Lineage 2. (E.x 1 Year\Month\Week)
3.Your Login on project L2Realm.Com


 
Get access to Open Beta Test Can all players. Open Beta Test server will open in early August. We annoucen correct date later. Files OBT will published a few days before the start of open testing. Stay tuned for news!

 

 

Our last server Interlude ISA x20, opened conjunction with Valhalla Age project collected 7000 online.

 

 

 
 

 

WEBSITE: Here

FORUM: Here

Edited by L2realmClassic
Posted (edited)

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Dear friends and guests!

 

Last week was a time of the hottest debate in our team. We finally came to an agreement. Today we're glad to anounce the long-awaited OBT!

 

Yes-yes! Already 06 august at 20:00 (utc + 03:00) our server will open its doors to all comers.

 

At this period all parameters, rates and quests will match to the stated settings. Also, you will be able to get rune with x50 exp for faster exping and testing. (This rune is active ONLY for OBT!)

 

We look forward to your help and active participation. All of us have a common goal to make quality, comfortable and enjoyable for playing server.

 

OBT will last until 18 August. Then we will need some time to make fixes after your tests. So from 18 till 20 August server will be unavailable.


Edited by L2realmClassic
Posted

Seems nice but i do not understand why do people lie :/

Your classic project is based on Java files, what do you think you will gain if you lie you have a OFF server ?

Do you think you can bullshit everyone around here ? Maybe just some little kids.

That won't mean anything.

Good luck with your project.

Posted

This server is based on Java. This server is based on the official file, it is not just about the same as an Interlude OFF Like based on C4 PTS core.

Newbie. Clearly no.

Posted (edited)

Another L2Classic club Server with L2J Files full of bugs, with fake online 25 Forum Members and 2k online?  :alone:

More Donation Coins please, the same auction system and everything L2Classic club copy

 

Better call it L2Classic.ru

 

Error: Can't find 'intAActorexecGetBoneCoordsCount' in 'Engine.dll'
 
 
History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad <- (Function Engine.Actor.GetBoneCoordsCount) <- PostLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.eport NULL) <- UObject::StaticLoadClass <- InitEngine
 
Learn to setup a proper system
Edited by DreamStage
Posted

 

Another L2Classic club Server with L2J Files full of bugs, with fake online 25 Forum Members and 2k online?  :alone:

More Donation Coins please, the same auction system and everything L2Classic club copy

 

Better call it L2Classic.ru

 

Error: Can't find 'intAActorexecGetBoneCoordsCount' in 'Engine.dll'
 
 
History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad <- (Function Engine.Actor.GetBoneCoordsCount) <- PostLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class Engine.eport NULL) <- UObject::StaticLoadClass <- InitEngine
 
Learn to setup a proper system

 

good morning )

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  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
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