Jump to content
  • 0

Question

Posted

Hello, i using this TvT Event on aCis re 362.

http://pastebin.com/GWcRXUXj

 

When i press SHIFT button i can target another players which are not participated at event....and players which don't participated at event can target with SHIFT button players wich are participated at event.

How i can fix it? :)

Recommended Posts

  • 0
Posted

What you mean about this?

Do you have a better way?

 

http://imgur.com/a/jgLvX

Ok, the formatting probably confuses you, there is the formatted method:

/**
* Starts the TvTEvent fight<br>
* 1. Set state EventState.STARTING<br>
* 2. Close doors specified in configs<br>
* 3. Abort if not enought participants(return false)<br>
* 4. Set state EventState.STARTED<br>
* 5. Teleport all participants to team spot<br><br>
*
* @return boolean<br>
*/
public static boolean startFight()
{
    setState(EventState.STARTING);

    // not enought participants
    if (_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS || _teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)
    {
        setState(EventState.INACTIVE);
        _teams[0].cleanMe();
        _teams[1].cleanMe();
        return false;
    }

    closeDoors();
    setState(EventState.STARTED); // set state to STARTED here, so TvTEventTeleporter know to teleport to team spot

    // teleport all participants to there team spot
    for (TvTEventTeam team : _teams)
    {
        for (String playerName : team.getParticipatedPlayerNames())
        {
            L2PcInstance playerInstance = team.getParticipatedPlayers().get(playerName);

            if (playerInstance == null)
                continue;

            // implements Runnable and starts itself in constructor
            new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
        }
    }

    return true;
}

After applying your patch, the code should look something like this:

/**
* Starts the TvTEvent fight<br>
* 1. Set state EventState.STARTING<br>
* 2. Close doors specified in configs<br>
* 3. Abort if not enought participants(return false)<br>
* 4. Set state EventState.STARTED<br>
* 5. Teleport all participants to team spot<br><br>
*
* @return boolean<br>
*/
public static boolean startFight()
{
    setState(EventState.STARTING);

    // not enought participants
    if (_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS || _teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)
    {
        setState(EventState.INACTIVE);
        _teams[0].cleanMe();
        _teams[1].cleanMe();
        return false;
    }

    closeDoors();
    setState(EventState.STARTED); // set state to STARTED here, so TvTEventTeleporter know to teleport to team spot

    // teleport all participants to there team spot
    for (TvTEventTeam team : _teams)
    {
        for (String playerName : team.getParticipatedPlayerNames())
        {
            L2PcInstance playerInstance = team.getParticipatedPlayers().get(playerName);

            if (playerInstance == null)
                continue;

            // implements Runnable and starts itself in constructor
            new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
        }
    }
    
    // Remove player from his party
    for (TvTEventTeam team : _teams)
    {
        for (String playerName : team.getParticipatedPlayerNames())
        {
            L2PcInstance playerInstance = team.getParticipatedPlayers().get(playerName);
            final L2Party party = playerInstance.getParty();
            if (party != null)
                party.removePartyMember(playerInstance, MessageType.Expelled);
        }
    }
    
    return true;
}

Do you notice the problem here?

  • 0
Posted

You mean that?

/**
* Starts the TvTEvent fight<br>
* 1. Set state EventState.STARTING<br>
* 2. Close doors specified in configs<br>
* 3. Abort if not enought participants(return false)<br>
* 4. Set state EventState.STARTED<br>
* 5. Teleport all participants to team spot<br>
* <br>
* @return boolean<br>
*/
public static boolean startFight()
{
setState(EventState.STARTING);
 
// not enought participants
if (_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS || _teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)
{
setState(EventState.INACTIVE);
_teams[0].cleanMe();
_teams[1].cleanMe();
return false;
}
 
closeDoors();
setState(EventState.STARTED); // set state to STARTED here, so TvTEventTeleporter know to teleport to team spot
 
// teleport all participants to there team spot
for (TvTEventTeam team : _teams)
{
for (String playerName : team.getParticipatedPlayerNames())
{
L2PcInstance playerInstance = team.getParticipatedPlayers().get(playerName);
 
if (playerInstance == null)
continue;
 
// implements Runnable and starts itself in constructor
new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
 
// remove party
final L2Party party = playerInstance.getParty();
if (party != null)
party.removePartyMember(playerInstance, MessageType.Expelled);
}
}
 
return true;
}
  • 0
Posted

 

You mean that?

/**
* Starts the TvTEvent fight<br>
* 1. Set state EventState.STARTING<br>
* 2. Close doors specified in configs<br>
* 3. Abort if not enought participants(return false)<br>
* 4. Set state EventState.STARTED<br>
* 5. Teleport all participants to team spot<br>
* <br>
* @return boolean<br>
*/
public static boolean startFight()
{
setState(EventState.STARTING);
 
// not enought participants
if (_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS || _teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)
{
setState(EventState.INACTIVE);
_teams[0].cleanMe();
_teams[1].cleanMe();
return false;
}
 
closeDoors();
setState(EventState.STARTED); // set state to STARTED here, so TvTEventTeleporter know to teleport to team spot
 
// teleport all participants to there team spot
for (TvTEventTeam team : _teams)
{
for (String playerName : team.getParticipatedPlayerNames())
{
L2PcInstance playerInstance = team.getParticipatedPlayers().get(playerName);
 
if (playerInstance == null)
continue;
 
// implements Runnable and starts itself in constructor
new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
 
// remove party
final L2Party party = playerInstance.getParty();
if (party != null)
party.removePartyMember(playerInstance, MessageType.Expelled);
}
}
 
return true;
}

Well, that is better. :P

/**
* Starts the TvTEvent fight<br>
* 1. Set state EventState.STARTING<br>
* 2. Close doors specified in configs<br>
* 3. Abort if not enought participants(return false)<br>
* 4. Set state EventState.STARTED<br>
* 5. Teleport all participants to team spot<br><br>
*
* @return boolean<br>
*/
public static boolean startFight()
{
    setState(EventState.STARTING);

    // not enought participants
    if (_teams[0].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS || _teams[1].getParticipatedPlayerCount() < Config.TVT_EVENT_MIN_PLAYERS_IN_TEAMS)
    {
        setState(EventState.INACTIVE);
        _teams[0].cleanMe();
        _teams[1].cleanMe();
        return false;
    }

    closeDoors();
    setState(EventState.STARTED); // set state to STARTED here, so TvTEventTeleporter know to teleport to team spot

    // teleport all participants to there team spot
    for (TvTEventTeam team : _teams)
    {
        for (String playerName : team.getParticipatedPlayerNames())
        {
            L2PcInstance playerInstance = team.getParticipatedPlayers().get(playerName);

            if (playerInstance == null)
                continue;

            // leave party
            playerInstance.leaveParty();

            // implements Runnable and starts itself in constructor
            new TvTEventTeleporter(playerInstance, team.getCoordinates(), false, false);
        }
    }

    return true;
}
  • 0
Posted

Bubu, you should use

 

 

if (activeChar.isInParty())
    activeChar.getParty().removePartyMember(activeChar, MessageType.Expelled);
  • 0
Posted (edited)

 

Bubu, you should use

if (activeChar.isInParty())
    activeChar.getParty().removePartyMember(activeChar, MessageType.Expelled);

Why? As I see, leaveParty() does exactly the same...  :lol:

Edited by Tessa
  • 0
Posted

 

Yes and no :D

_party.removePartyMember(this, MessageType.Disconnected);

I'm considering it "leaving by own will", because you can't be expelled if you are the party leader. :D

  • 0
Posted

you can't be expelled if you are the party leader. :D

Ohh you can, in such cases :D Anyway, not big deal what message you will see, who cares ^_^

  • 0
Posted

Ohh you can, in such cases :D Anyway, not big deal what message you will see, who cares ^_^

Technically you can, yes, of course. :D

  • 0
Posted

This man uses leaked aCis sources. You all ready to help everyone the cheap user who don't respect a work of another people?  :dat:

 

one my friend give it to me bcuz of my problems with money... :(

Anyway...that what i use is all ready shared at our russian forums :P so... 

  • 0
Posted

one my friend give it to me bcuz of my problems with money... :(

Anyway...that what i use is all ready shared at our russian forums :P so... 

No money for food  :(

Guest
This topic is now closed to further replies.



  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • Ave is trustworthy,fast  and reliable.His work is amazing!100% satisfied with his services!
    • SMMTOOL.ORG ТВОЙ ПРЯМОЙ ПОСТАВЩИК TG/YouTube/MAX ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ПОЧЕМУ МЫ? • Свой софт — работаем без посредников и переплат. • Скорость до 50.000.000 в сутки. • Минимальный **** — всего ~5%. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Услуги Telegram ПРАЙС-ЛИСТ (ЗА 1000 ЕД.) ПОДПИСЧИКИ (LIFETIME) ➥ 1.2$ — RU База ➥ 1.2$ — Китай База ➥ 1$ — Ultra Fast Группа (~80₽) ➥ 1$ — Ultra Fast (~80₽) ➥ 0.99$ — Super Fast (~80₽) ➥ 0.8$ — Fast (~64₽) ➥ 0.55$ — Normal (~40₽) ➥ 0.44$ — 100K+ Only (~35₽) ПОДПИСЧИКИ (Дневные) ➥ 0.7$ — 60 дней РУ (~55₽) ➥ 0.5$ — 30 Дней РУ (~40₽) ➥ 0.7$ — 60 Дней Китай (~55₽) ➥ 0.5$ — 60 Дней Китай (~40₽) ОПТИМИЗАЦИЯ КАНАЛОВ И БОТОВ ➥ 1.5$ — Подписчики из Поиска Китай (~120₽) ➥ 1.5$ — Подписчики из Поиска РУ База (~120₽) ➥ 1$ — Подписчики из Поиска МИКС (~₽80) ➥ 0.8$ — Бот Старты из Поиска (~64₽) АКТИВНОСТЬ И БОТЫ ➥ 0.7$ — Реакции на Комменты (Позитивные) + Подписчики (Бонус) ➥ 0.7$ — Реакции на Комменты (Негативные) + Подписчики (Бонус) ➥ 0.08$ — Просмотры постов ➥ 0.08$ — Реакции (Любые) ➥ 0.18$ — Запуски ботов МИКС ➥ 0.4$ — Запуски ботов РУ ➥ 0.4$ — Запуски ботов Китай ➥ 0.18$ — Запуски ботов + сообщение (/settings) ➥ 0.5$ — Рефералы в боты ➥ 0.3$ — Репост Истории + просмотр ➥ 0.3$ — Лайк Истории + просмотр Услуги YouTube АКТИВНОСТЬ ➥ 8$ — Кастомные Комментарии Живые Юзеры ➥ 15$ — Кастом Позитивные Комментарии + Лайк + Просмотр Видео ➥ 10$ — Рандомные Позитивные Комментарии + Лайк + Просмотр Видео ➥ 0.55$ — Поделиться Видео Живые Юзеры ➥ 0.5$ — Зрители Эфира (15мин) Живые Юзеры ➥ 18$ — Живые Просмотры Видео 60мин+ Видео ➥ 5$ — Рандомные Позитивные Комментарии ➥ 0.5$ — Лайк под Видео ➥ 0.7$ — Просмотр Видео МИКС + Монетизация Услуги MAX ПОДПИСЧИКИ (LIFETIME) ➥ 22$ — Публичные Каналы ПОДПИСЧИКИ (Дневные) ➥ 15$ — 90 дней ➥ 12$ — 60 дней ➥ 8$ — 30 дней АКТИВНОСТЬ И БОТЫ ➥ 3.50$ — Просмотры на пост ➥ 7$ — Макс Репосты ➥ 8$ — Положительные Реакции ➥ 13$ — Реакция ➥ 13$ — Реакция ➥ 13$ — Реакция ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ БОНУСЫ И ОФФЕРЫ КЭШБЭК ДО 10% для крупных реселлеров API доступ для ваших панелей ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ОПЛАТА: Crypto | LOLZ Market САЙТ: SMMTOOL.ORG Telegram: SMMTOOL_ORG
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..