the problem is when i start siege its dont spawn Holy artefact
and i have one more problem with castle siege teleporter
Exception in thread "GeneralSTPool-15" java.lang.IllegalArgumentException: bound must be greater than origin
at java.util.concurrent.ThreadLocalRandom.nextInt(ThreadLocalRandom.java:379)
at net.sf.l2j.commons.random.Rnd.get(Rnd.java:48)
at net.sf.l2j.gameserver.model.zone.type.L2CastleTeleportZone.oustAllPlayers(L2CastleTeleportZone.java:88)
at net.sf.l2j.gameserver.model.entity.Castle.oustAllPlayers(Castle.java:252)
at net.sf.l2j.gameserver.model.actor.instance.L2CastleTeleporterInstance$oustAllPlayers.run(L2CastleTeleporterInstance.java:110)
at net.sf.l2j.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:85)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:180)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:293)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
https://jsoft.top/
here is an example, cms uses html pages.
Front-end you use your own, if you have a pure static template (html/css/js) I can adapt it.
If you are interested, I can give access to the admin panel to study the functionality
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iAlreadyExist
Hey guys i have problems with castle sieges
the problem is when i start siege its dont spawn Holy artefact
and i have one more problem with castle siege teleporter
im using acis rev 350
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