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Posted

Hey, I'm new to this forum and I want your opinion for my and my partner project. Website and forum isn't ready, we wait your opinion guys!!

 

Server Rates

XP: x5000

SP: x5000

Party XP and SP: x2

Adena Drop rate: x1

Drop Items rate: x1

 

Enchant Rates

Enchant Max: +15

Enchant Safe: +5

Normal Enchant Scroll Rates: 75%

Bessed Enchant Scroll Rates: 85%

Enchant Npc: 100%

 

Other

Vote System Reward

3 Farm Zones(1 Safe - 2 PvP)

Weekly Olympiad

Weekly Siege

Basic things

No Custom Items.

Fully working skills.

Working Fortress, Clan Hall and Castle siege.

Balanced Classes.

Augmentation full working(active+passive+chance).

Subclass without quest.

Auto Learn Skills.

Full Working Wedding

Geodata, fully working.

Champion system.

Additional info

Safe Farm Zone and PvP Zones.

Npc buffer (10h buff time) 100 Buff slots.

Class Master.

Village Master.

Clan Manager.

Max Subclasses: 5

Top Life Stone Chance: 25%

Noblesse Npc.

Grand Olympiad

Olympiad System: Weekly - Retail Olympiad.

Olympiad Heroes: Every Sunday 23:59

Olympiad start 18:00 and end 24:00

Validation period 12h

Useful Server commands

.menu ? Server Menu.

.castlemanager

.info

.tvt

.striderrace_join

.striderrace_leave

.restart

.pmref

.tradeprot

Noblesse Npc.

 

Best Coming Soon!

Posted

it cant be you on that picture

whatever you say, I don't want to believe me if im on this picture, the correct is that im in that picture you want or you don't want. We need your opinion guys!
Posted

such another pvp normal server , without interested things .. 

 

Pvp zones (solo//pt-clan)

rebirth system (probably by pvp items)

raid zones 

safe +4 /// max +18 (weaponds) - +16 (armors/jwl)

raids in fortresses , (if u catch a fortress it would be good if there's something good to have it so clans will be interested in em)

tatto's (not custom tattos , the normal one (tatto of power/haste/ww and those others))

daily/weekly events

Posted

Your features are very solid, in the sense that it's what the community has grown accustomed to. Should you decide to include Raid Bosses (which you should), then this will be a PvP server that's nearly identical to 99% of the PvP servers we get these days. If that's what you're aiming for, then sure, with a careful launch date, good advertising, and assuming the files are stable, without silly skill modifications, etc, it could work. Well, at least until the next thing comes along, that is. This could possibly range from 1 to 3 weeks.

 

Clearly I'm in staunch opposition of this recipe, because the trajectory of these servers - and I'm not kidding here - is nearly identical. They launch, people join, people start leaving at an alarming rate, and then, finally, the next big PvP server of the weekend is here. The remaining population disappears as well. Once this stage occurs, the server reaches critical lows, and despite this, it remains open for a short while longer, until finally it shuts down.

 

What happens then?

It either remains closed. (non-repeatable)

It temporarily shuts down, wipes, and eventually relaunches. (repeatable)

It temporarily shuts down, does a complete re-branding (different name, etc), launches as a new project. (also repeatable)

 

I'm not going to be bold enough to tell you that you shouldn't go with this "solid" recipe, simply because I oppose it. Perhaps your expectations will be covered by the cycle of the said recipe, and I'm honestly not criticizing if that's the case. After all, I'm in no position to criticize as I haven't launched a project of my own. Nevertheless, if you have the expectation that by using this recipe the trajectory of your project will vastly differ from what I just described, then I assure you, it wont, and perhaps this isn't the recipe you should be aiming for.

 

Either way, good luck with your project.

 

Posted

Your features are very solid, in the sense that it's what the community has grown accustomed to. Should you decide to include Raid Bosses (which you should), then this will be a PvP server that's nearly identical to 99% of the PvP servers we get these days. If that's what you're aiming for, then sure, with a careful launch date, good advertising, and assuming the files are stable, without silly skill modifications, etc, it could work. Well, at least until the next thing comes along, that is. This could possibly range from 1 to 3 weeks.

 

Clearly I'm in staunch opposition of this recipe, because the trajectory of these servers - and I'm not kidding here - is nearly identical. They launch, people join, people start leaving at an alarming rate, and then, finally, the next big PvP server of the weekend is here. The remaining population disappears as well. Once this stage occurs, the server reaches critical lows, and despite this, it remains open for a short while longer, until finally it shuts down.

 

What happens then?

It either remains closed. (non-repeatable)

It temporarily shuts down, wipes, and eventually relaunches. (repeatable)

It temporarily shuts down, does a complete re-branding (different name, etc), launches as a new project. (also repeatable)

 

I'm not going to be bold enough to tell you that you shouldn't go with this "solid" recipe, simply because I oppose it. Perhaps your expectations will be covered by the cycle of the said recipe, and I'm honestly not criticizing if that's the case. After all, I'm in no position to criticize as I haven't launched a project of my own. Nevertheless, if you have the expectation that by using this recipe the trajectory of your project will vastly differ from what I just described, then I assure you, it wont, and perhaps this isn't the recipe you should be aiming for.

 

Either way, good luck with your project.

Thank you, we don't know what we must to do about raid bosses, add zone with many raid bosses, or make the Grand Epic Bosses?

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