An4rchy Posted March 8, 2011 Posted March 8, 2011 It will suck, just because mages will hit 0 damage. Except if you dissable magic failures. Anyway this is old topic...
xDafuQ Posted March 8, 2011 Posted March 8, 2011 magic failures is already disable btw i have update my lvlupgain table and i will have no problem with status... i just need adapt it for my experience =/
Madboy Posted March 9, 2011 Posted March 9, 2011 Look here =>> http://maxcheaters.com/forum/index.php?topic=98974.0 <<= Here is a share whit max lvl 100 or 99 whit no visual bug etc. Thanks.
xDafuQ Posted March 9, 2011 Posted March 9, 2011 its the same...need edit experience.java ;x here this lines dont exist =/
Madboy Posted March 9, 2011 Posted March 9, 2011 is not the same , this have visual bug, and you need only to c/p some lines. you don't finde net\sf\l2j\gameserver\model\base\experience.java <== this ?
xDafuQ Posted March 10, 2011 Posted March 10, 2011 i found it but i cant found lines with exp/levels... /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.model.base; import javolution.util.FastMap; /** * * */ public class Experience { private static FastMap<Integer, Long> experience = new FastMap<Integer, Long>(); public static void setExp(int level, long expr) { experience.put(level, expr); MAX_LEVEL = experience.size() - 1; } public static long getExp(int level) { return experience.get(level); } /** * This is the first UNREACHABLE level.<BR> * ex: If you want a max at 80 & 99.99%, you have to put 81.<BR> * <BR> */ public static int MAX_LEVEL; public final static byte MAX_SUBCLASS_LEVEL = 81; ////////////////////////////////////////////////////// public final static byte MIN_NEWBIE_LEVEL = 1; public final static byte MAX_NEWBIE_LEVEL = 76; }
webdes27 Posted April 14, 2011 Posted April 14, 2011 Psyko: java\com\l2jfrozen\gameserver\model\base\experience.java java\com\l2jfrozen\gameserver\datatables\sts\ExpTable.java DataPack\data\data\sts\ExtTable.sts
xDafuQ Posted April 14, 2011 Posted April 14, 2011 Psyko: java\com\l2jfrozen\gameserver\model\base\experience.java java\com\l2jfrozen\gameserver\datatables\sts\ExpTable.java DataPack\data\data\sts\ExtTable.sts ty alot
-$karos- Posted May 27, 2011 Posted May 27, 2011 I made max level 40 (I was just curious if I could) Max level was 40 in game... I created a new character, killed a gremlin and I got no exp... What did I do wrong? EDIT: Woops I fixed it :P I just had to add another line after the level 40.
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