Jump to content

Recommended Posts

Posted (edited)

I think when I will have time I will downgrade aCis at least for C3 (in some years).

 

But moving from L2J C3 to something stable, that's probably even worst than IL. And IL was messed up. You probably got no features to add/not a lot missing (mostly packets related), but the stability, exploits and performances, damn, it must be terrible.

Edited by Tryskell
Posted

I think when I will have time I will downgrade aCis at least for C3 (in some years).

 

But moving from L2J C3 to something stable, that's probably even worst than IL. And IL was messed up. You probably got no features to add/not a lot missing (mostly packets related), but the stability, exploits and performances, damn, it must be terrible.

Nice I am willing to wait acis downgrade to open c3 server, how mutch it will take 1-2 years?? I am sure that acis project worth my waiting time.
Posted

Nice I am willing to wait acis downgrade to open c3 server, how mutch it will take 1-2 years?? I am sure that acis project worth my waiting time.

 

No ETA time I got a lot of work with IL.

Posted (edited)

I though you will update to h5 no?

 

Lol, never. I don't give a damn about higher chronicles. Kamalol+ chronicles.

 

C1, C3, C4, IL, maybe Classic.

Edited by Tryskell
Posted

IMO classic is better than C3... the client is much better and you can always downgrade classic to C3 much easily than fixing L2J's C3 overall.

Posted (edited)

C3 client support is very easy, regardless if C2 C3 (530) or C3 C3 (555) or C4 C3 (non-prelude auth, complete eventmatch support: 557/560). C3 also supports windowed mode by default, which is a huge advantage over earlier chronicles.

 

The main problem is, C3 had complete spawn, npc stat and npc ai script overhaul (vs C2/C1)

1. Re-arrangement of the Entire Hunting Ground

2. Deployment and Adjustment of the Monsters

5. Various NPC AI

among other things, but real C3 files have never leaked anywhere.

C4 by itself has a lot of changes which makes C4 also a really bad candidate for basing C3 onto.

 

Which means whatever you create, it will be as close to the real C3 as the Earth is close to Sirius. Light years away.

Edited by _dev_
Posted (edited)

Like someone wants to play c3. Get real, l2 has been dumbed down to trench level, noone will ever play on old style c3. Everyone will be like "where are my skills where are new items why its so empty here so much grinding server will die in 2 weeks no point etc". Just abandon the thoughts and thank me later

 

When im reading "server dev section" my impression is - so many hands - so much wasted potential.

Edited by Szakalaka
Posted

Like someone wants to play c3. Get real, l2 has been dumbed down to trench level, noone will every play on old style c3. Everyone will be like "where are my skills where are new items why its so empty here so much grinding server will die in 2 weeks no point etc". Just abandon the thoughts and thank me later

People who migrated to linux and don't want dual boot might. But yeah, those people don't exist and there's not anyone else, really.

Posted (edited)

You simply cannot play c3 knowing at the same time how older chronicles work. Thats against progression and discourages literally everyone. Since ages lineage is about botting 2-3 days for top gear and pvping 2-3 weeks until server dies. The RPG part has been completly put aside. I am strongly convinced that its impossible to ressurect such game

Edited by Szakalaka
  • 2 weeks later...
Posted

why messing with c3 packets? copy paste all older maps into thenew client and well there you got your c3. the only thing u need to do is deleting all new spawns and reconstructing older html files

Posted

why messing with c3 packets? copy paste all older maps into thenew client and well there you got your c3. the only thing u need to do is deleting all new spawns and reconstructing older html files

"copy paste all older maps" is what classic does. Did you even play C3? GF mob dumbed down AI doesn't come even close to what C3 was about. Plus all the changes to epic raids over time will ensure that the endgame content is not even the slightest bit like C3.

Also, C3 was not the first chronicle to feature, as NCSoft puts it, "Re-arrangement of the Entire Hunting Ground". Deleting spawns in non-C3 zones will not fix anything.

 

In other words, do you even play l2? Go play your shit tier classic mode, you will never know better.

Posted

im talking about clientside. why do you bother using an old client for older content? you have a nice new client where you just have to change the datapack side to be c3 like. or did the c3 client offer better client side features??

 

 

In other words, do you even play l2? Go play your shit tier classic mode, you will never know better.

low self esteem, right?  :alone:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • L2JMobius C1 System C1 + bonus textures C3 for C1 https://www.mediafire.com/folder/6oh7l7hf34xr9/C1
    • https://prnt.sc/Bkkc0ShGXv9m https://prnt.sc/-JFLvZXsn27A
    • Hello guys want to sell adena in L2 Reborn Signature x1  Stock =14kk good price 
    • Hi guys, I have the following problem, I want to set up two servers on the same dedicated server and I can't.   L2jacis 409 Linux Server. The first gameserver has the following configuration: # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 190.25.103.103 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7777 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server1 Login = server1 Password = server1 I configured the second gameserver like this:   # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 0.0.0.0 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7788 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 2 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server2 Login = server2 Password = server2 apart from having tested 0.0.0.0 on the second gameserver I also tried 127.0.0.1 In both cases I see the two servers in the login when I log in, but I try to enter the one with the lowest ping and it kicks me out. The other server always appears with ping 9999 and I try to enter but it doesn't do anything and it freezes the login so I have to log in again. The hexids are in their respective folders. For server 1, it has its hexid inside the gameserver config folder, and I checked that the hexid id is the same id, for example id 1 in the gameserver is also id1 for server 1, and hexid 2 has its hexid 2 for server 2. The server ports are open and listening when I turn on both gameservers. I really don't know what could be wrong. If you could give me some help I would appreciate it. Excuse my English.
  • Topics

×
×
  • Create New...