Jump to content

Shall we ?  

105 members have voted

  1. 1. Continue L2J Unity ?

    • Yes
      77
    • No
      28


Recommended Posts

Posted (edited)

Im suprised from the amount of stupidity in this topic, so I didn't bother wasting my bytes, but it gets out of hand.

 

L2JUnity is obviously heavily developed source with minimal live tests, so they are obviously beta or even alpha files with minimal stability (Reworks downgrade stability), now I see shit like downgrade to IL and H5, thats a joke, you know it will be a pain in the ass to downgrade and stabilize such a project?

Edited by xxdem
Posted

69537-clip-64kb.png?nocache=1

 

One minute too late. I was never using the isClassic server type flag for packets :D

Posted

For those who are saying downgrade to interlude... WTF?

L2JUnity project is one config variable away from supporting classic. (except skills items etc for who want to deal with it)

And all I have to say is classic >>>>>>>> IL/H5 or whatsoever.

 

You have better chance turning it into a classic server than downgrading it to interlude. Chances to see aCcs are higher than another aCis copy.

 

I dunno why nobody mentioned, ehm, classic support, because this pack can provide really decent classic support with only changing skills and items and few of the formulas.

And for those IL fans who don't even know what classic is. Basically its interlude, but with better grafix.

Where can I get classic? It could be funnier... :D

Posted (edited)

For those who are saying downgrade to interlude... WTF?

L2JUnity project is one config variable away from supporting classic. (except skills items etc for who want to deal with it)

And all I have to say is classic >>>>>>>> IL/H5 or whatsoever.

 

You have better chance turning it into a classic server than downgrading it to interlude. Chances to see aCcs are higher than another aCis copy.

 

I dunno why nobody mentioned, ehm, classic support, because this pack can provide really decent classic support with only changing skills and items and few of the formulas.

And for those IL fans who don't even know what classic is. Basically its interlude, but with better grafix.

it is not, if you playd classic comparing to original interlude its whole different thing in many aspects, just so many that you can't just edit formulas, skills, npc,monsters and other things, thats require much more.

 

P.S.

About spammers like Acc, just ignore that bitch, dont reply him just none, and he would eventualy go away, im rly disspointed that Noone on this forum suggested an smart ban option, where you can select user you dont like, and any post of him wouldnt be shown for you, thats rly pitty .

Edited by LightFusion
Posted

it is not, if you playd classic comparing to original interlude its whole different thing in many aspects, just so many that you can't just edit formulas, skills, npc,monsters and other things, thats require much more.

 

P.S.

About spammers like Acc, just ignore that bitch, dont reply him just none, and he would eventualy go away, im rly disspointed that Noone on this forum suggested an smart ban option, where you can select user you dont like, and any post of him wouldnt be shown for you, thats rly pitty .

hater 

Posted

For those who are saying downgrade to interlude... WTF?

L2JUnity project is one config variable away from supporting classic. (except skills items etc for who want to deal with it)

And all I have to say is classic >>>>>>>> IL/H5 or whatsoever.

 

You have better chance turning it into a classic server than downgrading it to interlude. Chances to see aCcs are higher than another aCis copy.

 

I dunno why nobody mentioned, ehm, classic support, because this pack can provide really decent classic support with only changing skills and items and few of the formulas.

And for those IL fans who don't even know what classic is. Basically its interlude, but with better grafix.

those IL fans crawl on your walks while you're sleeping at night :o

Posted

it is not, if you playd classic comparing to original interlude its whole different thing in many aspects, just so many that you can't just edit formulas, skills, npc,monsters and other things, thats require much more.

 

P.S.

About spammers like Acc, just ignore that bitch, dont reply him just none, and he would eventualy go away, im rly disspointed that Noone on this forum suggested an smart ban option, where you can select user you dont like, and any post of him wouldnt be shown for you, thats rly pitty .

Nope... i played classic. Basically its a mesh between GOD and C1 (currently somewhere around C2) with new skills etc that are different from interlude yes, but balance is pretty nice and the overall feel is interludish. Formulas are the same mesh... some are GOD some are older. For example magic accuracy, dyes max +15 etc. And no, i think its only skills, formulas, items and npcs needed to be changed. The core is pretty much GOD.

Posted

Nope... i played classic. Basically its a mesh between GOD and C1 (currently somewhere around C2) with new skills etc that are different from interlude yes, but balance is pretty nice and the overall feel is interludish. Formulas are the same mesh... some are GOD some are older. For example magic accuracy, dyes max +15 etc. And no, i think its only skills, formulas, items and npcs needed to be changed. The core is pretty much GOD.

well what i meant by that is not so many people like god interlude, comparing to original . So if you want to have real Classic Interlude, with new graphics, you have to do much more then just skills,formulas, etc. It has to be reworked spawns, some quests, items rewards, pvp, and other stuff.

Posted

Well im not talking about real classic interlude, im just talking about close-enough. Also I do think that classic is better than interlude.

Posted

I got complaint on the forum, going to change it tomorrow

sdw i suggest you to make some simple tree viewed git(like bitbucket+SourceTree - its kind'a free), or even more simpler - Trello, and find some guy who would submit all that stuff you are planning, or did, that would be much easier and faster !

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • This post originally appeared on MmoGah. Odin: Valhalla Rising is an ambitious open-world MMORPG developed with Unreal Engine 4, offering breathtaking visuals and immersive gameplay. I will share everything you need to know before starting it.     Re-rolling In Odin, re-rolling isn't a practical strategy. Unlike most gacha games, where it's common to reset for better initial pulls, Odin focuses heavily on long-term growth. The earlier you begin playing and developing your character, the more advantages you'll gain over time. Instead of spending your efforts on re-rolling for ideal equipment, it's better to dive in and start progressing right away.   Server Selection Before starting your character, selecting a server is a crucial step. Since Odin doesn't support cross-server gameplay, coordinating with your friends, family, or guildmates is essential to ensure everyone creates their characters on the same server. Take the time to plan with your group beforehand. After deciding on a server, your next major choice will be picking a class.   Class Breakdown Odin features four primary starting classes: Warrior, Sorceress, Rogue, and Priest. Each class comes with its own distinct playstyle and unique strengths, so choose wisely, as your selection is permanent. However, even free-to-play players can create up to three characters on one server, giving you the flexibility to try different options and find the one that matches your preferences.   Quest and Leveling Once your character is created, your initial objective is to work through the main questline. This acts as both a tutorial and a method for early leveling. Odin simplifies the process with a convenient quest button that handles navigation, starts dialogues, and even enables auto-combat. This user-friendly feature allows beginners to grasp the basics of the game without feeling overloaded.   Auto Combat and No Kill-steal Mode Auto combat is an essential feature in Odin, enabling your character to battle monsters autonomously. This system allows you to effortlessly gain experience and loot, even while you're busy studying, cooking, or unwinding. To optimize its use, activate the no-kill-steal mode. This setting prevents your character from targeting monsters already engaged by other players, helping you avoid conflicts or potential PvP situations. However, if a quest becomes difficult to complete due to overcrowded areas, you can temporarily disable this mode to overcome the obstacle and move forward.   Item Management and Potions Don't overlook the importance of consumable items, especially health potions. These can be purchased, along with buffs, from general merchants in villages, and they play a crucial role in improving your combat efficiency and ensuring your survival. Always aim to keep a full stock of HP potions and carry buffs that boost attack, defense, or regeneration in batches of 5-10 for convenience.   Once you've acquired your consumables, assign them to your quick slots located at the bottom center of the screen. Swiping down activates these slots, and items like potions will automatically be used when necessary, so you don't need to worry about them mid-battle. Keep a close eye on your potion reserves, as running out during a tough fight could leave you vulnerable before reaching a safe area. In the early stages of the game, it's better to return to town for a restock if supplies are low rather than risking unnecessary defeats. You can also enable notifications to alert you when your health or potion count drops too low—a handy feature for staying prepared if your attention is elsewhere.   Leveling and AFK Farming Once you've mastered the fundamentals, the next step is to focus on leveling up and enhancing your character. Gaining levels is your primary source of progression early on, as it not only improves your stats but also unlocks crucial game features and new abilities. At this stage, simply sticking to the main questline provides a reliable and efficient way to gain experience.   Additionally, Odin includes a highly convenient idle feature called AFK mode. This allows your character to keep farming for resources and experience even when the game is closed, with a maximum duration of 8 hours per day. It's an excellent option for making progress while you're asleep, commuting, or otherwise occupied.   Gear Upgrades When the time comes to improve your gear, the initial focus should be on upgrading from normal-grade equipment to high-grade items. These provide significantly better stats and can be enhanced further to increase their effectiveness. Enhancing requires enhancement stones and gold, but it's important to stay within the safe enhancement limit. Attempting upgrades beyond this limit carries the risk of destroying your gear if the enhancement fails. Stick to safe enhancements until you've gained more experience and accumulated spare equipment to mitigate potential losses.   Skill Purchases When you've accumulated enough gold, it's time to invest in skills. These are crucial for enhancing your combat abilities and provide key benefits tailored to your class, whether it's increasing damage output, improving healing capabilities, or adding valuable utility. Before purchasing, ensure your character meets the level prerequisites for each skill. Your ultimate goal will be progressing through and completing the main questline in Midgard as you continue to develop your character.   Unlocking Jotenheim Finishing this milestone grants you access to the next region, Jetunheim, unlocking a variety of new content and challenges. This marks your first significant achievement in the game and is an essential early objective to strive for as you progress.   Joining a Guild Joining a guild is a highly beneficial step in Odin. Guilds not only provide opportunities for social interaction and group activities but also offer passive bonuses that can significantly enhance your gameplay. Even if you're not particularly active socially, being part of any guild is advantageous. The guild feature becomes accessible after completing Chapter 4, Quest 19 of the main story.   Guilds provide various perks, including buffs that scale with the guild's level. Additionally, you can earn guild coins by contributing through donations, quest completions, or regular logins. These coins can be exchanged for valuable rewards, such as epic-grade armor. The more you actively contribute to your guild, the greater the overall benefits for both you and the guild itself. Joining early and staying involved will undoubtedly strengthen your progression in the game.   Conclusion Here is the end of this beginners' guide. I hope these tips will help you level fast in Odin.
    • You can actually make a pseudomount code in your server, that way it can be displayed.. a friend made it for the l2off and i extended it a bit.. if u have l2off i might be able to help u on that
    • Discord : utchiha_market Telegram : https://t.me/utchiha_market Auto Buy Store : https://utchihamkt.mysellauth.com/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • Chill guys, Guytis ain't competent enough to make malware even if he wanted to
  • Topics

×
×
  • Create New...