snifi Posted June 2, 2016 Share Posted June 2, 2016 i cant remember anymore. what do i have to set into ai so monsters have different factions and fight eachother?? :-[ Quote Link to comment Share on other sites More sharing options...
0 Gam3Master Posted June 4, 2016 Share Posted June 4, 2016 never seen something like that Quote Link to comment Share on other sites More sharing options...
0 Tryskell Posted June 4, 2016 Share Posted June 4, 2016 Easiest mean without having to code anew everything is to use clan/clanRange feature : - first verify if mobs can see each other (knownlist system) on your pack (if not forget the idea). - Verify L2Monster isAutoAttackable and fix it according your needs. - Edit L2AttackableAI.autoAttackCondition and fix it according your needs (most probably if target is clan X and this is clan Y then return true if geodata check successful). Quote Link to comment Share on other sites More sharing options...
0 snifi Posted June 4, 2016 Author Share Posted June 4, 2016 (edited) i know that this was possible with l2j. the last time i used this was when it had the old npc list system stored in a sql file. there was something like tryskell said clan clanenemy and clanrange. here it is: `clan` varchar(40) DEFAULT NULL, `clanRange` smallint(4) unsigned DEFAULT '0', `enemyClan` varchar(40) DEFAULT NULL, `enemyRange` smallint(4) unsigned DEFAULT '0', i guess they dropped it? there are no entiries for those in ai class ... :( Edited June 4, 2016 by snifi Quote Link to comment Share on other sites More sharing options...
0 Tryskell Posted June 4, 2016 Share Posted June 4, 2016 Because there is no needs for such thing on a global way, it's only on specific quests (at least for IL, until you know a retail behavior than I don't know, which is possible). Quote Link to comment Share on other sites More sharing options...
0 snifi Posted June 7, 2016 Author Share Posted June 7, 2016 i found two monster groups that have this behaviour (last l2j build). you can see this on primeval isle back there in the deepest corners of the island. all other dinos will attack some of the small Deinonychus. both are declared with a diffenrent clan. one is named "Deinonychus" the others do have the clan type "ALL". Quote Link to comment Share on other sites More sharing options...
0 Tryskell Posted June 7, 2016 Share Posted June 7, 2016 (edited) clan is only used for social aggro, nothing more. You can't declare a "X vs Y" system with only "clan" except : - if you got another variable, similar to enemyClan - you hardcoded the clan string yourself on the check (which means the best logical implementation is the first one). Edited June 7, 2016 by Tryskell Quote Link to comment Share on other sites More sharing options...
0 Irelia#1 Posted June 23, 2016 Share Posted June 23, 2016 (edited) You can do that, just check files for Supressors,Exterminators and Muckrokians in Field of Silence or FoW. .. GL ;) Edited June 23, 2016 by Irelia#1 Quote Link to comment Share on other sites More sharing options...
Question
snifi
i cant remember anymore. what do i have to set into ai so monsters have different factions and fight eachother?? :-[
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.