can anyone tell me where i can find the part where the server is deciding whether the character sits on ground or on a static object?
there are two problems with sitable objects that i try to solve
- First: When Sitting on a Throne every other Character can do it as well. So you have several characters sitting on the same place. it should be possible only for the first character.....and only for the lord of a castle
- Second: Benches and Chairs on the fantasy island can be used too but with a strange sideeffect - character will float in the air + same problem as mentioned before.
So...to solve these problems we must check whether this static object is being used and also the conditions (Throne->Lord). So only one player can sit at the same time on the throne
Additionaly we have to fix the floating Problem on Fantasy Island. Ugly fix: Setting the actual colision radia to smaler ones. this fixes the floating problem but resilts in smaller player colision boxes (harder to target). to solve this we must get a check for sitting on static objects - if it is the case a players colision will become smaller to fit in the bench/chair he wants to sit on.
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Question
snifi
Hello Cheaters,
can anyone tell me where i can find the part where the server is deciding whether the character sits on ground or on a static object?
there are two problems with sitable objects that i try to solve
- First: When Sitting on a Throne every other Character can do it as well. So you have several characters sitting on the same place. it should be possible only for the first character.....and only for the lord of a castle
- Second: Benches and Chairs on the fantasy island can be used too but with a strange sideeffect - character will float in the air + same problem as mentioned before.
So...to solve these problems we must check whether this static object is being used and also the conditions (Throne->Lord). So only one player can sit at the same time on the throne
Additionaly we have to fix the floating Problem on Fantasy Island. Ugly fix: Setting the actual colision radia to smaler ones. this fixes the floating problem but resilts in smaller player colision boxes (harder to target). to solve this we must get a check for sitting on static objects - if it is the case a players colision will become smaller to fit in the bench/chair he wants to sit on.
does anyone have an idea where to start? :)
4 answers to this question
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