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Quest Script Problem


snifi

Question

Hello Cheaters :)

 

I have one problem with the following quest. Once you start this quest you have to collect 4 different questitems. The error occurs when getting one specific quest item (RITRON_FRUIT) first. so if you kill the dire wolves forst to get all of their questitems (4 pieces actually - RITRON_FRUIT) the quest jumps forward and you cannot get all the other remaining questitems in order to complete this quest. the quest gets stuck and you wont be able to complete it.

 

on the other hand if you collect all other items first and the one of the dire wolf at last....everything is fine.

 

can someone help me to solve this problem. i cant see the error ^^

/*
 * Copyright (C) 2004-2014 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package quests.Q00380_BringOutTheFlavorOfIngredients;

import java.util.HashMap;
import java.util.Map;

import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.ItemChanceHolder;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;

/**
 * Bring Out the Flavor of Ingredients! (380)
 * @author Pandragon
 */
public final class Q00380_BringOutTheFlavorOfIngredients extends Quest
{
	// NPC
	private static final int ROLLAND = 30069;
	// Items
	private static final int ANTIDOTE = 1831;
	private static final int RITRON_FRUIT = 5895;
	private static final int MOON_FLOWER = 5896;
	private static final int LEECH_FLUIDS = 5897;
	// Monsters
	private static final Map<Integer, ItemChanceHolder> MONSTER_CHANCES = new HashMap<>();
	{
		MONSTER_CHANCES.put(20205, new ItemChanceHolder(RITRON_FRUIT, 0.1, 4)); // Dire Wolf
		MONSTER_CHANCES.put(20206, new ItemChanceHolder(MOON_FLOWER, 0.5, 20)); // Kadif Werewolf
		MONSTER_CHANCES.put(20225, new ItemChanceHolder(LEECH_FLUIDS, 0.5, 10)); // Giant Mist Leech
	}
	// Rewards
	private static final int RITRON_RECIPE = 5959;
	private static final int RITRON_DESSERT = 5960;
	// Misc
	private static final int MIN_LVL = 24;
	
	public Q00380_BringOutTheFlavorOfIngredients()
	{
		super(380, Q00380_BringOutTheFlavorOfIngredients.class.getSimpleName(), "Bring Out the Flavor of Ingredients!");
		addStartNpc(ROLLAND);
		addTalkId(ROLLAND);
		addKillId(MONSTER_CHANCES.keySet());
		registerQuestItems(RITRON_FRUIT, MOON_FLOWER, LEECH_FLUIDS);
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		final QuestState qs = getQuestState(player, false);
		String htmltext = null;
		if (qs != null)
		{
			switch (event)
			{
				case "30069-03.htm":
				case "30069-04.htm":
				case "30069-06.html":
				{
					htmltext = event;
					break;
				}
				case "30069-05.htm":
				{
					if (qs.isCreated())
					{
						qs.startQuest();
						htmltext = event;
					}
					break;
				}
				case "30069-13.html":
				{
					if (qs.isCond(9))
					{
						rewardItems(player, RITRON_RECIPE, 1);
						qs.exitQuest(true, true);
						htmltext = event;
					}
					break;
				}
			}
		}
		return htmltext;
	}
	
	@Override
	public String onTalk(L2Npc npc, L2PcInstance talker)
	{
		final QuestState qs = getQuestState(talker, true);
		String htmltext = getNoQuestMsg(talker);
		switch (qs.getState())
		{
			case State.CREATED:
			{
				htmltext = (talker.getLevel() >= MIN_LVL) ? "30069-02.htm" : "30069-01.htm";
				break;
			}
			case State.STARTED:
			{
				switch (qs.getCond())
				{
					case 1:
					case 2:
					case 3:
					case 4:
					{
						if ((getQuestItemsCount(talker, ANTIDOTE) >= 2) && (getQuestItemsCount(talker, RITRON_FRUIT) >= 4) && (getQuestItemsCount(talker, MOON_FLOWER) >= 20) && (getQuestItemsCount(talker, LEECH_FLUIDS) >= 10))
						{
							takeItems(talker, ANTIDOTE, 2);
							takeItems(talker, -1, RITRON_FRUIT, MOON_FLOWER, LEECH_FLUIDS);
							qs.setCond(5, true);
							htmltext = "30069-08.html";
						}
						else
						{
							htmltext = "30069-07.html";
						}
						break;
					}
					case 5:
					{
						qs.setCond(6, true);
						htmltext = "30069-09.html";
						break;
					}
					case 6:
					{
						qs.setCond(7, true);
						htmltext = "30069-10.html";
						break;
					}
					case 7:
					{
						qs.setCond(8, true);
						htmltext = "30069-11.html";
						break;
					}
					case 8:
					{
						rewardItems(talker, RITRON_DESSERT, 1);
						if (getRandom(100) < 56)
						{
							htmltext = "30069-15.html";
							qs.exitQuest(true, true);
						}
						else
						{
							qs.setCond(9, true);
							htmltext = "30069-12.html";
						}
						break;
					}
					case 9:
					{
						htmltext = "30069-12.html";
						break;
					}
				}
				break;
			}
			case State.COMPLETED:
			{
				htmltext = getAlreadyCompletedMsg(talker);
				break;
			}
		}
		return htmltext;
	}
	
	@Override
	public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
	{
		final QuestState qs = getRandomPartyMemberState(killer, -1, 3, npc);
		if ((qs != null) && (qs.getCond() < 4))
		{
			final ItemChanceHolder item = MONSTER_CHANCES.get(npc.getId());
			if (giveItemRandomly(qs.getPlayer(), npc, item.getId(), 1, item.getCount(), item.getChance(), true))
			{
				qs.setCond(qs.getCond() + 1, true);
			}
		}
		return super.onKill(npc, killer, isSummon);
	}
}

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cos im a person that dont likes to leech here are two quest fixes for other quests (latest version of lj2 h5 server)

 

- Brigands Sweep: Wrong HTML entries replaced with the correct ones so that the quest npc now has his texts

- Into the Dark Elven Forest: Wrong Quest End HTML Pointer removed and replaced with the correct one. You can complete this quest now.

 

Download

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It's not an error it's coded like that. onKill section.

            if (giveItemRandomly(qs.getPlayer(), npc, item.getId(), 1, item.getCount(), item.getChance(), true))
            {
                qs.setCond(qs.getCond() + 1, true);
            }

I don't have quest states, so I can't help you, but I guess the author wrote it as if you're cond 1, you jump cond 2, then cond 3. After cond 3 it stops to gives you, so if cond 4 is supposed to be ok, do a < 5 instead of < 4.

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But he can see how it's done / coded, and use some parts, at least in the place his code is broken  :P

Edited by SweeTs
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It's not an error it's coded like that. onKill section.

            if (giveItemRandomly(qs.getPlayer(), npc, item.getId(), 1, item.getCount(), item.getChance(), true))
            {
                qs.setCond(qs.getCond() + 1, true);
            }

I don't have quest states, so I can't help you, but I guess the author wrote it as if you're cond 1, you jump cond 2, then cond 3. After cond 3 it stops to gives you, so if cond 4 is supposed to be ok, do a < 5 instead of < 4.

Thanks for the hint. This fixed it:

public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
	{
		final QuestState qs = getRandomPartyMemberState(killer, -1, 3, npc);
		if ((qs != null) && (qs.getCond() < 4))
		{
			final ItemChanceHolder item = MONSTER_CHANCES.get(npc.getId());
			if (giveItemRandomly(qs.getPlayer(), npc, item.getId(), 1, item.getCount(), item.getChance(), true))
			{
				qs.setCond(1, true);
				
				if ((getQuestItemsCount(killer, ANTIDOTE) >= 2) && (getQuestItemsCount(killer, RITRON_FRUIT) >= 4) && (getQuestItemsCount(killer, MOON_FLOWER) >= 20) && (getQuestItemsCount(killer, LEECH_FLUIDS) >= 10))
				{
					qs.setCond(qs.getCond() + 1, true);
				}
			}
		}
		return super.onKill(npc, killer, isSummon);
	}

Thanks everyone  :))

Edited by snifi
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Those are the standard l2j quest scripts. i did not change anything except the last part. else the quest cond will jump when the player gets for example all four Ritron Fruits.

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Yep. I took a look on that as you mentioned before. The script is way better than the common l2j one - structured, logical and easy to read. :)

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