Jump to content

Recommended Posts

Posted

Game: Lineage 2 Gracia Final LIVE

System Folder: Protocol 83 with patch for windows 10 rev83 (fyyre).

OS: Windows 10.

L2OFF Server: Vanganth GF Rev 83.

 

The problem is the EXP bar:

 

d3ed7d0cf2812c6c4e5c487b8e6fd3cb.png

 

Anyone know something about this? tried a lot of things but i'm getting a headache trying to fix it.

Posted (edited)

Btw I also tested GF PTS Client.

 

This is all files im using:

 

System Folder 83 patched. (clean, only l2encdec patch)

https://mega.nz/#!CQ5mgZoJ!mGHmgX4u3rlTAMxvS3mLCo-xXIwmc8c37WqTeMKthpU

Fyyre Patch for W10 rev83:

https://mega.nz/#!7AhQDSrZ!8V0pMbwpAdaWD5BffcZPvxUQutQblm3Uxv0HvnAalyY

Fyyre Gameguard Fix:

https://mega.nz/#!bUB2gL4K!NxD5fDt7yN5GpyBR3cs5d9Yhwq2pZo1-I2YCMzfzT_I
Edited by S3V4SS
  • Thanks 1
  • 10 months later...
Posted

first thanks for the system as was looking for it ahah.
Second i can confirm this error persist here if any have a fix it would be nice :)

  • 1 year later...
Posted
On ‎5‎/‎30‎/‎2016 at 3:42 PM, S3V4SS said:

Btw I also tested GF PTS Client.

 

This is all files im using:

 

System Folder 83 patched. (clean, only l2encdec patch)


https://mega.nz/#!CQ5mgZoJ!mGHmgX4u3rlTAMxvS3mLCo-xXIwmc8c37WqTeMKthpU

Fyyre Patch for W10 rev83:


https://mega.nz/#!7AhQDSrZ!8V0pMbwpAdaWD5BffcZPvxUQutQblm3Uxv0HvnAalyY

Fyyre Gameguard Fix:


https://mega.nz/#!bUB2gL4K!NxD5fDt7yN5GpyBR3cs5d9Yhwq2pZo1-I2YCMzfzT_I

TY TY TY TY TY TY TY TY TY !!!!!!

Guest
This topic is now closed to further replies.


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..