Why the P.def values in ingame status are or appear to be incorrect?
I mean, for example with a new character. He starts with 40 P.def . if i equip a pair of gloves that gives +10 P.Def that should be at least 50 and not inferior.
It confuses me a lot, because i cannot understand how this is calculated. Or if it is a bug.
Where is this stuff calculated in core? I was unable to find anything related to this.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
He's a scammer, I also made him a donation a week ago, I replied on multiple threads here but seems that is not banned and business are going good. Cheers and happy holidays!
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
ali3npt
Hello:
Why the P.def values in ingame status are or appear to be incorrect?
I mean, for example with a new character. He starts with 40 P.def . if i equip a pair of gloves that gives +10 P.Def that should be at least 50 and not inferior.
It confuses me a lot, because i cannot understand how this is calculated. Or if it is a bug.
Where is this stuff calculated in core?
I was unable to find anything related to this.
I'm using Interlude acis.
Thank you.
32 answers to this question
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