Why the P.def values in ingame status are or appear to be incorrect?
I mean, for example with a new character. He starts with 40 P.def . if i equip a pair of gloves that gives +10 P.Def that should be at least 50 and not inferior.
It confuses me a lot, because i cannot understand how this is calculated. Or if it is a bug.
Where is this stuff calculated in core? I was unable to find anything related to this.
I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
Question
ali3npt
Hello:
Why the P.def values in ingame status are or appear to be incorrect?
I mean, for example with a new character. He starts with 40 P.def . if i equip a pair of gloves that gives +10 P.Def that should be at least 50 and not inferior.
It confuses me a lot, because i cannot understand how this is calculated. Or if it is a bug.
Where is this stuff calculated in core?
I was unable to find anything related to this.
I'm using Interlude acis.
Thank you.
32 answers to this question
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