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Adding Custom Skills To Summons/ Moving Active Skill Icon To Passive.


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Posted

Hello,

 

I was tinkering summoners when i ran into some problems.

 

1. When I add a new skill to the summon, it doesn't show up in the skill menu of the summon. If I'm not mistaken this is becuase it has to be added client-side as well.

 

So my question is, what file do i have to modify in order to be able to see any extra or custom skill added to a summon?

 

 

 

2. How can i move a skill from the Active skill list to the passive skill list.  For exemple let's say i change a toggle skill to passive like "Holy Armor" and i want it to show up at the passive skill list instead of the active.?

 

 

(Hi5 client)

 

8 answers to this question

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Posted (edited)

2. Via xml, TARGET_ONE -> TARGET_SELF && OP_ACTIVE -> OP_PASSIVE

Yes, this far, i've already got. Only in my version its operatetype instead of OP. But the problem is, that it doesn't matter if the skill works correctly as a passive becuase it still shows up in the Active Skill menu instead of the Passive Skill menu. I'm guessing this is also clint*sided, but i haven't been able to figure it out what file should i modify: (

 

in any case thanks for the reply.

Edited by Horse
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Posted (edited)

It's a bit late to reply i know.

 

Every single skill i edited to be passive work perfectly. But even if i edit them in skillgrp.dat i mean i set the operatetype values to 2 0 as they are for passives, ithey still don't show up in the passive skill menu bar.

 

I think there should be a file (or an option in skillgrp) where one could edit where the skill icon should be in the skill menu.

 

I mean for exemple: I change Guard Stance to be a passive and let's say i want it to show up at pssive skills/race skill (just an exemple). And for this im pretty sure there is something else to be edited along with xml/skillgrp.

 

I was thinking that there might be something that i have to change in the core. But i haven't figured it out yet what file is responsible for sorting skill icons' location at the skill menu.

 

Is there anyone who knows this?

Edited by Horse
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Posted

operationType from the .xml is responsible for that, for sorting. If you don't edit client side, you will only see it as a "Active Skill" when you move your cursor over the icon. So, make sure you are looking at correct skill / you did changes in correct directory/folder :D

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Posted

I found the problem. I added wrong numbers, under the operatetype in skillgrp.dat. Now it's working fine. Thanks for the help.

 

 

 

Now, only the adding new skills to the summon(on the client's side) gives me a headache.

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