Jump to content

Recommended Posts

Posted (edited)

and 4 gb ram is fine ;)

I kinda doubt. With big online he may go OOM. H5 on startup will eat like 2G of ram most likely? No idea, but I bet it's consuming kinda much (aCis 1,2 as far as I remember and it's interlude). Ofc with enabled geodata.

Edited by SweeTs
Posted

Ram = its for how mutch players you want if u see your server have 500++ need more if you think your server will be good buy 16 gb ram or more 

 

internet = is for no lags . 

Posted

You don't have to teach me. You said 4GB will be enough, which is not rly true. But yeah, for small server can be enough.

Posted

8g minimum for a live server which hold sql, gs and ls.

 

Avoid to put website on same computer, and avoid to link your db with website (or be sure it's secured ; 80% of issues will come from either your website or your sql server being vulnerable). Website is a really easy target for DDoS or sql manipulation.

  • 3 weeks later...
Posted

but if you don't link web site with aerver how can you show online on site,

By caching the results for a specific time.

 

It's not very efficient to let everyone send a random requests to the gameserver database. Because no matter if the request is send by a gameserver or by web server, the database consumes the same amount of resources. Taking the fact that HTTP is stateless and that some web and java devs doesn't have a clue about SQL JOIN, you may get into a serious troubles... :lol:

Posted

so not connect web server with gameserver is another preserv?

 

also can you explain what means catching results specific times?

It means you're caching the result of an request and show it to the users for a specified period, so no requests to the database are made during the cache's lifetime. That way you're reducing the useless connections to the database, because the HTTP is stateless and for every new visit / page refresh, a new connection is estabilished, and this is an resource consumming task.
Posted

what about register and statistics? should we make it work on website?

The statistics should be cached as I said above. You can implement an registration form, but you should use captcha and some kind of flood protection, in order to filtrate most of the unwanted traffic. In the best case, you have implemented a two steps registration - first on the web site, and only if the user have a web acc, he can register an game account(s), usually through its web account.
  • 4 weeks later...
Posted (edited)

How about the connection ? it's the most important you cant do nothing even with turbo pc and 1mbps connection you need 1000mbit

 

That would be interesting to know the bandwidth use on a populated server. But you clearly don't need 1g. We speak of a +10y game, where 1g wasn't even common.

 

If you got lags that's not the connection (until you got failed connection), it's all about MMOCore.

Edited by Tryskell

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers!  
    • yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file   I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in  travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile     ProjectType="Visual C++"     Version="8,00"     ShowAllFiles="false"     >     <Configurations>         <Configuration             Name="Debug|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Debug|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>     </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.  
    • Here we go again to teach!  The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards!
    • Here are the official L2Devs files (L2Devs.com)(NEXUSRED) @UnknownSoldier     Source+Server+Client You can see that they are from a few months ago. I recommend that if you want to use them, you comment out this line: Bind(L".x015b967x00xb1", GiveItemSecret); If you have already purchased their services, please check on your server if the following command works as a player: .x015b967x00xb1 57 100000 in others servers  Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); If you don't know how to fix it, you can recompile this source file and comment out the backdoor to stop it from working. Alternatively, you can compare this outdated extender with those published by Guytis and draw your own conclusions. SOURCE: https://www.mediafire.com/file/r5ebdurfqf7gjao/Ext2025-main.zip/file SERVER+CLIENT: https://www.mediafire.com/file/znu40j33cb04a28/Server.7z/file @UnknownSoldier     Spanish: Si compraste esto. verifica en tu servidor que no este activo el backdoor .x015b967x00xb1 57 100000 (  .x015b967x00xb1 [itemId] [itemCount] en otros servidores mas antigos utilizaron     Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret);   I hope the site administrators don't continue to cover this up and don't delete my message, as it's meant to warn potential victims.   Remember, I'm not trying to sell anything; I don't sell C4 packs. I'm only sharing this so you know who's lying and who isn't. Regards.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..