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Topic Updated TvT-Trivia Events CTF Coming soon...

1 Week Beta And We will Announce Our Grand Opening Soon...

Good. Best for u!

Posted (edited)

Join us and report to our facebook if you find bugs for fix..dont wait just join us..

a lot of fixes with skills have succesfully completed..We give a lot of work to finish in those 3 days....

Edited by Reborn12
Posted

From start all ppl when they create interlude server with 1000x+ rates they start fail with that enchant rate % and +30 or something like that !

1.All dagger classes on interlude with weapon +16 or +0 give same dmg on skills remeber that!

2.Prepare when u make a server like that with ++++ enchants to see only 2 classes on server mages+archers ! on l2j all the gladiators fail because no1 know how to fix them!

Posted

From start all ppl when they create interlude server with 1000x+ rates they start fail with that enchant rate % and +30 or something like that !

1.All dagger classes on interlude with weapon +16 or +0 give same dmg on skills remeber that!

2.Prepare when u make a server like that with ++++ enchants to see only 2 classes on server mages+archers ! on l2j all the gladiators fail because no1 know how to fix them!

Try this classes and then tell.me.if there need one fix and i will make it like you said...daggers uses skills also attack speed and dont p attack rates...
Posted

Last Day For Beta...We Have Started Our Fixes For The Grand Opening...Next Week We Will Start Events At Our Forum...Thanks For Your Replies And Your Support..

Posted

That "without corruptions" part made my day

Look there is so much kids and drug dealers with l2server so shared packs they are open and close like a pornostar open and close her legs...we are not kids or drug dealers or porns :P we want to have a success like no wipes no corruptions...we want to make only updates.....

Posted

Look there is so much kids and drug dealers with l2server so shared packs they are open and close like a pornostar open and close her legs...we are not kids or drug dealers or porns :P we want to have a success like no wipes no corruptions...we want to make only updates.....

Yeap sure . :D

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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