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A E P V P Engine


xxdem

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L2AEPvP is a lightweight but very complex event engine that handles hundreds of unique features in small and error-free code

 

I decided to release the 5th version of AEPvP event engine:

This version un-hardocodes basically everything that now loads events as templates or schemas via XML files that parse data and small scripts.

 

AEPvP Engine features:

  • Thread based scheduling and timing
  • Nothing is coded static
  • Can run multiple events simutaniously
  • Highly optimised and efficient code to handle thousands of players on the events even if more than one events are currently running
  • Very easy to create an event by extending the AbstractEvent which handles all complex processes you don't need
  • Ability to create ANY event by extending either AbstractEvent or TeamAbstractEvent
  • Leave - Reconnect System
  • Lots of features and specs to fit here

 

AEPvP Engine v5 additions:

  • Everything is a template now, you can create a big amount of TvT templates and run any of them
  • Reload the templates while the server is live
  • N amount of teams even on complex cases like CTF and MiniSiege

Supports ALL events without exceptions

 

Price    300$

Source 450$

 

No binds, no restrictions. Lifetime

 

Owners of AEPvP Engine v3 or v4 will recieve a free update to v5 without source, just PM me with the proof of payment here or Skype

 

This topic will be updated.

 

Here's a sample of TvTTemplates.xml that currently has 5 tvt profiles

 

TvTTemplates.xml

 

 

Live Preview:

 

Classic TeamVsTeam (very simple)

 

 

 

Mirror Deathmatch (two identical but different rooms, spawn in random room)

 

 

Edited by xxdem
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Updated with the TvT templates, will upload a new version of it as soon as

 

edit: Had uploaded an outdated version

 

use the new one TvTTemplates.xml

Edited by xxdem
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Update:

  • CTF events can now support teams with more than one flags (N flags per team, X amount of teams)
  • Team based events now support allied teams (you can't kill each other but your ally team has its own score so they can win the event while their allies loose it)
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TvT event with N teams implementantion using this engine:

 

uQpPN23.png

 

The only method that needs to be overriden is legimateKill(killer, player) everything else is handled by TeamAbstractEvent which extends AbstractEvent

Edited by xxdem
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You need to make a video preview or something like that :) good luck whit your sales :)

 

I dont think that I rely on video or image preview. All event engines are the same front end (in the eyes of the user)

 

Readability, reusability, code effciency, clean code, latest techology, limiteless features and potential while designing events is what this event offers. Things that can't be shown with images.

 

Thus my XML is all I can give as a preview for now

Edited by xxdem
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Is working on L2jaCis last tev?

Have support?

Help to install?

Resolve "problems" or "bugs" ?

Any buy it?

 

I want a video preview and buy  :)

Edited by psgt58
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  • 3 weeks later...

For what the hack do you need a video?

A photo is a thousand words... A video is....hmm alot :D

The guy don't understand that the importance of this engine is the way it is builded.. The improvements of code,  less bugs...less headache while more players are joining..

 

So guys...the events are as you know them...but they run flawless...

When it will support a new custom type event , would be fine to be a video :D 

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You don't need any special type, the engine has hundrends of methods suitable to execute any complicated task.

 

The events are as you know them? Probably you didn't read the XMLs or you lack the knowledge of understanding it.

 

There are unlimited event templates even for the same event. Players are never gonna be bored with a good event profile setup.

 

N teams N flags, you've seen it many times?

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