Jump to content
  • 0

Quest Bug


Sabrent

Question

Hi guys.

 

I have some problems whit a quest, when finish the mission the items dont dissapers from inventory. :mellow:

 

No mistake in GameServer. :-\

 

L2JServer High Five.

 

sorry my bad ingles.

Link to comment
Share on other sites

13 answers to this question

Recommended Posts

  • 0

Add items ids on registerQuestItems().

 

If you mean on the last condition, some items don't dissapear, fix your script around exitQuest( method uses (care about if there are multiple ways to end the quest).

Edited by Tryskell
Link to comment
Share on other sites

  • 0

I was checking everything what you have said to me and I don't find anything bad.

 

Check the quest.java and it has his lines well to my seem.
/**
	 * Registers all items that have to be destroyed in case player abort the quest or finish it.
	 * @param items
	 */
	public void registerQuestItems(int... items)
	{
		questItemIds = items;
	}

 

I leave the whole complete code for if someone vee something that I ignore. :-\

 

http://pastebin.com/qAL42YCL

 

sorry my bad ingles.

 

Edited by Sabrent
Link to comment
Share on other sites

  • 0

Check the code Quest.java again and I found this.

	/**
	 * @return the registered quest items Ids.
	 */
	public int[] getRegisteredItemIds()
	{
		return questItemIds;
	}

	/**
	 * Registers all items that have to be destroyed in case player abort the quest or finish it.
	 * @param items
	 */
	public void RegisteredItemIds(int... items)
	{
		questItemIds = items;
	}

Equally I did what you said to me and it gave to me mistakes in the GameServer with all the quest.

 

I found this chunk of code also in the quest.java and he is the manager also of eliminating the things of the inventory but nothing.

	/**
	 * Remove all quest items associated with this quest from the specified player's inventory.
	 * @param player the player whose quest items to remove
	 */
	public void removeRegisteredQuestItems(L2PcInstance player)
	{
		takeItems(player, -1, questItemIds);
	}

sorry my bad ingles.

Edited by Sabrent
Link to comment
Share on other sites

  • 0

Quest.java

 

Here I leave the quest.java that I use.

 

http://pastebin.com/qAL42YCL

The method 

 

 

 

  1. public boolean takeItems(L2PcInstance player, int itemId, long amount)
  2.         {
  3.                 // Get object item from player's inventory list
  4.                 L2ItemInstance item = player.getInventory().getItemByItemId(itemId);
  5.                 if (item == null)
  6.                 {
  7.                         return false;
  8.                 }
  9.                
  10.                 // Tests on count value in order not to have negative value
  11.                 if ((amount < 0) || (amount > item.getCount()))
  12.                 {
  13.                         amount = item.getCount();
  14.                 }
  15.                
  16.                 // Destroy the quantity of items wanted
  17.                 if (item.isEquipped())
  18.                 {
  19.                         L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart());
  20.                         InventoryUpdate iu = new InventoryUpdate();
  21.                         for (L2ItemInstance itm : unequiped)
  22.                         {
  23.                                 iu.addModifiedItem(itm);
  24.                         }
  25.                         player.sendPacket(iu);
  26.                         player.broadcastUserInfo();
  27.                 }
  28.                 return player.destroyItemByItemId("Quest", itemId, amount, player, true);
  29.         }

 

Looks fine to me no mistakes.

 

Maybe is visual bug? Maybe updateInventory..

After you finish quest try log out and then login again and check if you still have the items.

maybe the destroyItemByItemId miss a updateInventory or idk.

Link to comment
Share on other sites

  • 0
For example I'm in a Pailaka and I have my scroll weapon updater , I talk with the NPC and look to replace the weapon it does is give me the next leaving the previous there too, at the end of the quest I get all the weapons all of the quest items you use.

 

As in all the server quest , check the Quest.java and compare it to other projects but I see no difference in corresponding to the themes of the quest line items .

 

 Also try to restart the server and PJ when completing the quest to discard a hypothesis that had but remain in the inventory.

Link to comment
Share on other sites

  • 0

 

For example I'm in a Pailaka and I have my scroll weapon updater , I talk with the NPC and look to replace the weapon it does is give me the next leaving the previous there too, at the end of the quest I get all the weapons all of the quest items you use.
 
As in all the server quest , check the Quest.java and compare it to other projects but I see no difference in corresponding to the themes of the quest line items .
 
 Also try to restart the server and PJ when completing the quest to discard a hypothesis that had but remain in the inventory.

 

Well i cant know if every method of your source is perfect

maybe the destroyItemById no work properly... post the method here (control + left click on it) to open the method

because so far the takeItems() is correct..

 

or you can also check if the RegisterItem is the problem..

make a handler or usercommand or add a line in the quest somewhere

that return the id that registerQuestItems int[] hold.. like

 

for (int number=0 : registerQuestItems)

{

activeChar.sendMessage("Holds:" + number);

}

 

that way you will see after you get the quest if the registerQuestItems contains the quest id's or is empty.. 

if is empty we need check register if not we check the 1st part i said... 

Edited by AccessDenied
Link to comment
Share on other sites

  • 0
L2Character.java	

public Inventory getInventory()
	{
		return null;
	}
	
	public boolean destroyItemByItemId(String process, int itemId, long count, L2Object reference, boolean sendMessage)
	{
		// Default: NPCs consume virtual items for their skills
		// TODO: should be logged if even happens.. should be false
		return true;
	}
	
	public boolean destroyItem(String process, int objectId, long count, L2Object reference, boolean sendMessage)
	{
		// Default: NPCs consume virtual items for their skills
		// TODO: should be logged if even happens.. should be false
		return true;
	}


 testing other method 

Edited by Sabrent
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • From my personal experiences 🙂   Few months ago I decided to create my own Essence project. Project needs website, and I do not specialize in frontend development (t.y. i can make web work, but it won't be pretty for eye). So I search and find a guy in Discord, which claims he can make me a good looking HTML website for 30 EUR, prove some screenshots from his previous work. I agree. 1 week later, I get my HTML website, make few changes to contents, update URLs and upload it to FTP. Site looks good, I am happy that this headache is no more.   Few months passes. I randomly crawl through other Essence server websites scouting for good ideas for my own project. Suddenly one of russians project website opens and.. it's the same website as one I have 😉 perfectly absolutely same layout, colours, etc etc etc. I contact my guy to ask what the hell, to get blocked 😉  So I find a weekend worth of my time. Find HTML5 boilerplate generator and ask it to include Bootstrap 5 and some other stuff. Open Bootstrap documentation, drink two energy drinks on instant and start working my backend-inspired HTML black magic... Once I found suiting firefly effect for header, result looked oikay for me: Absolutely no magic or beauty here, but: * Unique (and probably nobody cares to rip it) * Done for free in ~10 hours by non-frontend dev * Most modern browsers friendly * Completely static content, loads instantly. No PHP at all * Sidebar statuses (online, pvp, pk) are pulled from account manager REST API endpoint and is cached for 5 minutes. Account manager runs separately from website frontend and has access to server DB. Where could/will it get better? * Code in Vue instead of HTML - time concerns only, but Vue is superior compared to HTML/PHP for supporting desktop/mobile, easing development by miles. Need to learn how to use it properly. * Way to manage content from backend - in my instance I think account manager is not really meant for that. Vue can help here too - there are components for content building. * Currently default Bootstrap components are used. Would be nice to have custom and more vibrant buttons. Guess what, Vue can help here too.   tl;dr don't buy 30EUR website, it will be ripped or shit. you better make your own website. Be curious. I am backend developer, I obviously have general idea how frontend works. But imho everyone who can make L2 server by editing NPC HTMLs, also can make their own simple website. ChatGPT and other AIs are your friends. Bootstrap. jQuery documentations are your friends. And when you feel good and comfortable with HTML, if you like, you can continue learning Vue, or going backend. Now, as for the top sites. You really need to invest money to make new project work. I mean really, really much money. For this concept to work, top website itself must get visited. But if you can sort that your top site would be popular amongst players, then it's a really very simple concept, as far as current 2004-ish sites goes. I think simple, working concept of this, maybe without proper frontend, but with implemented backend logics (add/edit/disable server, sort by votes count (top list), vote for server with verification, callback to server endpoint - all of that can be done using Symfony in mostly 5 days, with lots of breaks for coffee and a smoke 😉. Experienced mid frontend dev would make a Vue/React frontend for it in another 5 days. it's really really simple concept 🙂  
    • Need cheap aged discord accounts ? :  https://campsite.bio/utchihaamkt DISCORD USERNAME : utchiha_market TELEGRAM : https://t.me/utchiha_market Discover new products in our exclusive server today : https://discord.gg/hoodservices
    • i've copyed the files from a server that has it , like all except system folder to another that didn't had the feature and it worked but i can't find any file to resemble save acc or something
  • Topics

×
×
  • Create New...