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Posted (edited)

I need some help on adding buffer on l2jacis.

I compiled l2jacis.

I tried to put 2 got errors.

Its really different than other packs..

I need a guide how to do that..

Edited by FrozenWarrior

12 answers to this question

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  • 0
Posted (edited)

I need some help on adding buffer on l2jacis.

I compiled l2jacis.

I tried to put 2 got errors.

Its really different than other packs..

I need a guide how to do that..

What buffer are you using,?

And show here the errors..

Edited by Reborn12
  • 0
Posted

There is a buffer. Why you people want to add one more.

because some ppls want another npcs..and its easy to add one more buffer :D

  • 0
Posted

Yeah, as you can see, its easy.

some people need some help..no one is master i was before some months a newbie but i have learn a lot of thinks based on acis...but always needs to take a help from another ppl...help another ppl is no problem but is better for training the old thinks :D

  • 0
Posted

What buffer are you using,?

And show here the errors..

http://www.maxcheaters.com/topic/157044-versuvio-acis-buffer-by-kderd64/

just build fails. i didnt find one i like just tried to add any.

how do i spawn the one allready exists?

whats the id?

  • 0
Posted (edited)

What about checking the xml, npcs folder last xml file? Or simply creating new one with proper type? :dat:

 

50008 Tryskell

Edited by SweeTs
  • 0
Posted

I got the intention to rework aCis buffer - once again - based on Caparso design, but atm I'm busy with more important things to fix/commit.

 

I sent a PM to Caparso about he is free to make its own version until I decide to work on (not before 2-3 weeks), but anyone can eventually adapt those HTMs. Simply ask him HTMs layout if you think you're able to edit it, I would be glad to commit it.

 

Otherwise simply use "Tryskell" npcid 50008. If you don't like it, then  :-[. Gl adapting any buffer.

  • 0
Posted

http://www.maxcheaters.com/topic/157044-versuvio-acis-buffer-by-kderd64/

just build fails. i didnt find one i like just tried to add any.

how do i spawn the one allready exists?

whats the id?

Add me on Skype Vasilis.kostidis i will add for you this buffer

  • 0
Posted (edited)

http://www.maxcheaters.com/topic/157044-versuvio-acis-buffer-by-kderd64/

just build fails. i didnt find one i like just tried to add any.

how do i spawn the one allready exists?

whats the id?

Create one new java file with name L2Buffer2Instance.java 

and paste this 

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;
 
import java.util.StringTokenizer;
 
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.util.Rnd;
 
/**
 * @author KDerD64
 */
public final class L2Buffer2Instance extends L2NpcInstance
{
public L2Buffer2Instance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
 
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command, " ");
String actualCommand = st.nextToken();
 
int buffid = 0;
int bufflevel = 1;
String nextWindow = null;
if (st.countTokens() == 3)
{
buffid = Integer.valueOf(st.nextToken());
bufflevel = Integer.valueOf(st.nextToken());
nextWindow = st.nextToken();
}
else if (st.countTokens() == 1)
buffid = Integer.valueOf(st.nextToken());
 
if (actualCommand.equalsIgnoreCase("getbuff"))
{
if (buffid != 0)
{
MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, -1, 0);
 
SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
showMessageWindow(player);
player.broadcastPacket(mgc);
showChatWindow(player, nextWindow);
}
}
else if (actualCommand.equalsIgnoreCase("restore"))
{
player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
player.setCurrentCp(player.getMaxCp());
showMessageWindow(player);
}
else if (actualCommand.equalsIgnoreCase("cancel"))
{
player.stopAllEffects();
showMessageWindow(player);
}
else if (actualCommand.equalsIgnoreCase("figther"))
{
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1242, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1240, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1077, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1068, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1062, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1048, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1045, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(1040, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1036, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1035, 4).getEffects(this, player);
SkillTable.getInstance().getInfo(1388, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4402, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(4403, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4404, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4406, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4405, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(274, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(275, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(271, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(264, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(269, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(307, 1).getEffects(this, player); 
SkillTable.getInstance().getInfo(4391, 2).getEffects(this, player);
}
else if (actualCommand.equalsIgnoreCase("mage"))
{
SkillTable.getInstance().getInfo(4400, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4401, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4391, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(4392, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(4394, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(4395, 6).getEffects(this, player);
SkillTable.getInstance().getInfo(4396, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(4397, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1389, 3).getEffects(this, player);
SkillTable.getInstance().getInfo(273, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(276, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(365, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(268, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(270, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(304, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(305, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(307, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(311, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(349, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(1363, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(364, 1).getEffects(this, player);
SkillTable.getInstance().getInfo(1303, 2).getEffects(this, player);
SkillTable.getInstance().getInfo(1243, 6).getEffects(this, player); 
SkillTable.getInstance().getInfo(1078, 6).getEffects(this, player);
}
else
super.onBypassFeedback(player, command);
}
 
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget())
{
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false))
{
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMessageWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
player.getAI().setIntention(CtrlIntention.INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
 
private void showMessageWindow(L2PcInstance player)
{
String filename = "data/html/buffer/" + getNpcId() + ".htm";
 
filename = getHtmlPath(getNpcId(), 0);
NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
html.setFile(filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%npcname%", getName());
player.sendPacket(html);
}
 
@Override
public String getHtmlPath(int npcId, int val)
{
String pom = "";
if (val == 0)
pom = "" + npcId;
else
pom = npcId + "-" + val;
 
return "data/html/buffer/" + pom + ".htm";
}
}

then open eclipse go to net.sf.l2j.gameserver.model.actor.instance

and paste this file there...

now paste this npc into xml>>>npcs

<npc id="50009" idTemplate="31324" name="AngelRafael" title="BUFFER">
<set name="level" val="80"/>
<set name="radius" val="8"/>
<set name="height" val="23"/>
<set name="rHand" val="0"/>
<set name="lHand" val="0"/>
<set name="type" val="L2Buffer2"/>
<set name="exp" val="0"/>
<set name="sp" val="0"/>
<set name="hp" val="2444.46819"/>
<set name="mp" val="1345.8"/>
<set name="hpRegen" val="7.5"/>
<set name="mpRegen" val="2.7"/>
<set name="pAtk" val="688.86373"/>
<set name="pDef" val="295.91597"/>
<set name="mAtk" val="470.40463"/>
<set name="mDef" val="216.53847"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
<set name="str" val="40"/>
<set name="int" val="21"/>
<set name="dex" val="30"/>
<set name="wit" val="20"/>
<set name="con" val="43"/>
<set name="men" val="20"/>
<set name="corpseTime" val="7"/>
<set name="walkSpd" val="50"/>
<set name="runSpd" val="120"/>
<set name="dropHerbGroup" val="0"/>
<set name="attackRange" val="40"/>
<ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
<skills>
<skill id="4045" level="1"/>
<skill id="4416" level="18"/>
</skills>
</npc>

The go to your server //spawn 50009 and Have Fun

Edited by Reborn12

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