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How About We Make A Server For People That Want To Have Fun?


ZaNteR

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A promise that there will be loads of players will work for everyone, as long as you can uphold your part of the bargain.

Fixed it for you.

 

You can have 5-8 hours of high player amount, but in the end, people have to go to sleep/work/uni/school/friends eventually. And unlike during launch, people do not have to wait for a fixed date+time to be able to re-login to the server.

 

True, the survivability is not a matter of one day. If you get players from all time zones to join, you can even hold out for a month (with things like 100 online avg, more during the day of primary time zone, less during the night). After that, people will either leave outright or complain that there aren't enough players on to do anything worthwhile*.

After that, it's just a matter of time since everyone leaves since lower player count = even lower count in the future = empty server in the future.

 

Without a worthwhile name, there is nothing you or your players can do to avoid this fate. Hence all the name stealing and reopens, fake "wipes" (because the population was reaching "server death imminent" threshold, even though 'effective' online count may be even as high as 200 or so, even at night.

 

* - Which is ironic, since it is hard (most of the time; weekends being an obvious exception) to gather a single party for any instance in NA, for example. Good if you have a clan where each member is leveling 10 alts, then you can always find someone willing to switch to some alt that hasn't done that daily instance.

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Fixed it for you.

 

You can have 5-8 hours of high player amount, but in the end, people have to go to sleep/work/uni/school/friends eventually. And unlike during launch, people do not have to wait for a fixed date+time to be able to re-login to the server.

 

True, the survivability is not a matter of one day. If you get players from all time zones to join, you can even hold out for a month (with things like 100 online avg, more during the day of primary time zone, less during the night). After that, people will either leave outright or complain that there aren't enough players on to do anything worthwhile*.

After that, it's just a matter of time since everyone leaves since lower player count = even lower count in the future = empty server in the future.

 

Without a worthwhile name, there is nothing you or your players can do to avoid this fate. Hence all the name stealing and reopens, fake "wipes" (because the population was reaching "server death imminent" threshold, even though 'effective' online count may be even as high as 200 or so, even at night.

 

* - Which is ironic, since it is hard (most of the time; weekends being an obvious exception) to gather a single party for any instance in NA, for example. Good if you have a clan where each member is leveling 10 alts, then you can always find someone willing to switch to some alt that hasn't done that daily instance.

Ok, but the medium through which you uphold your bargain can't just be empty words and the air you breath out.

 

A bargain is secured by, what is a contractual term, consideration. 

 

800 people joined after you advertised a lot. But 800 people won't continue to stay if you keep advertising. 

 

What you are describing is herd mentality. It's like a pandemic, one, two or three people start leaving and it spreads quickly and sometimes even morphs into distrust and lack of confidence that the server will survive. It's obviously natural if you exhaust the things that people can participate in.

 

But none of this devalues the importance of having good features. 

Edited by Epiquin
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It's obviously natural if you exhaust the things that people can participate in.

People declare that they want a Lineage II experience, but both current (Undergroud/SoL/whatever) and previous installments put a very hard focus on player interaction (e.g. alliances). Essentially the only way to fix this is to remove leveling part of the game, make all raids/instances of different types and strengths (lvl diff can indicate strength), change all instances to MAX 7 players to enter (including valakas, antharas, trasken, etc.). Otherwise it's just unsustainable. Moreover, all custom features must end up having a STRONG solo component (high reward for solo play) or you are bound to suffer the same fate.

 

The existing content problems can be seen clear as day on any official international server (so excludes KR/TW, which have region-based personal ID verification). Except when you are a private server and try to do L2, if players of all level ranges can't find stuff to do (e.g. because in total there aren't enough players of a specific class, for example), they will not stay "because it's an official server, after all". They will just go for a fresh experience somewhere else.

 

You talk like it is something that can be fixed. NC Korea is working extra hard since GoD to make sure original L2 content does not work on any international server, including NCWest and 4game's EU part.

That's why it's best to just create an own game. Of course, having a working client with a lot of AAA assets is a huge boost. But nowadays if you try to do L2, you will end up in a ditch with all other "hey, I had 3900 online* just weeks ago? what happened?" servers.

 

* – yes, that's an obvious lie.

Edited by _dev_
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Here's why this idea will NEVER work.

 

No 2 l2 players like the same thing.

 

C4? Interlude? GF? HB? H5? GoD?

Mid rate? low rate? high rate? super high rate?

npc buffer? which buffs?

l2j? l2off?

customs?

events?

 

Your definition of "fun" is not the same as ANYONE else's.

 

Not to mention, l2 community is just toxic server-hoppers now anyway, people get to where they determine is the farthest they can get on a server and then go to the next one, that's why servers only last 1 month max, soon 1st olympiad period is over the clans who got hero quit cuz that's endgame and the clans who didn't then quit too, only servers who last longer are ones which keep that endgame far away, aka low rates, but even then the big clans will still endgame within a month if they nolife it (which they usually do)

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Hate to be a downer but I feel that this topic will be forgotten within a few weeks and the outcome will be that everyone is too bored and old to work on a l2 project.

 

Edit: Initially I wrote about 500 words but figured what the hell it's not worth it.

Edited by Feelmyspells
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