osvaldotl2015 Posted October 8, 2015 Posted October 8, 2015 (edited) =================================================================== com.l2jfrozen.gameserver.network.clientpackets.RequestEnchantItem =================================================================== //Go to if (activeChar.getActiveTradeList() != null) { activeChar.cancelActiveTrade(); activeChar.sendMessage("Your trade canceled"); return; } // Add tis // Fix enchant by Dagger if (activeChar.isInBoat()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); activeChar.setActiveEnchantItem(null); return; } if (activeChar.isInCombat()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); activeChar.setActiveEnchantItem(null); return; } if (activeChar.isInParty()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); activeChar.setActiveEnchantItem(null); return; } if (activeChar.isAway()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); activeChar.setActiveEnchantItem(null); return; } if(activeChar.isInCraftMode()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while Crafting"); return; } if(activeChar.isTeleporting()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while You Teleporting"); return; } if(activeChar.isDead()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while You Are Dead"); return; } if(activeChar.isSleeping()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while You Are In Sleep"); return; } if(activeChar.isParalyzed()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while You Are In Para"); return; } if(activeChar.isCastingNow()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while Casting"); return; } if(activeChar.isMoving()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while moving"); return; } if(activeChar.isProcessingTransaction()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while trading"); return; } if(activeChar.isStunned()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while stunned"); return; } if(activeChar.isMounted()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while mounted"); return; } if(activeChar.isFakeDeath()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while fake death"); return; } if(activeChar.isInJail()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while in jail"); return; } if(activeChar.isCursedWeaponEquiped()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while cursed weapon"); return; } if(activeChar.isFlying()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while flying"); return; } if(activeChar.isFishing()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while fishing"); return; } if(activeChar.isSitting()) { activeChar.setActiveEnchantItem(null); activeChar.sendMessage("Can't enchant while sitting"); return; } // Fix enchant by Dagger // Fix enchant transactions if (activeChar.isProcessingTransaction()) Edited October 8, 2015 by osvaldotl2015
Fanky Posted October 8, 2015 Posted October 8, 2015 are we supposed to understand what the hell you mean by 'fix enchants by dagger'? if you expect us to understand from this code(?) -lol- what the hell is this exploit (?) then you are probably stupid,lol.
osvaldotl2015 Posted October 8, 2015 Author Posted October 8, 2015 (edited) are we supposed to understand what the hell you mean by 'fix enchants by dagger'? if you expect us to understand from this code(?) -lol- what the hell is this exploit (?) then you are probably stupid,lol. I´ m Dagger :angry: :angry: :angry: :angry: Edited October 8, 2015 by osvaldotl2015
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