Jump to content

Question

Posted

Hello. Today I thought if it is possible to create summon skill and tried.

 

I created skill with type SUMMON, wrote id of npc which I want to summon, created new npc with skills and logged to game.

 

I summoned npc no problem, but it has no skills, I tried everything but it doesn't have skills.

 

Can you help me?

6 answers to this question

Recommended Posts

  • 0
Posted (edited)

How do you want your newly created pet attack with skills without client edition ? Adding skills to a L2Summon doesn't magically edit the client window.

 

If you add skills on templates, those skills are used only for regular NPCs for regular AI casting skills. Summons skills are virtually not used (except passives). You use a packet with a specific id linked to a client button, from RequestActionUse packet. Without that button, how would you cast a summon skill ? You can't.

 

The other possibility is to make "clever" followers such as BabyPet, which got their own task for healing. You can extend that system to hold also attack skills, similar to what happens on L2AttackableAi, notably using following, which is accessible directly from getTemplate().

	public List<L2Skill> getSuicideSkills()
	{
		return _suicideSkills;
	}
	
	public List<L2Skill> getHealSkills()
	{
		return _healSkills;
	}
	
	public List<L2Skill> getDebuffSkills()
	{
		return _debuffSkills;
	}
	
	public List<L2Skill> getBuffSkills()
	{
		return _buffSkills;
	}
	
	public List<L2Skill> getLongRangeSkills()
	{
		return _longRangeSkills;
	}
	
	public List<L2Skill> getShortRangeSkills()
	{
		return _shortRangeSkills;
	}
Edited by Tryskell
  • 0
Posted (edited)

First I went and created new npc

<npc id="50108" idTemplate="20965" name="White Tiger" title="">
<set name="level" val="80"/>
<set name="radius" val="13"/>
<set name="height" val="22"/>
<set name="rHand" val="0"/>
<set name="lHand" val="0"/>
<set name="type" val="L2Pet"/>
<set name="exp" val="0"/>
<set name="sp" val="0"/>
<set name="hp" val="2802.89989"/>
<set name="mp" val="1607.4"/>
<set name="hpRegen" val="8.5"/>
<set name="mpRegen" val="3"/>
<set name="pAtk" val="297.05"/>
<set name="pDef" val="332.70061"/>
<set name="mAtk" val="584.40994"/>
<set name="mDef" val="243.45587"/>
<set name="crit" val="4"/>
<set name="atkSpd" val="253"/>
<set name="str" val="40"/>
<set name="int" val="21"/>
<set name="dex" val="30"/>
<set name="wit" val="20"/>
<set name="con" val="43"/>
<set name="men" val="25"/>
<set name="corpseTime" val="7"/>
<set name="walkSpd" val="26"/>
<set name="runSpd" val="170"/>
<set name="dropHerbGroup" val="0"/>
<set name="attackRange" val="40"/>
<ai type="default" ssCount="3" ssRate="0" spsCount="2" spsRate="0" aggro="0" canMove="true" seedable="false"/>
<skills>
<skill id="7098" level="1"/>
</skills>
</npc>
 
 
New skills
 
<skill id="7098" levels="1" name="White Tiger's Heal">
        <table name="#aggro"> 33 34 35 36 37 38 39 40 41 42 43 44 </table>
        <set name="mpConsume" val="50" />
        <set name="power" val="500" />
        <set name="magicLvl" val="100" />
        <set name="target" val="TARGET_OWNER_PET" />
        <set name="skillType" val="HEAL" />
        <set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
        <set name="reuseDelay" val="6000" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="isMagic" val="true" />
        <set name="aggroPoints" val="#aggro" />
</skill> 
<skill id="7099" levels="1" name="Summon White Tiger" enchantLevels1="30">
<table name="#mpInitialConsume"> 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
<table name="#mpConsume"> 56 62 69 75 82 85 88 92 95 98 101 104 106 109 </table>
<table name="#itemConsumeCount"> 1 1 1 2 2 2 2 2 3 3 3 3 4 4 </table>
<table name="#itemConsumeCountOT"> 1 1 1 1 1 1 2 2 2 2 3 3 3 3 </table>
<set name="mpInitialConsume" val="#mpInitialConsume"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="itemConsumeId" val="4037"/>
<set name="itemConsumeCount" val="#itemConsumeCount" />
<set name="itemConsumeIdOT" val="4037"/>
<set name="itemConsumeCountOT" val="#itemConsumeCountOT"/>
<set name="itemConsumeSteps" val="14"/>
<set name="summonTotalLifeTime" val="1200000"/>
<set name="summonTimeLostIdle" val="500"/>
<set name="summonTimeLostActive" val="1000"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="10000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<!-- Summon-specific -->
<set name="npcId" val="50108" />
<set name="expPenalty" val="0.1" />
</skill>
 
To source in RequestActionUse.java
 
case 1041: // White Tiger by leki
useSkill(7098, target);
break;
 
and in client side actionname-e and skill dat files but i can't see skill
Edited by Gam3Master

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
    • i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock