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Stallone Servers & Mxc Community [Poll]


Remove stallone servers from MxC  

42 members have voted

  1. 1. Remove stallone servers from MxC

    • Yes
      25
    • No
      8
    • I dont care
      9


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Posted (edited)

 

 

Every h5 mid rate server has problem with stalone servers. Soon L2Cartel is opened, Averia once again will try to get it down by DDOS :P

 

You mad that stalone is making more money than You?

 

 

Where is you server vampir? 2-3 days and all leave, my god :( :happyforever:

Edited by Anitah
Posted

 

 

Every h5 mid rate server has problem with stalone servers. Soon L2Cartel is opened, Averia once again will try to get it down by DDOS :P

 

You mad that stalone is making more money than You?

 

 

Ja,if not what's the point of it ? 

Posted

Where is you server vampir? 2-3 days and all leave, my god :( :happyforever:

Well, vampir is behind of all Stalones servers, so i guess u'r partly talking about his project (Cartel)

Posted

Well, vampir is behind of all Stalones servers, so i guess u'r partly talking about his project (Cartel)

 

Nope i dont talk about cartel, i talking about he's another fail server i dont remember name :D

Posted (edited)

Nope i dont talk about cartel, i talking about he's another fail server i dont remember name :D

vampir is Stalones developer, so i think when you talk about vampir projects you can name any of Stalones project, as i said before :)

P.s. I know you want to name L2Raze ;)

Edited by Pleyne
Posted

Where is you server vampir? 2-3 days and all leave, my god :( :happyforever:

Failed hard, nobody likes PvP Servers that i make, even though in my opinion it was best server i played.

Posted

This thread should simply be closed... as much as I dislike Tales for the tactics they use to lure people in, they haven't done anything here that justifies a ban. Something you could do however is banning the fools impersonating people/servers such as the guy above me.

Posted

Sooner or later he will stab you in back

the money vampir makes on a day is what you get per month from ur russians adms - maybe 2 motnhs, the money vampir makes in 15 days whole averia needs 1month+ to make them .

 

tales gives most fun in everything, most updated source l2j arround, most functional features never ever will appear on any l2 server except tales srvs, completely 0 corruption and never paid 1euro to clans,

100 dogs will flame now but 100 of them know its true, they will flame cuz truth hurts - tell us what your server offering better than tales, thx

Posted (edited)

the money vampir makes on a day is what you get per month from ur russians adms - maybe 2 motnhs, the money vampir makes in 15 days whole averia needs 1month+ to make them .

 

tales gives most fun in everything, most updated source l2j arround, most functional features never ever will appear on any l2 server except tales srvs, completely 0 corruption and never paid 1euro to clans,

100 dogs will flame now but 100 of them know its true, they will flame cuz truth hurts - tell us what your server offering better than tales, thx

7wgvpgU.png

 

 

Vasilis = Stalone

 

 

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Edited by Averia
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This topic is now closed to further replies.



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    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! 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Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? 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Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
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