DrenepiaWorld Posted September 24, 2015 Posted September 24, 2015 Hello guys, i'm looking for a code for Enchant Configs for aCis. I searched and i couldn't find something working. I'm not asking for crazy things like to set rate for every enchant level or not brake or w/e. I just want config files for enchants. Here is an example of what i want: WeaponNormalEnchantRate = 50 ArmorNormalEnchantRate = 50 JewelsNormalEnchantRate = 50 WeaponBlessedEnchantRate = 50 ArmorBlessedEnchantRate = 50 JewelsNormalEnchantRate = 50 WeaponCrystalEnchantRate = 50 ArmorCrystalEnchantRate = 50 JewelsCrystalEnchantRate = 50 As a reward i can create a banner,logo or cover for him and give him a rep for his help. Thanks in advance.
0 DrenepiaWorld Posted September 28, 2015 Author Posted September 28, 2015 Lock it. I "fixed" an old code and it's working. If someone need the code here you are Go to: gameserver/network/clientpacket/AbstractEnchantPacket.java find this if (enchantItem.isArmor()) chance = Math.pow(Config.ENCHANT_CHANCE_ARMOR, (enchantItem.getEnchantLevel() - 2)); // Weapon formula is 70% for fighter weapon, 40% for mage weapon. Special rates after +14. else if (enchantItem.isWeapon()) { if (((L2Weapon) enchantItem.getItem()).isMagical()) chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_MAGIC; else chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_NONMAGIC; } And replace it with this if (isBlessed()) { if (enchantItem.isArmor()) chance = Math.pow(Config.ENCHANT_CHANCE_ARMOR_BLESSED, (enchantItem.getEnchantLevel() - 2)); // Weapon formula is 70% for fighter weapon, 40% for mage weapon. Special rates after +14. else if (enchantItem.isWeapon()) { if (((Weapon) enchantItem.getItem()).isMagical()) chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_BLESSED : Config.ENCHANT_CHANCE_WEAPON_MAGIC_BLESSED; else chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_BLESSED : Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_BLESSED; } } else if (isCrystal()) { if (enchantItem.isArmor()) chance = Math.pow(Config.ENCHANT_CHANCE_ARMOR_CRYSTAL, (enchantItem.getEnchantLevel() - 2)); // Weapon formula is 70% for fighter weapon, 40% for mage weapon. Special rates after +14. else if (enchantItem.isWeapon()) { if (((Weapon) enchantItem.getItem()).isMagical()) chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_CRYSTAL : Config.ENCHANT_CHANCE_WEAPON_MAGIC_CRYSTAL; else chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_CRYSTAL : Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_CRYSTAL; } } else { if (enchantItem.isArmor()) chance = Math.pow(Config.ENCHANT_CHANCE_ARMOR, (enchantItem.getEnchantLevel() - 2)); // Weapon formula is 70% for fighter weapon, 40% for mage weapon. Special rates after +14. else if (enchantItem.isWeapon()) { if (((Weapon) enchantItem.getItem()).isMagical()) chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_MAGIC; else chance = (enchantItem.getEnchantLevel() > 14) ? Config.ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS : Config.ENCHANT_CHANCE_WEAPON_NONMAGIC; } } The Configs @ net.sf.l2j.Config.java public static double ENCHANT_CHANCE_WEAPON_MAGIC; public static double ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS; public static double ENCHANT_CHANCE_WEAPON_NONMAGIC; public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS; +public static double ENCHANT_CHANCE_WEAPON_MAGIC_BLESSED; +public static double ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_BLESSED; +public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_BLESSED; +public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_BLESSED; +public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_CRYSTAL; +public static double ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_CRYSTAL; +public static double ENCHANT_CHANCE_WEAPON_MAGIC_CRYSTAL; +public static double ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_CRYSTAL; public static double ENCHANT_CHANCE_ARMOR; +public static double ENCHANT_CHANCE_ARMOR_BLESSED; +public static double ENCHANT_CHANCE_ARMOR_CRYSTAL; ENCHANT_CHANCE_WEAPON_MAGIC = players.getProperty("EnchantChanceMagicWeapon", 0.4); ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS = players.getProperty("EnchantChanceMagicWeapon15Plus", 0.2); ENCHANT_CHANCE_WEAPON_NONMAGIC = players.getProperty("EnchantChanceNonMagicWeapon", 0.7); ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS = players.getProperty("EnchantChanceNonMagicWeapon15Plus", 0.35); +ENCHANT_CHANCE_WEAPON_MAGIC_BLESSED = players.getProperty("EnchantChangeWeaponMagicBlessed", 0.35); +ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_BLESSED = players.getProperty("EnchantChangeWeaponMagic15PlusBlessed", 0.35); +ENCHANT_CHANCE_WEAPON_NONMAGIC_BLESSED = players.getProperty("EnchantChangeWeaponNonMagicBlessed", 0.35); +ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_BLESSED = players.getProperty("EnchantChangeWeaponNonMagic15PlusBlessed", 0.35); +ENCHANT_CHANCE_WEAPON_NONMAGIC_CRYSTAL = players.getProperty("EnchantChanceWeaponNonMagicCrystal", 0.35); +ENCHANT_CHANCE_WEAPON_NONMAGIC_15PLUS_CRYSTAL = players.getProperty("EnchantChanceWeaponNonMagic15PlusCrystal", 0.35); +ENCHANT_CHANCE_WEAPON_MAGIC_CRYSTAL = players.getProperty("EnchantChanceWeaponMagicCrystal", 0.35); +ENCHANT_CHANCE_WEAPON_MAGIC_15PLUS_CRYSTAL = players.getProperty("EnchantChanceWeaponMagic15PlusCrystal", 0.35); ENCHANT_CHANCE_ARMOR = players.getProperty("EnchantChanceArmor", 0.66); +ENCHANT_CHANCE_ARMOR_BLESSED = players.getProperty("EnchantChanceArmorBlessed", 0.66); +ENCHANT_CHANCE_ARMOR_CRYSTAL = players.getProperty("EnchantChanceArmorCrystal", 0.66); And the properties # % chance of success to enchant a non magic weapon with normal scroll EnchantChanceNonMagicWeapon = 0.55 EnchantChanceNonMagicWeapon15Plus = 0.55 + +# % chance of success to enchant a magic weapon with blessed scroll +EnchantChangeWeaponMagicBlessed = 0.75 +EnchantChangeWeaponMagic15PlusBlessed = 0.75 + +# % chance of success to enchant a non magic weapon with blessed scroll +EnchantChangeWeaponNonMagicBlessed = 0.75 +EnchantChangeWeaponNonMagic15PlusBlessed = 0.75 + +# % chance of success to enchant a magic weapon with crystal scroll +EnchantChanceWeaponMagicCrystal = 0.95 +EnchantChanceWeaponMagic15PlusCrystal = 0.95 + +# % chance of success to enchant a non magic weapon with crystal scroll +EnchantChanceWeaponNonMagicCrystal = 0.95 +EnchantChanceWeaponNonMagic15PlusCrystal = 0.95 + # % chance of success for normal scrolls to enchant an armor part (both jewelry or armor) EnchantChanceArmor = 0.66 + +# % chance of success for blessed scrolls to enchant an armor part (both jewelry or armor) +EnchantChanceArmorBlessed = 0.75 + +# % chance of success for crystal scrolls to enchant an armor part (both jewelry or armor) +EnchantChanceArmorCrystal = 0.95 # Enchant limit [default = 0] EnchantMaxWeapon = 0 EnchantMaxArmor = 0
0 Rootware Posted September 26, 2015 Posted September 26, 2015 You need rework AbstractEnchantPacket.java for new configuration.
0 DrenepiaWorld Posted September 26, 2015 Author Posted September 26, 2015 You need rework AbstractEnchantPacket.java for new configuration. i'm very noob on java, i only know to add a ready code on my source, remove the "+" and change the text :troll:
0 Rootware Posted September 26, 2015 Posted September 26, 2015 It's best case for start to learning Java. Nobody will not to write a code for you a free. We can give to you only info where and what. :happyforever:
0 DrenepiaWorld Posted September 26, 2015 Author Posted September 26, 2015 (edited) well, i found a lot of codes, the one of Hasha with the xml and the simple one for blessed and crystal but i got tons of errors which i can't fix xd i'll give one more try, i'll fix it or i'll fck the whole enchant system ;D Edited September 26, 2015 by Psyancy
0 Rootware Posted September 26, 2015 Posted September 26, 2015 Because Hasha code was updated sometime ago by the new aCis model. Now we have equip grade variable as ENUM. It's one of some problems in code.
0 Reborn12 Posted September 26, 2015 Posted September 26, 2015 well, i found a lot of codes, the one of Hasha with the xml and the simple one for blessed and crystal but i got tons of errors which i can't fix xd i'll give one more try, i'll fix it or i'll fck the whole enchant system ;D Pm me psyancy i will give you this code..is for normal scrolls blessed and crystal...max enchant and change with config.
0 DrenepiaWorld Posted September 26, 2015 Author Posted September 26, 2015 Because Hasha code was updated sometime ago by the new aCis model. Now we have equip grade variable as ENUM. It's one of some problems in code. yup, i know. i had this code on my previous sources with an older revision and i didn't had any problem with both codes Pm me psyancy i will give you this code..is for normal scrolls blessed and crystal...max enchant and change with config. alright mate, i'll pm you now, thanks :)
0 delamis Posted September 27, 2015 Posted September 27, 2015 Pm me psyancy i will give you this code..is for normal scrolls blessed and crystal...max enchant and change with config. Why you giving it with pm? Maybe someone looking for it too? Cant you just share in topic? ..
Question
DrenepiaWorld
Hello guys, i'm looking for a code for Enchant Configs for aCis.
I searched and i couldn't find something working.
I'm not asking for crazy things like to set rate for every enchant level or not brake or w/e.
I just want config files for enchants.
Here is an example of what i want:
As a reward i can create a banner,logo or cover for him and give him a rep for his help.
Thanks in advance.
10 answers to this question
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