Jump to content

Recommended Posts

Posted (edited)
 Hello!

The beta period has started and it will last for 4 days...

Use this time to test, explore and get ready for the Grand Opening......

 

If you have any problems use the support system on the site or ask help on forum.

All bugs, suggestions or just opinions please share with us throw the site options or the forum.

 

 

Dont forget to use our friend referral program on the main site to unlock cool rewards.

Have fun ingame ..make friends...and some enemies too:)

Edited by Katunassi
Posted

Stay away from our community. Buy advertise, spend money and you will take people.. but do not spam our forum with your shitty custom server http://l2abyss.com/forum/index.php?/user/850-europe/

You think our players will coming to you?

Posted

Stay away from our community. Buy advertise, spend money and you will take people.. but do not spam our forum with your shitty custom server http://l2abyss.com/forum/index.php?/user/850-europe/

You think our players will coming to you?

And what about you ?

 

5sXjCux.png?1

Posted

Stay away from our community. Buy advertise, spend money and you will take people.. but do not spam our forum with your shitty custom server http://l2abyss.com/forum/index.php?/user/850-europe/

You think our players will coming to you?

 

As far as i know we had 3 posts about your sever on our forums... and we didnt complain about it... i dont expect from you to ask every member please dont go around and post/promote

Posted

Good luck with your server. But (and this is for all interlude server owners) try bring something new , something never seen and exceptional like how was substack and rebirth back on old times . This now I consider like a battle between servers at interlude class. ;) Common futures on many servers. Anyway good luck with server and most important long live open without wipes. ;)

Posted

Good luck with your server. But (and this is for all interlude server owners) try bring something new , something never seen and exceptional like how was substack and rebirth back on old times . This now I consider like a battle between servers at interlude class. ;) Common futures on many servers. Anyway good luck with server and most important long live open without wipes. ;)

 

Thx m8.. thats why we added some special features...i personaly didnt see before...

 

 

Gl with you custom server.

10 users are online (in the past 1440 minutes)

 

 

Why are you here exactly...do you fear the competition?

If you ask me, we target different kind of players..

 

Idk what is your job but my job is to attract people buy giving the best i can, and not by targeting others..

 

I think your project is really good and if someone ask me  for a low rate i would send him to you.. so GL

Posted (edited)

Nice attend copying my nickname on your forum to attract players xD

 

 

 

 

www.lineage2gaming.com

You don't need to bother mate, that guy is Mephisto, is a normal player that did not claimed to be you, is not the random cheap advertiser "MephistoKing" and I am sure you're not the single user in this world that use this name, in this case you should use registered trademark, in this case you did not, so it's free for all. Good luck with your servidor and please don't bump this topic because it's pointless, and you waste your "precious" time. 

 

Stay away from our community. Buy advertise, spend money and you will take people.. but do not spam our forum with your shitty custom server http://l2abyss.com/forum/index.php?/user/850-europe/

You think our players will coming to you?

First of all, let me tell you the ugly truth, your amigos started to make the cheap spammy advertise on our forum, facebook, not us, and probably you did that aswell, I did not came on your topic to cry because was useless from me to do that, as you can see you did nothing, I use my time to answer you just once after that you won't capture my attention anymore. If someone from our community did advertisements on your server, forum whatever, he did from hes own initiative.

 

Good luck with your server. But (and this is for all interlude server owners) try bring something new , something never seen and exceptional like how was substack and rebirth back on old times . This now I consider like a battle between servers at interlude class. ;) Common futures on many servers. Anyway good luck with server and most important long live open without wipes. ;)

xeL, thank you and I appreciate these words that came from an experienced developer and client mod. as you are! We will try to bring new things, a new feature is that we allow people to get money without donating, every donate coin can be cashed out for real. The Wyverns that everybody can ride them, without owning a Castle, and the Spin Roulette are few of the newest features that we used, and more will come soon!

Wish you good luck mate!

Edited by Krea
Posted (edited)

You don't need to bother mate, that guy is Mephisto, is a normal player that did not claimed to be you, is not the random cheap advertiser "MephistoKing" and I am sure you're not the single user in this world that use this name, in this case you should use registered trademark, in this case you did not, so it's free for all. Good luck with your servidor and please don't bump this topic because it's pointless, and you waste your "precious" time.

 

First of all, let me tell you the ugly truth, your amigos started to make the cheap spammy advertise on our forum, facebook, not us, and probably you did that aswell, I did not came on your topic to cry because was useless from me to do that, as you can see you did nothing, I use my time to answer you just once after that you won't capture my attention anymore. If someone from our community did advertisements on your server, forum whatever, he did from hes own initiative.

 

xeL, thank you and I appreciate these words that came from an experienced developer and client mod. as you are! We will try to bring new things, a new feature is that we allow people to get money without donating, every donate coin can be cashed out for real. The Wyverns that everybody can ride them, without owning a Castle, and the Spin Roulette are few of the newest features that we used, and more will come soon!

Wish you good luck mate!

Client mode? Sorry I'm not :) . Anyway what i ment about unique futures is to make something that is not easy to copy. Edited by xeL
Posted

Client mode? Sorry I'm not :) . Anyway what i ment about unique futures is to make something that is not easy to copy.

developer I was referring. Anyway, thanks.

Posted
Dear players!

 

Join our GRAND OPENING EVENT and receive  real cash prizes!!! The only thing what you have to do is TO PLAY!

 

Cash prizes are real! Only for you! Don't miss it! Join us on 14th of August 19:00 GTM +1

 


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock