https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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Equagf
I set zaken to lvl 80 but the problem that the mobs in that area are the ones that give the curse, any suggestion to fix this ?
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