Jump to content

Recommended Posts

Posted (edited)

You should keep javadoc and forums in english, I doubt there is THAT MUCH spanishes using L2J (like if I would write all aCis javadoc in french while I maybe met... 4 other frenchies in L2J world). I don't have troube with spanish, but not everyone made it as second langage at school.

 

If you can create multiple instances in same time, you should edit following for concurrent version (CopyOn...) :

private static final List<InstanceWorld> _instancesWorlds = new ArrayList<>();

Otherwise good job, it's clean.

Edited by Tryskell
Posted (edited)

You should keep javadoc and forums in english, I doubt there is THAT MUCH spanishes using L2J (like if I would write all aCis javadoc in french while I maybe met... 4 other frenchies in L2J world). I don't have troube with spanish, but not everyone made it as second langage at school.

 

If you can create multiple instances in same time, you should edit following for concurrent version (CopyOn...) :

private static final List<InstanceWorld> _instancesWorlds = new ArrayList<>();

Otherwise good job, it's clean.

I agree about the lang.

 

About the suggestion, i don't know why we have a list if the engine only supports one event at the same time (for now). Whatever, thank you.

Edited by Zephyr92
  • 2 weeks later...
Posted

luego de unas vacaciones vuelvo para intentar mejorar y terminar este hermoso motor de eventos.

---------------------------------------------------------------

then a holiday I go back to try to improve and complete this beautiful event engine.

 

 

Tryskell, on 03 Jul 2015 - 07:16 AM, said:
You should keep javadoc and forums in english, I doubt there is THAT MUCH spanishes using L2J (like if I would write all aCis javadoc in french while I maybe met... 4 other frenchies in L2J world). I don't have troube with spanish, but not everyone made it as second langage at school.

If you can create multiple instances in same time, you should edit following for concurrent version (CopyOn...) :
private static final List<InstanceWorld> _instancesWorlds = new ArrayList<>();
Otherwise good job, it's clean.

 

Gracias por tu comentario, valoró mucho tu opinión.

---------------------------------------------------------------

Thanks for your comment, appreciated very much your opinion. 

Posted (edited)

You should keep javadoc and forums in english, I doubt there is THAT MUCH spanishes using L2J (like if I would write all aCis javadoc in french while I maybe met... 4 other frenchies in L2J world). I don't have troube with spanish, but not everyone made it as second langage at school.

 

If you can create multiple instances in same time, you should edit following for concurrent version (CopyOn...) :

private static final List<InstanceWorld> _instancesWorlds = new ArrayList<>();

Otherwise good job, it's clean.

Sweet Tryskell you need to read more for java and stop spam all time ...... see your job and stop speak for another job

l2jaCis 345 SpawnTable 

private final Set<L2Spawn> _spawntable = new CopyOnWriteArraySet<>();

are you sure for that ? 

plz and don't tell ... ( i create it at last update ) why you wait months for fix it ?
you create fail for more revision 
this is shit job bro :)
and i tell you again stop spam and i don't tell more for your job :)
 
and ty for share again :)
Edited by pirama
Posted (edited)

 

Shit and more shit...

 

Dude, I don't speak with someone which takes the job of another team, use it for its own shit and say after it's shitty. Just shut the fuck out.

 

_spawntable is ok like it was, what do you want to fix about it ?

 

Latest aCis is 

private final Set<L2Spawn> _spawntable = ConcurrentHashMap.newKeySet();

but you probably will say I'm a copy-paster, because L2J did it and I did it after I verified there was a performance boost ? Finally, why are you speaking about SpawnManager, while it gonna soon dissapear ? And prove me I'm wrong about both that _spawntable and my answer to that topic.

 

You explain nothing. You only know how to bark ?

 

Finally rev 345 is leaked, so basically you say you are using a leaked project for your own Pirama crap ? You're worst than a dog, dude.

Edited by Tryskell
Posted
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.l2event.mainevents;

import net.sf.l2j.gameserver.l2event.AbstractEvent;
import net.sf.l2j.gameserver.l2event.EventSchemas;
import net.sf.l2j.gameserver.l2event.EventSchemas.TeamTemplate;
import net.sf.l2j.gameserver.l2event.EventTeam;
import net.sf.l2j.gameserver.model.Location;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
 * @author Drake2wow
 */
public class TeamVsTeam extends AbstractEvent
{
	public TeamVsTeam()
	{	super("TvT Event(TvT)", "TvT", EventSchemas.tvtLoc[0], EventSchemas.tvtLoc[1], EventSchemas.tvtLoc[2]);
		for (TeamTemplate teamTemplate : EventSchemas.getRandomTvTSchema().getTeamTemplates())
			addTeam(new EventTeam(teamTemplate));
	}
	
	@Override
	public void run()
	{	ScheduleAfterMinutes(() -> initEvent(),  EventSchemas.tvtRegTask[0]);
		startRegistrationTask( EventSchemas.tvtRegTask);
	}
	
	@Override
	public void startEventTask()
	{	ScheduleAfterSeconds(() -> startMainAndFinishTask(EventSchemas.tvtRunTask), 25);
		ScheduleAfterMinutes(() -> end(), EventSchemas.tvtRunTask[0]);
	}
	
	@Override
	public void end()
	{	broadCastTopPlayers(5);
		calculateWinnerTeams();
		super.end();
	}
	
	@Override
	public boolean isSameTeam(final L2PcInstance player, final L2PcInstance target)
	{	return player != target && getTeam(player) != null && getTeam(player) == getTeam(target);
	}
	
	@Override
	public boolean isInSpawnProtection(final L2PcInstance player)
	{	if (!isEventParticipant(player))
			return false;
		final EventTeam team = getTeam(player);
		if (team == null)
			return false;
		final Location loc = team.getSpawnLocation();
		return player.isInsideRadius(loc.getX(), loc.getY(), loc.getZ(), 400, false, false);
	}
	
	@Override
	public void onDie(final L2PcInstance killer, final L2PcInstance victim)
	{	final EventTeam killerTeam = getTeam(killer), victimTeam = getTeam(victim);
		if (killerTeam != null && victimTeam != null && killerTeam != victimTeam)
			killerTeam.increaseScore();
		super.onDie(killer, victim);
	}
	
	@Override
	public void respawn(final L2PcInstance player)
	{	if (state == State.FINISHED || state == State.INACTIVE)
			player.teleToLocation(leaveLoc, 250);
		else
		{	final EventTeam team = getTeam(player);
			if (team != null)
			player.teleToLocation(team.getSpawnLocation(), 100);
		}
		super.respawn(player);
	}
}

Cleanest TvT 2015-2016, supports N teams N locations  :-[

  • 2 weeks later...
Posted (edited)

I'm working on a system to define the properties from the amount of equipment you prefer, but show us the work is not much since much different from ours.

The project greatly improved ah and continue working in order to achieve a system in which everyone can trust.

Edited by fissban
  • 3 weeks later...
  • 2 weeks later...
  • 3 weeks later...
Posted

Lock this, he hasnt update the source 1 month now, is dead... and 100000 bugs.. dont use it even events doesnt work..

the most easy event (ctf) has 3 bugs

 

ctf is a complex event as far as you want good, clean and efficient code

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..