Jump to content
  • 0

Lf Java Dev! Pay With Paypal!


Question

Posted

Hello! im looking for java dev. Have some problems with clan war and karma player system.

I need 2 things 

1. Clan war system (Problem is if player kill other player from Clan war he get Karma) I need to fix this.

2. Karma system (Problem is  when player have karma  and if some one kill him  so the player with karma never drop items) I need to fix this to.

 

Add me at skype:    ernestas483

 

The work should be via teamviewer and money will be payd on each work ( you will make one thing i will pay you, you will make second thing i will pay you)

I can do payments just with Paypal.

 

P.s. if some one thinking im scamner or something like that i can trust you i never do it like that cuz im not a kid.

 

Thank you!

5 answers to this question

Recommended Posts

  • 0
Posted (edited)

 Karma system (Problem is  when player have karma  and if some one kill him  so the player with karma never drop items) I need to fix this to.

 

also remember that a player will only drop, after 7 pk kills. so between the pk nmb 1 and nmb 6 he will never drop.

 

This thing already exists in many packs:

look for this lines on rates.property

# ---------------------------------------------------------------------------
# Player XP % lost on death.
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
 
# Default: 10
KarmaDropLimit = 10
 
# Default: 40
KarmaRateDrop = 40
 
# Default: 50
KarmaRateDropItem = 50
 
# Default: 40
KarmaRateDropEquip = 40
 
# Default: 10
KarmaRateDropEquipWeapon = 10
Edited by marciox25
  • 0
Posted

 

 Karma system (Problem is  when player have karma  and if some one kill him  so the player with karma never drop items) I need to fix this to.

 

also remember that a player will only drop, after 7 pk kills. so between the pk nmb 1 and nmb 6 he will never drop.

 

This thing already exists in many packs:

look for this lines on rates.property

# ---------------------------------------------------------------------------
# Player XP % lost on death.
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
 
# Default: 10
KarmaDropLimit = 10
 
# Default: 40
KarmaRateDrop = 40
 
# Default: 50
KarmaRateDropItem = 50
 
# Default: 40
KarmaRateDropEquip = 40
 
# Default: 10
KarmaRateDropEquipWeapon = 10

Yes i know this one but  is still dosint work maybe i do something wrong.  

  • 0
Posted (edited)

Silentium is based on aCis rev 255... Forget it. It's 2 if not 3y old.

 

You miss 80 revisions, simply speaking of regular free aCis version : that's what... 400-1000+ fixes ?

 

Anyway, gl for your search.

Edited by Tryskell

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..